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Official
ADVANCE NOTICE: Car development & Setup changes - coming soon

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medal 5297 SUPPORT AGENT
4 years 123 days ago
Jack

For anyone surprised by this change - I put it to a poll on Twitter some weeks ago, and the overwhelming majority voted to increase the design cap to 200. We're trying to give as much notice as possible. We asked first if people wanted it, they said yes, now we're helping everyone to plan in advance and voice their opinions so we can address them and make it go smoothly.


Good Evening, Jack Basford... 

I've seen a poll on Twitter this afternoon. Do changes come from that poll? I think the poll should be repeated. Why a poll on Twitter to discuss the future of iGP? I didn't know anything about the poll! Many players doesn't have Twitter, but they play iGP Manager. In the Twitter poll only around 300 people voted and the game has thousands of players. The poll should be announced in the main window of the App. To make such big changes I think it's important to have a bigger participation. 

It's my opinion, maybe you did a poll in the forum... But as I said, I didn't have idea of this poll. I think it's wrong to make a decision with a low participation. The changes could be great, but more people need to involved in this process. 
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medal 5000
4 years 123 days ago

Jack
This is an advance notice of changes scheduled to arrive with a future update.

Alongside the next app update release will come some major revisions to the way car development and car setup works in iGP Manager. Values will be scaled by tier, to prevent “maxed out” car designs and to increase the challenge of car setup in Elite.

The new ranges will be as follows:

Rookie

  • 50 Design cap (no change)

  • 1-20 Setup value range (was 1-50)



Pro

  • 100 Design cap (was 80)

  • 1-50 Setup value range (no change)



Elite

  • 200 Design cap (was 100)

  • 1-100 Setup value range (was 1-50)



As a result of these changes, all lap records will be reset when the update is released. For the initial release, a design of 200 points will be identical to the old maximum rating of 100. This means the gap between teams in all tiers in performance will effectively be halved, increasing closeness of the racing across all tiers and reducing the gap across the field.

To counter the halving of the performance gap, we may make several modifications to the scaling of the impacts before the release. We are able to adjust these impacts quickly if necessary, and will be monitoring feedback closely after release as well.



Qual o nível máximo da sede?

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medal 5000
4 years 122 days ago
That’s awesome news. But I am still wondering why there is such a disastrous difference when joining a new leauge. I just joined a leauge that I was in last season(must have joined another by accident.) with only 5 races in I have less then ten on many of my research values. And I was only givin 12 design points. I get 17 points a race if I was in the leauge. I know it is what it is. But I think this should change. 

Thanks. Josh Butler. 
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medal 5000
4 years 122 days ago
Hello everyone! Forgive my English, if I am not clear, tell me and I will try to explain the concepts better.
With the new update, will the maximum value of the skills remain the current one (50)? If so, in leagues with more than 20 races you will not need to use a good CD.
I think the maximum value should change based on the number of races in the league, from a minimum of 50 in leagues to 15 races to a maximum of 75 in leagues with 22 races so as to maintain a gap between those who use more CDs and those who don't.

Good job everyone.
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medal 5145 CEO & CTO
4 years 122 days ago
Dome
I think the maximum value should change based on the number of races in the league, from a minimum of 50 in leagues to 15 races to a maximum of 75 in leagues with 22 races so as to maintain a gap between those who use more CDs and those who don't.

That is exactly what we are announcing will be changing. It will be 50 in Rookie, 100 in Pro and 200 in Elite.

Ovih
Why a poll on Twitter to discuss the future of iGP? I didn't know anything about the poll! Many players doesn't have Twitter, but they play iGP Manager.

The poll was also posted on the blog which was plastered all over the home page of the game for several days. I understand that not everyone has Twitter, and not everyone would follow the link in the first place, but the result was not even close. The vote was decisive with an overwhelming majority in favour of this change. If it was close then we might have needed a larger sample.
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medal 5297 SUPPORT AGENT
4 years 122 days ago
Jack
Ovih
Why a poll on Twitter to discuss the future of iGP? I didn't know anything about the poll! Many players doesn't have Twitter, but they play iGP Manager.

