James Greer medal 5000 6 years 103 days ago (edited 6 years 103 days ago)
igra
In the current system I can set optimal strategy for my cars on any track at any temperature, even on temperatures on which I had never raced - lets say Singapure 14C.
This I can do without doing a single practice lap before the race ;].
The tyre system is fixed and static and static system leads to static strategy - I described why this happens in previous posts.
To have more interesting strategy in the game the tyre system has to be dynamic.
There are 2 ways to do this:
1. The best way is dynamic tyre performance - tyre performance (speed/wear/fuel) is generated on a race basis. Optimal strategy cannot be set up without doing the practice laps (and even if practice laps are done its still very hard to find the optimal strategy) and setups from previous races cannot be copy/paste easily. This is also the hardest to implement.
2. The second way is to put some rules on tyre usage - tires may be forbiden or obligatory or limited in sets and this rules change dynamicaly from race to race. This is probably much easier to implement then (1) but its a little bit simplified dynamics.
What about wear rate and speed difference between compounds changing with weather?
Low Wear Circuit
Cold Day 0.713 Normal tyre wear rates
Warm Day 0.698 +0.5% tyre wear rates
Hot Day 0.683 +1% tyre wear rates
Medium Wear Circuit
Cold Day 0.613 Normal tyre wear rates
Warm Day 0.598 +0.5% tyre wear rates
Hot Day 0.583 +1% tyre wear rates
High Wear Circuit
Cold Day 0.413 Normal tyre wear rates
Warm Day 0.398 +0.5% tyre wear rates
Hot Day 0.383 +1% tyre wear rates
The numbers could be played around with to make every race different & you're not doing the same thing one season to the next.
Drivers setup could change with weather also for that matter instead of it always being the same.