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ADVANCE NOTICE: Car development & Setup changes - coming soon

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medal 6781
215 days ago
I really liked the idea of the new desgin cap, but i think is better keep the same gain per design point, without scaling...also for new car setup, try consider car development for each track setup. I think this is better option for the game
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medal 6319
214 days ago

Jack
This is an advance notice of changes scheduled to arrive with a future update.

Alongside the next app update release will come some major revisions to the way car development and car setup works in iGP Manager. Values will be scaled by tier, to prevent “maxed out” car designs and to increase the challenge of car setup in Elite.

The new ranges will be as follows:

Rookie

  • 50 Design cap (no change)

  • 1-20 Setup value range (was 1-50)



Pro

  • 100 Design cap (was 80)

  • 1-50 Setup value range (no change)



Elite

  • 200 Design cap (was 100)

  • 1-100 Setup value range (was 1-50)



As a result of these changes, all lap records will be reset when the update is released. For the initial release, a design of 200 points will be identical to the old maximum rating of 100. This means the gap between teams in all tiers in performance will effectively be halved, increasing closeness of the racing across all tiers and reducing the gap across the field.

To counter the halving of the performance gap, we may make several modifications to the scaling of the impacts before the release. We are able to adjust these impacts quickly if necessary, and will be monitoring feedback closely after release as well.




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medal 5623
214 days ago
Good day.

First time commenter, but I have an idea.  What if there were 3 different things that managers could set up  (this was stated before in this post.)  wings, ride height, and gears.  The drivers also provide feedback, not in that exactly needs to be changed but kind of as follows

"I need more speed at the end of the straight"                           Could be lowering wings or changing gears
"I need more acceleration on corner exit"                                   Could be gears
"I am understeering too much in the slow turns"                        Could be ride height or wings
"I am bottoming out through the turns"                                      could be ride height  (suspension)
"I am oversteering through the medium to fast turns"                  Could be ride height or wings    

Slow speed corners would be ride height (suspension if you want a 4th changeable thing)

Forcing managers to find the correct balance through each of these possible variations, forcing them to rely on imperfect data, and widening the range of perfect setups seems like a decent change to make it harder for managers.                  
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medal 6198
213 days ago

Mr.
Good day.

First time commenter, but I have an idea.  What if there were 3 different things that managers could set up  (this was stated before in this post.)  wings, ride height, and gears.  The drivers also provide feedback, not in that exactly needs to be changed but kind of as follows

"I need more speed at the end of the straight"                           Could be lowering wings or changing gears
"I need more acceleration on corner exit"                                   Could be gears
"I am understeering too much in the slow turns"                        Could be ride height or wings
"I am bottoming out through the turns"                                      could be ride height  (suspension)
"I am oversteering through the medium to fast turns"                  Could be ride height or wings    

Slow speed corners would be ride height (suspension if you want a 4th changeable thing)

Forcing managers to find the correct balance through each of these possible variations, forcing them to rely on imperfect data, and widening the range of perfect setups seems like a decent change to make it harder for managers.                  



Just brought back some great memories :)


Driver comments:

"The car lacks front end grip"
"I'm not reaching top speed at the end of the straights" 
"The engine is running on high revs for too long"
"The car feels unpredictable in the corners"
"I'm not comfortable with the brakes"
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medal 6370
213 days ago
I know I haven't been playing this game as lost as others. I have seen a few things that can help bring competition closer and I know someone has mentioned this before. Adding in the ability to discover your staff just like you can with drivers. I would also like to see staff be able to gradually increase their stats including talent for them over a period of races. When the staff is let go because it will become impossible to keep them as their salaries will get to a point that no combination of sponsors will be able to support them. I would also like to say that when they are released they go back to their original stats. As far as the other mentioned changes I think they will decrease the ability of a lower level manager to compete as the seasons come to an end. If you let lower level managers get too much success early they will get board with the game and NOT STRIVE TO MOVE FARTHER. I am not sure how long it takes from start to getting to level cap of 20 with all headquarters upgrades is but I am guessing it is close to 6-8 months. Thanks for listening.
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medal 6599
212 days ago
Something else.... managers being able to purchase perfect setups (and seeing what those setups are) means after one season, maybe 2, those setups are locked away in an excel spreadsheet for those managers to reference and we're back to square 1.  
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medal 6765
212 days ago (Last edited by Peter Man 212 days ago)
Michael
Something else.... managers being able to purchase perfect setups (and seeing what those setups are) means after one season, maybe 2, those setups are locked away in an excel spreadsheet for those managers to reference and we're back to square 1.  

Very good point, and I should have mentioned this more clearly in my earlier posts ;)

It can be solved if the purchased set up option gives exactly the halfway mark between the range of good set ups (set up ranges which work within +0.200s/lap of the peak set up) and in conjunction with the peak, optimum set up, being located somewhere in the range, but never using the mid-point values that a purchased set up would bring.

Example:

Monaco
Good Set Up range: 22/20 to 32/30 (competitive lap times)
Purchased Set Up: 27/25 (competitive lap times, purchased set up ideal for those short on time)
Peak Set Up: 31/28* (*or every other set up value combination except 27/25) (fastest lap time)
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medal 6544
212 days ago
Will this change the setup and what about the custom number of races ? when will we get that Jack?
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medal 5036
210 days ago
Many of us would finally welcome the addition of qualifying rounds to the game and not to turn on the game after a week to repair the car signed a contract from the riders and again do not interfere with the game this is a whole game issue. why do the races run alone :( and you have no idea who is active and who is not?