The poll was also posted on the blog which was plastered all over the home page of the game for several days. I understand that not everyone has Twitter, and not everyone would follow the link in the first place, but the result was not even close. The vote was decisive with an overwhelming majority in favour of this change. If it was close then we might have needed a larger sample.


It's ok. If you said that you posted the poll on the blog I believe you... But I don't remember it. I'm very active and I write frecuently on the forum too. You put a link on the blog to watch the results on Twitter, right? It's still the same. Players can watch the results, but if they don't have Twitter they can't vote... Or am I wrong? 


Thanks for your anwser. 

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medal 5000
4 years 122 days ago
Jack
Dome
I think the maximum value should change based on the number of races in the league, from a minimum of 50 in leagues to 15 races to a maximum of 75 in leagues with 22 races so as to maintain a gap between those who use more CDs and those who don't.

That is exactly what we are announcing will be changing. It will be 50 in Rookie, 100 in Pro and 200 in Elite.



I think Dome's request is about maximum starting value, the maximum design at the first race of the championship. If not I say it now.
If the maximum starting value is 50 in elite, exactly right now, if you do 20 races (with the actual system) with a CD Cooling-Reliability you get a car 50-50-50-50-50-50-25-50. The same if you use Acceleration-Reliability. There is no advantage in having a better CD. 


Jack
Joao
I mean, the players want the development to have more importance to try to avoid the random qualification and you make, by halving the performance gap, the qualification even more random than now.

I fully understand this concern. We will look at rebalancing impacts before and after the update as well. It will give us the perfect opportunity to focus on it. That said, I don't fully agree with the assessment, at least when it comes to Elite people are reaching 100 in design, in all key areas, well before the end of the season. It's literally impossible for it to be any closer than this, and it's a big part of the "lottery" of qualifying. The new scale and update will guarantee that everyone has a different design level, therefore there will actually be more difference toward the end of a season, not less, even when factoring in smaller performance gaps between levels.

Perhaps I should give more context as to why this change is being made as well. With the update will also come the option for custom season lengths (15-22 races). Unless we make this change, the problem I described above would get even worse, in a league with 22 races around a third of the entire season would be spent with all cars with identical / maxed out designs. By switching to the scale of 1-200 in design nobody will hit maximum performance even by the end of the season.



To have all the PROs that you said it is sufficient to do the first of the two things, that is increasing the design cap. If you don't halve the importance of design points(as also Johnny said) we have a more competitive game with all the PROs, but the randomness of the system doesn't become more important (we would have the same as now). Maybe you have a good reason to halve the performance gap but, personally, I don't see it. 
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medal 5000
4 years 122 days ago
I was referring to this Joao ...... I think that the use of several CDs must remain an important point in car development. if I understand correctly it is as if the reset at the beginning of the season has been halved .....
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medal 5145 CEO & CTO
4 years 122 days ago
Ovih
It's ok. If you said that you posted the poll on the blog I believe you... But I don't remember it. I'm very active and I write frecuently on the forum too. You put a link on the blog to watch the results on Twitter, right? It's still the same. Players can watch the results, but if they don't have Twitter they can't vote... Or am I wrong?

It's correct that only people with Twitter could vote. It was just easier for me to tweet the poll, and it's also slightly strategic to boost our presence on social media. It helps to bring new people to the game when they see the poll or friends voting on it. So I combine a bit of marketing with development (win-win). When I said it was in the blog, you can see it's in the blog I linked in the post, as a link within the post where I directly ask people to vote.

Joao
I think Dome's request is about maximum starting value, the maximum design at the first race of the championship. If not I say it now.

This has been requested by a few people. Would you really be happy if people started the season with an advantage from R1 though?
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medal 5971 Super Mod
4 years 122 days ago

Jack

This has been requested by a few people. Would you really be happy if people started the season with an advantage from R1 though?


