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TYRES: Scaling wear to race duration

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medal 5000
6 years 104 days ago (edited 6 years 104 days ago)
There is only one important thing to do.
Make the hard tyres go more slow, so they should only be used at high temperatures. (from 35 degrees up)
We need to be more precise in differentiating tire performance in temperature ranges.
Actually hard tires are realy too fast in all condition. It s all.....


 



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medal 5000
6 years 104 days ago
why was not easy 1 Qualifying according to the rules of Formula 1 1 so each team can decide with what tires must start so in Q2 the tires where used were also used at the start or limited but just test the tires that you are allowed to use say after just one set stop using tires for a race then I suppose I think I helped most everyone! that would bring in my opinion the most tension in the race as well as teams who would have weaker a chance to regularly drive into the points
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medal 5000
6 years 104 days ago (edited 6 years 104 days ago)
Gert

James
Should be fun :)

100% duration race - tyres wear 0.5 times the current rate.

Is that wear -0.5 or +0.5? 
Currently SS @ 13% the tyre is 50% worn after 6 laps.


Current rate x 0.5. So if it's currently 13% in a 100% race, it will be 6-7% after the change. 


Super, closer to real


My current system 
100 divided by SS wear rate & minus 2 laps to use between 50-60% of the tyre.
SS 17% Malaysia for example
SS 4 laps
S 8 laps 2x SS
M 12 laps 3x SS
H 16 laps 4x SS 

Some lower wear rates in SS & S will be greatly received to get longer stints

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medal 5000
6 years 104 days ago

Jack
From Monday 10th September @ 11:00 (GMT) tyre wear will be scaled to the duration of the race as follows:


  • 100% duration race - tyres wear 0.5 times the current rate

  • 75% duration race - tyres wear 0.66 times the current rate

  • 50% duration race - no change

  • 25% duration race - tyres wear 2 times the current rate




IMHO this will have an effect: with every race length, strategies will be equivalent indipendently from the race duration.


I explain better.

With 50% race distance, the 1 stop strategy with H tyres is almost always the better solution, apart in some circuits (Australia, GB, Monaco, Europe).

With 75% or 100% race distance, the 1 stop strategy is always negative, because it means to run with many litres of fuel and a slow pace, but tyres consumption is the same of a 50% race, so you can't now use a set of H tyres for 35 laps in Malaysia because they start the drop-off.

With a "uniformed" tyres wear, all strategies will be the same with every race distance.

Furthermore, this doesn't solve the predominance of H tyres, almost always the best one option indipendently from temperature or track charachteristics.
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medal 5000
6 years 104 days ago
Problem is 1 stop races at 100% distance are not entertaining, or as challenging as 2 stops, 3 stops or even 4 stops 100% races.

Regarding the scaling of tyre wear to produce similar strategies across the various distances (25%, 50%, 75%, 100% races), I question whether having a similar number of pitstops at 25% distance and 100% distance is the way forward.


Perhaps an optimum number of pitstops could be the way forward, to keep races as entertaining for everyone.

100%: 3 stops
75%: 2 stops
50: 1-2 stops
25%: 1 stop


And I remember watching 2008 Canadian GP (the race where the track broke up) and I remember how unpredictable and crazy of a race it was.

iGP Manager at 100% distance should be like that. Perhaps not 4 stops as a standard, but 3 stops definitely has a good balance. 
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medal 5000
6 years 103 days ago
Me parece estupendo. Un saludo y se lo están trabajando muchísimo, sigan así.
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medal 5000
6 years 103 days ago (edited 6 years 102 days ago)
 In the current system I can set optimal strategy for my cars on any track at any temperature, even on temperatures on which I had never raced - lets say Singapure 14C. 
 This I can do without doing a single practice lap before the race ;].

 The tyre system is fixed and static system leads to static strategy - I described why this happens in previous posts.
 To have more interesting strategy in the game the tyre system has to be  dynamic.
 There are 2 ways to do this:

 1. The best way is dynamic tyre performance - tyre performance (speed/wear/fuel) is generated on a race basis. Optimal strategy cannot be set up without doing the practice laps (and even if practice laps are done its still very hard to find the optimal strategy) and setups from previous races cannot be copy/paste easily. This is also the hardest to implement.

 2. The second way is to put some rules on tyre usage - tires may be forbiden or obligatory or limited in sets and this rules change dynamicaly from race to race. This is probably much easier to implement then (1) but its a little bit simplified dynamics.
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medal 5000
6 years 103 days ago (edited 6 years 103 days ago)
igra
 In the current system I can set optimal strategy for my cars on any track at any temperature, even on temperatures on which I had never raced - lets say Singapure 14C. 
 This I can do without doing a single practice lap before the race ;].

 The tyre system is fixed and static and static system leads to static strategy - I described why this happens in previous posts.
 To have more interesting strategy in the game the tyre system has to be  dynamic.
 There are 2 ways to do this:

 1. The best way is dynamic tyre performance - tyre performance (speed/wear/fuel) is generated on a race basis. Optimal strategy cannot be set up without doing the practice laps (and even if practice laps are done its still very hard to find the optimal strategy) and setups from previous races cannot be copy/paste easily. This is also the hardest to implement.

 2. The second way is to put some rules on tyre usage - tires may be forbiden or obligatory or limited in sets and this rules change dynamicaly from race to race. This is probably much easier to implement then (1) but its a little bit simplified dynamics.



What about wear rate and speed difference between compounds changing with weather? 