Another thing is the finances should get some money even for the last place and not to make the player more of this game losing it then everyone better to find a better online manager who will be 100% lip sophisticated and not IGP in him still enough errors

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medal 6198
210 days ago

Skarletta
 When the staff is let go because it will become impossible to keep them as their salaries will get to a point that no combination of sponsors will be able to support them. 



Staff as in Doctor, Technical Director & Chief Designer. You don't need to renew their contracts. Let it run out and offer them a new contract at the same wage as before. Only the driver's you have to renew. :) 
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medal 5401 COMMUNITY MANAGER
210 days ago
Hello,

Please let’s follow the subject of this topic, I’ll delete the off-topic messages in the next 24 hours. 
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medal 5492
210 days ago
Is it possible to know at least an estimate about when the update will be released to the public? Thanks.
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medal 5214
209 days ago

Jack
Joao
I mean, the players want the development to have more importance to try to avoid the random qualification and you make, by halving the performance gap, the qualification even more random than now.

I fully understand this concern. We will look at rebalancing impacts before and after the update as well. It will give us the perfect opportunity to focus on it. That said, I don't fully agree with the assessment, at least when it comes to Elite people are reaching 100 in design, in all key areas, well before the end of the season. It's literally impossible for it to be any closer than this, and it's a big part of the "lottery" of qualifying. The new scale and update will guarantee that everyone has a different design level, therefore there will actually be more difference toward the end of a season, not less, even when factoring in smaller performance gaps between levels.

Perhaps I should give more context as to why this change is being made as well. With the update will also come the option for custom season lengths (15-22 races). Unless we make this change, the problem I described above would get even worse, in a league with 22 races around a third of the entire season would be spent with all cars with identical / maxed out designs. By switching to the scale of 1-200 in design nobody will hit maximum performance even by the end of the season.

I can see from some of the replies that people think changing these values is all we planned for the update. Actually, these changes are a footnote on the update. This is not even a fraction of what is coming! It's just the part we need to warn you about in advance. :)

For anyone surprised by this change - I put it to a poll on Twitter some weeks ago, and the overwhelming majority voted to increase the design cap to 200. We're trying to give as much notice as possible. We asked first if people wanted it, they said yes, now we're helping everyone to plan in advance and voice their opinions so we can address them and make it go smoothly.


I think this is a great idea 

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medal 5816
208 days ago
Ich verstehe hier nur Bahnhof
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medal 6201
207 days ago
Yes ok, everything is very nice but have you considered the problem that in a championship with 20 races or more, if i leave league and come back, i have the car with all the stats at 50 (excluding weakness of CD)?
Our league is over and we switch from 15 to 22 races, and this is happened. Goodbye the advantage of having a double CD...nice job!
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medal 5396
207 days ago
On e you find the right values for ride night and wing level all you have to do is write it down and then it doesn’t matter anymore.  Find it every time after that first try 
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medal 6438
206 days ago
Optimal setup really ought to be temperature and tyre dependent. 

ie The “best setup” on SS is not the same as S (and definitely not the same as M) because it may cause the rubber to overheat quicker

Likewise during the year, the temp at each track at race time will change as we move from summer to winter and back. We might need more wing during summer due to lower (real life) air density

If rain causes temperature to drop then once again, the optimal race setup should change 

This also means in 2 compound leagues you have to accept that on one set of rubber, you will not be optimal
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medal 5623
198 days ago
I posted this in the suggestions thread, but it seems to go better here.

............................................................................................................................
I have put a bit of thought into the car setup and how it is currently implemented.  It might take some coding, but I wonder if I might have made an improvement...

Let's start with one thing.  Drivers can tell us what feels good on the track, and sometimes have good ideas about what a car needs, even in real life.  This information is not perfect in most cases.   With the changes coming in for upping the setups to a 200 point scale, I think a random number generator should be used at each race to generate a range within which a driver thinks the setup is "perfect".  This is a random number higher and a separate random number lower than true perfect.

Example... assuming that the 50 point scale translates linearly to a 200 point scale, the "perfect setup" would be the current settings multiplied by 4.  

Hungarian GP "true perfect" becomes ride height 28 and wing level 72.  My league just got to this track so the RNG generates 2 numbers.  The first number is 10.  The second number is 4. This means that the ride height "Perfect range" that the driver reports would fall between 38  ( 28 + 10) and 24  ( 28 minus 4)  This means that moving to halfway between the perfect setups is not the true perfect setup. Averaging these numbers yeilds 30, 2 points higher than the true perfect setup. Do the same for the wing levels.  The RNG could be between 4 and 12 (or smaller if you so choose) that changes the range from one race to another, but the range is constant for all members of a league.  The random numbers would be reset every season.

Additionally, I think that there should be more settings for the cars.

Gearing 
Aero front
Aero rear
Ride height
Suspension stiffness

This will allow for the long time players to have a new challenge to iron out the perfect settings.  The aero being split in 2 means that historical aero settings are not perfect, but do offer a good base starting point.  The ride height and suspension stiffness allow for the historical ride height settings to be changed behind the scenes and to balance these out by different suspension rates.  

For the first few seasons it would be interesting in races as teams that hit the perfect settings closest take the slightest edge from race to race.  Carefully tracking these ranges could result in someone finding the perfect setups for tracks, but it would take time.

Using tech director expertise or driver experience/knowledge might be an interesting way to minimize the range of setups that register as perfect on the main screen.
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medal 5755
197 days ago
is possible to go to negative money?
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medal 6042
197 days ago
Francesco, it is possible to have debt, you will not be able to buy headquarters buildings in this case.
But be careful, your question is a bit off topic ;)
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