I would say yes. Car development management has two aspects: developing your car during the current season and working on the development of the car for next season. If you do a better job in that than your competition, then you should start the new season with an advantage, just like in real life.

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medal 5000
4 years 122 days ago
Consideration n.1 - If the survey generically asks: "Do you want to increase the skill development limit" is it normal for the "yes" to win, because we all want to be more free to develop the car. It seems logical to me. If instead you had asked "do you want to increase the maximum of the skills to 200, remodeling the current 100 and halving the effectiveness of the development" (as will happen soon), it is clear that the vote would have been "NO".
To make democracy work, we must correctly inform those who vote, whether we talk about a game or talk about something else.

Consideration n. 2 - If you start the cars all the same, halve the effectiveness of the development, and then to complete development the cars are all the same, at this point we can completely remove the development from the game.

Consideration n. 3 - I would advise not to waste time changing the car setup. This is not the way to increase the difficulty of the game.

Consideration n. 4 - Wouldn't it have been much easier to decrease the DP points at the start of the season, leaving the limit for elite at 100? You would get all the benefits you say you want to achieve, without the disadvantages mentioned above.
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medal 5000
4 years 122 days ago

Jack
This has been requested by a few people. Would you really be happy if people started the season with an advantage from R1 though?



If at the beginning of the season the car is the same for everyone it would mean that it is completely useless to use more CDs in the previous season.

Therefore aspect of strategy would be less.
I do not think it very sensible to start all with the same car.
I think this update makes the game worse than it is now
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medal 5000
4 years 122 days ago
Jack
I think Dome's request is about maximum starting value, the maximum design at the first race of the championship. If not I say it now.

This has been requested by a few people. Would you really be happy if people started the season with an advantage from R1 though?


Supposing the starting reset working exactly as now.
With 15-16-17-18-19 races you can start with an advantage, bigger if 15, smaller if 19. With 20,21,22 etc it's all 50 except the weakness(no advantage considering my previous example).  It's difficult for me to understand why having an advantage from R1 is a "problem" (because only few people requested it) with 20+ races but it's not for 15-19 races (unless you do some modifications). 
I mean, if you think most people are happy to start with no advantages, why is it possible to have them with 15-19 races? (As said above, unless you are going to modify it)

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medal 5297 SUPPORT AGENT
4 years 122 days ago
Jack
Ovih
It's ok. If you said that you posted the poll on the blog I believe you... But I don't remember it. I'm very active and I write frecuently on the forum too. You put a link on the blog to watch the results on Twitter, right? It's still the same. Players can watch the results, but if they don't have Twitter they can't vote... Or am I wrong?

It's correct that only people with Twitter could vote. It was just easier for me to tweet the poll, and it's also slightly strategic to boost our presence on social media. It helps to bring new people to the game when they see the poll or friends voting on it. So I combine a bit of marketing with development (win-win). When I said it was in the blog, you can see it's in the blog I linked in the post, as a link within the post where I directly ask people to vote.


I respect your decision to do the poll on Twitter to attract new players, but then you're forgetting the players who have been in iGP Manager for years. I think it's simple. Create a topic in the forum to vote. I think would have been better. Then, everybody in iGP could have voted. In my opinion, it would have been more fair. 

Cheers to you. 
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medal 5000
4 years 122 days ago (Last edited by Peter Man 4 years 122 days ago)
Joao
Supposing the starting reset working exactly as now.
With 15-16-17-18-19 races you can start with an advantage, bigger if 15, smaller if 19. With 20,21,22 etc it's all 50 except the weakness(no advantage considering my previous example).  It's difficult for me to understand why having an advantage from R1 is a "problem" (because only few people requested it) with 20+ races but it's not for 15-19 races (unless you do some modifications). 
I mean, if you think most people are happy to start with no advantages, why is it possible to have them with 15-19 races? (As said above, unless you are going to modify it)


It is a very good point raised in light of the option of 15 to 22 races per calendar season. This can be corrected, quite easily, if CDs are given percentage values, based on how often they were used during the past season.