Low Wear Circuit
Cold Day 0.713  Normal tyre wear rates
Warm Day 0.698 +0.5% tyre wear rates
Hot Day 0.683 +1% tyre wear rates

Medium Wear Circuit
Cold Day 0.613 Normal tyre wear rates
Warm Day 0.598 +0.5% tyre wear rates
Hot Day 0.583 +1% tyre wear rates

High Wear Circuit
Cold Day 0.413 Normal tyre wear rates
Warm Day 0.398 +0.5% tyre wear rates
Hot Day 0.383 +1% tyre wear rates

The numbers could be played around with to make every race different & you're not doing the same thing one season to the next.

Drivers setup could change with weather also for that matter instead of it always being the same.
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medal 5000
6 years 103 days ago
According to what other managers say, I understand the priority to change 75, 25, and 100% races (I don't know about these since I have only played 50%), but...

...in 50% races 1 stop with Hard tyres is still the choice which perform best (saving 4 or 5 circuits) and usually regardless temperature, which is the real problem as far as a I see it. Mediums are an option which was ruled out by everyone in my league once Hards were discovered, and even Softs are falling out of use. S-S-S vs H-H, which I used in most races in each of my drivers last season results in H-H always being better (no significant difference whether it is 10Cº or 35º).

My question is: why is 50% duration races the starting point which the scaling will be based on? This will extend what I have just mentioned to the 25,75 and 100. Is it now even worse in these race types? Anyway, I appreciate the development into something better and the fact that what the people in the forum say matters. We'll wait to see what goes on from Monday onwards. 
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medal 5000
6 years 103 days ago
"What about wear rate and speed difference between compounds changing with weather?"  James

James this is still static tyre system - for a given track and temperature you have strategy fixed.
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medal 5000
6 years 103 days ago

I this of any help? F1 2017
Australia US, SS & S speed difference is 0.670 between each compound
China SS, S & M speed difference is 0.681 between each compound
Bahrain SS, S & M speed difference is 0.591 between each compound
Spain S, M & H speed difference is 0.694 between each compound
Monaco US, SS & S speed difference is 0.549 between each compound
Britain (NEW LAYOUT) SS, S & M speed difference is 0.596 between each compound
Hungary SS, S & M speed difference is 0.682 between each compound
Belgium US, SS & S speed difference is 0.715 between each compound
Italy SS,S & M speed difference is 0.426 between each compound
Singapore US, SS & S speed difference is 0.895 between each compound
Malaysia SS, S & M speed difference is 0.664 between each compound
Japan SS, S & M speed difference is 0.717 between each compound
Brazil SS, S & M speed difference is 0.517 between each compound
Abu Dhabi US, SS, S speed difference is 0.648 between each compound
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medal 5007 Super Mod
6 years 103 days ago

Blow
My question is: why is 50% duration races the starting point which the scaling will be based on? This will extend what I have just mentioned to the 25,75 and 100. Is it now even worse in these race types? 

I have raced 100% and 50% races. In 50% races many more different strategies can be used than in 100% races, 100% is much more monotone.

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medal 5000
6 years 102 days ago (edited 6 years 102 days ago)
Беда игры не в износе резины,а в перегреве!!! Играть можно только на хард. Остальные просто напросто перегреваются напрочь за 2-3 круга. Вам надо с температурой что-то делать!!! А ещё лучше запретить использование только одного типа шин в гонке. Сделать как в реале-минимум 2 типа использовать в гонке!
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medal 5000
6 years 102 days ago

Борис
The trouble of the game is not in the wear of rubber, but in overheating!!! You can only play hard. The rest just simply overheat for 2-3 laps. You have to do something with the temperature!!! And even better to forbid the use of only one type of tires in the race. Do as in real-a minimum of 2 types to use in the race!



Too high of a push level or weather at the time of your races are very high!
But you have a point the new way the tyres work is they get slower as they wear and a cooked tyre wears faster. 
The old way they had a more steady pace till they hit the cliff. Tyre got too warm but as it wore it started to come back to life because of the wear cooling the tyre. 
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medal 5000
6 years 102 days ago
Just give us a number of tyres per season and then we have to work out how best to use them.

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medal 5000
6 years 102 days ago

Джеймс

Борис
Проблема в игре не в износе резины, а в перегреве !!! Вы можете играть только тяжело. Остальное просто перегревается на 2-3 круга. Вы должны что-то сделать с температурой !!! И еще лучше запретить использование только одного типа шин в гонке. Сделайте так, как в реале - минимум 2 типа для использования в гонке!



Слишком высокий уровень толчка или погода во время ваших гонок очень высоки!
Но у вас есть новый способ работы с шинами: они становятся медленнее, когда они носят, а шитая шина изнашивается быстрее. 
Старый путь у них был более устойчивый темп, пока они не ударили по скале. Шина стала слишком теплой, но, поскольку она носила ее, она снова начала оживать из-за износа шины. 


Да фигня все это. Даже с низкой температурой воздуха и напором на защиту. СС,софт сильно перегреваются. В этом вся беда игры. Напором в режиме атаки  на этих шинах вообще не реально играть

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medal 5542 Community Manager
6 years 102 days ago
Please write in English, next comment in other language will be deleted.
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medal 5000
6 years 102 days ago
Does it mean that all the races will be postponed by 3 hours tomorrow? Even at 18:00GMT?
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medal 5542 Community Manager
6 years 102 days ago
We have postponed all of the races between 11:00 GMT and 14:00 GMT tomorrow in preparation for the tyre wear update.
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medal 5000
6 years 102 days ago
I will wait for the feedback tomorrow, hoping in a solution also for the 50% races duration soon, in which hard tyres dominate too much....
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