Da
Consideration n.1 - If the survey generically asks: "Do you want to increase the skill development limit" is it normal for the "yes" to win, because we all want to be more free to develop the car. It seems logical to me. If instead you had asked "do you want to increase the maximum of the skills to 200, remodeling the current 100 and halving the effectiveness of the development" (as will happen soon), it is clear that the vote would have been "NO".
To make democracy work, we must correctly inform those who vote, whether we talk about a game or talk about something else.

Consideration n. 2 - If you start the cars all the same, halve the effectiveness of the development, and then to complete development the cars are all the same, at this point we can completely remove the development from the game.

Consideration n. 3 - I would advise not to waste time changing the car setup. This is not the way to increase the difficulty of the game.

Consideration n. 4 - Wouldn't it have been much easier to decrease the DP points at the start of the season, leaving the limit for elite at 100? You would get all the benefits you say you want to achieve, without the disadvantages mentioned above.


Some good points raised. Some not.

It has already been mentioned by many players in many prior threads that they are seeking an extra challenge, and hence skill to play more of a role. With a 200 pts cap (in Elite), it allow continuous car development throughout the season, even in a 22 race calendar.

This is where 'consideration 4' fails. Even if we start on 20 pts as a cap, a) Cars will start a lot closer, and therefore fails in the past season car development skill (which is very important as many players have already mentioned) but b) More importantly, managers would still hit maximum cars stats after 10.8 races (with a Level 20 account, gaining 10 DP per race)

That would mean for a 22 race season, the 2nd half of season, you would get the 'lottery' qualifyings (where you are either P3 or P28..luck effectively the determining factor in very competitive championships)

Of course with a 200 pts cap, effective development is halved. There is a simply fix: double the time gains per design point (keep the same gain per design point, without scaling)

That way, the effective time gains would be exactly the same as currently, only now with 2 different scales.

As it stands 100,100,100,100 is -1.600s/lap faster than 50,50,50,50 (roughly 0.008s per point) 20 pts would therefore give -0.160s/lap

For the new 200,200,200,200 from 50,50,50,50 scale, instead of also scaling the car performance gain (effectively 1 pt = 0.004s), keep the gain at 0.008s per point, and you get the exact same divergence in car development.

This is where car set up comes in. With continuous in-season car development, the higher level team will simply just keep increasing the performance gap, with no/little hope for smaller teams to catch up.

With a different car set up option, utilising a range of car set ups, with an ideal somewhere in the 'Good Set-Up) range, it would give those teams, and others who want a further challenge, the chance to make up the gap, when fine tuning their car set up.

This is also why increased Supplier effects are also needed. Scaled to tier of course! (I keep mainly thinking of Elite only! :D)
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medal 5002 Super Mod
4 years 122 days ago
I posted this poll 64 days ago A Question of Design

Only 68 responses from all of the players of iGP which is a miniscule sample. A 41.18% minority thought that design should remain as-is, the other 58.82% wanted a change. The problem this highlighted is the managers who voted for a change couldn't agree what that change should be.

It seems to me that whatever Jack and the devs decide to do is always going to promote debate and disagreement. Hard tyres were overpowered and everyone complained that something should be done. The tyres were tweaked and... Everyone complained about the tweaks. So happy I'm not a developer LOL.

BTW. I think Peter has a few interesting ideas which I'd be happy to see introduced as enhancements to this basic concept.
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medal 5119
4 years 121 days ago
I understand the need to keep developing the game, but I don't see the need to close the gap between say level 14/15 teams to level 20 teams, other than financial on your side by keeping members happy. Why did I bother to spend a great deal of time and money getting to level 20 only to make the game easier for lower level teams. I and others had to do the hard miles racing to the back or middle of the grid to earn the right to compete. What is the point now of trying to get above level 14/15. I may have understood this, but this is how it reads to me.
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medal 5002
4 years 121 days ago (Last edited by Derferik Derf 4 years 121 days ago)
Jack
That's already the intention of the current system, based on the driver levels. The problem many people encounter is within a league they all have roughly the same level, especially at your level Peter, I bet you all have 20 stats on everything, so the setups become flat and stop changing. The range of change is also quite small when the setup scale of 1-50 is in place, meaning there is little variation.

Other than making it completely random, I'm not sure if there is a way to make it different every season for every driver, but we've tried to make the values somewhat realistic in terms of simulation. Do we throw that out of the window too? There are other factors we could implement to a greater degree, such as track temperature, to impact setups. Off the top of my head, there aren't many other things we could incorporate to make it unpredictable while keeping it somewhat realistic.


Yes, the ideal configuration should be "random" each season to force managers to find it for themselves. And it should be the same for all drivers... whatever their level.

This ideal configuration should vary by only a few points from one season to the next in order to remain realistic compared to the circuit (approximately -5/+5 compared to the current ideal configuration).

For example for Monaco :
Height : between 17 and 27
Wings level : between 15 and 25

For example for Italy :
Height : between 7 and 17
Wings level : between 1 and 6

And of course… if the ideal configuration is not found, the performance on the track will be very reduced and the fuel consumption and tire wear data will be different !!!  The further we are from the ideal configuration, the more we will be penalized !

In 5 qualifying rounds, we can find it and test it on the tires we will use in racing... or not... which can make the difference during the race !

For you developers of iGP, it would therefore be necessary to change the ideal configuration of all circuits every 2 weeks ... like that, they would be different for each new season.

Is this achievable ??
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medal 5002 Super Mod
4 years 120 days ago
Martin
I understand the need to keep developing the game, but I don't see the need to close the gap between say level 14/15 teams to level 20 teams, other than financial on your side by keeping members happy. Why did I bother to spend a great deal of time and money getting to level 20 only to make the game easier for lower level teams. I and others had to do the hard miles racing to the back or middle of the grid to earn the right to compete. What is the point now of trying to get above level 14/15. I may have understood this, but this is how it reads to me.

Hi Martin.

Hopefully I can put your mind at rest regarding the concern you have about closing the level gap.

I recently had experience of competing against L20 Managers in a competitive well attended league with a L15 team. To some extent the difference in points generated by the Design HQ are offset by the lower level team's higher research power. So it wasn't really the design shortfall that gave me the greatest challenge.

The real performance advantage that higher level teams have is the Technology Centre. The difference in DRS and Boost power between L15 and L20 Tech is enormous and this is what prevents lower level teams from being properly competitive when racing against experienced high level managers.

My L15 cars were quick enough, they would qualify quite well and for the first couple of laps they would easily keep up with the high level teams. Then on lap 3 Boost and DRS are activated and all of the higher level teams fly past on the DRS straight like you're standing still. There is nothing you can do to overcome this, no matter how well you qualified or how well designed your cars you are destined to finish towards the back of the field. All you can do is hope for a wet race because DRS isn't active.

Jack's proposed changes only affect design (and setup which is not relevant), he makes no mention of Technology. So, IMO I don't think you need to worry because tweaks to design will never overcome the huge difference in Tech.
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medal 5000
4 years 120 days ago

Martin
I understand the need to keep developing the game, but I don't see the need to close the gap between say level 14/15 teams to level 20 teams, other than financial on your side by keeping members happy. Why did I bother to spend a great deal of time and money getting to level 20 only to make the game easier for lower level teams. I and others had to do the hard miles racing to the back or middle of the grid to earn the right to compete. What is the point now of trying to get above level 14/15. I may have understood this, but this is how it reads to me.


The changes will give high level teams an advantage not low level. Low level teams are competitive at the first race and towards the end of the season when the big 4 and fuel are on an equal level. During mid season low level teams are always 1 step behind because of the lower amount of Dp,  this effect will last longer with the new system .

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