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Official
ADVANCE NOTICE: Car development & Setup changes - coming soon

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medal 5000
4 years 319 days ago
Do you think to provide ultrasoft and hypersoft tires shown in the picture
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medal 5000
4 years 319 days ago

Johnny
Thanks for all your effort to make this game even better, but I think you went in the wrong direction this time. 

1st changing the ideal setup as described is an one-off change where all players will eventually find the ideal setup in the future as fast as now. They may to spend a couple of tokens on the ideal setup perhaps, but it is essentially just a process of shifting from point A to point B.  

2ndly I agree with Joao's post about halving the performance of each DP assigned. I think it will diminish car design or shifting it from all being more equal at the start of the season to a bigger difference in the end. I also think that research should be re-evaluated in light of this, because it will make lower lvl teams even more competitive, while higher lvl teams have a research disadvantage and now DP account for even less. And I think it voids the purpose of the game if a lvl 12 may beat a lvl 20 in the future. 

Well that are my thoughts on the proposed update and how I understand they will affect the future gameplay. If I misunderstood sth please feel free to correct me.



Peter
Jack
Peter

a range of set ups which can produce competitive lap times.

That's already the intention of the current system, based on the driver levels. The problem many people encounter is within a league they all have roughly the same level, especially at your level Peter, I bet you all have 20 stats on everything, so the setups become flat and stop changing. The range of change is also quite small when the setup scale of 1-50 is in place, meaning there is little variation.


The current range, through the set up parameters, does not penalise the wrong set up enough though. I have just run a few test laps to highlight this:


Firm 1/1 still gets very competitive lap times. In reality, it should be c. +7.00s/lap with that Monza-esque set up.

With more of a penalty in place for the wrong set ups, and implementing a range of set ups that can be competitive (for example, the range at Monaco could be 22/20 to 32/30 for usable set ups (within 0.200s/lap of the peak) and with that said peak falling somewhere in that range, but most importantly, the 'ideal set up' message should not show up) managers would then have to analyse Practice times carefully, as they do with lap time telemetry in real life.

The peak set up, should also not fall exactly in the middle of the ideal set up range (it would then be far too easy to work out) but rather somewhere in the range, that only the iGP DEVs will know ;)



Peter
Jack
Peter

a range of set ups which can produce competitive lap times.

That's already the intention of the current system, based on the driver levels. The problem many people encounter is within a league they all have roughly the same level, especially at your level Peter, I bet you all have 20 stats on everything, so the setups become flat and stop changing. The range of change is also quite small when the setup scale of 1-50 is in place, meaning there is little variation.


The current range, through the set up parameters, does not penalise the wrong set up enough though. I have just run a few test laps to highlight this:


Firm 1/1 still gets very competitive lap times. In reality, it should be c. +7.00s/lap with that Monza-esque set up.

With more of a penalty in place for the wrong set ups, and implementing a range of set ups that can be competitive (for example, the range at Monaco could be 22/20 to 32/30 for usable set ups (within 0.200s/lap of the peak) and with that said peak falling somewhere in that range, but most importantly, the 'ideal set up' message should not show up) managers would then have to analyse Practice times carefully, as they do with lap time telemetry in real life.

The peak set up, should also not fall exactly in the middle of the ideal set up range (it would then be far too easy to work out) but rather somewhere in the range, that only the iGP DEVs will know ;)



Johnny
I'm all for a higher design cap. I'm just against halving the effect each point has. I know that this will be a bigger effort to create (code), but it would mean we could keep the present balance of what a design point is worth. We will probably also have a bit slower car at the start of the season and a slightly faster one when everything is maxed out, if you want to balance it around the present lap times, but 1 DP would still be worth 1 DP. 
Another point Jack mentioned in a post is concerning tyre temperatures. This would be indeed a valuable addition if tyre overheating would cost more in lap time and maybe even tyre degradation. Because as it is now, you can push softs halfway in the read without a serious enough penalty imo. 




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medal 5000
4 years 318 days ago

When will the update be introduced?
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medal 5000
4 years 318 days ago
It is at least partially introduced, since you can now have up to 22 races per seasons.
But an official announce would be great
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medal 5000
4 years 311 days ago
This will only be an advantage for players who buys tokens, and highly disadvantage who doesn’t! Other than that won’t make any difference!
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medal 5542 Community Manager
4 years 311 days ago

Alessandro
This will only be an advantage for players who buys tokens, and highly disadvantage who doesn’t! Other than that won’t make any difference!


Hello Alessandro,


Please could you detail the reasons? I’ll be happy to read your feedback and share it with the rest of the Staff. Thank you!
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medal 5000
4 years 310 days ago
But is there a plan for developers, the possibility of the departure of fireballs, as a result of pilot errors, failure of power plants
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medal 5000
4 years 309 days ago

José

Alessandro
This will only be an advantage for players who buys tokens, and highly disadvantage who doesn’t! Other than that won’t make any difference!


Hello Alessandro,


Please could you detail the reasons? I’ll be happy to read your feedback and share it with the rest of the Staff. Thank you!


Ciao Jose,


It would be an advantage for them by simply hit the “ideal set up” button every time, at the cost of 3 token.
Instead, it will be much harder to get the right set up for those who can’t afford to do so, at every race, especially for 2 cars team.

Cheers 

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medal 5542 Community Manager
4 years 309 days ago

Alessandro

José

Alessandro
This will only be an advantage for players who buys tokens, and highly disadvantage who doesn’t! Other than that won’t make any difference!


Hello Alessandro,


Please could you detail the reasons? I’ll be happy to read your feedback and share it with the rest of the Staff. Thank you!


Ciao Jose,


It would be an advantage for them by simply hit the “ideal set up” button every time, at the cost of 3 token.
Instead, it will be much harder to get the right set up for those who can’t afford to do so, at every race, especially for 2 cars team.

Cheers 



Hello,


Really appreciated your feedback! Please remember this is a manager game, it needs some kind of difficulty. Also, you can obtain daily 3 tokens with your primary sponsor = cost of ideal setup. Just asked to a few experienced managers and they told me that with the current number of practice laps it should be enough to find the perfect setup, but you need to change the parameters carefully. As I said, we need to introduce some kind of difficulty, actually there’re several external apps that says the perfect setup, etc.

See you! ?❤️
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medal 5000
4 years 307 days ago
Just a thought about rookie vs pro vs elite.. in rookie it should give you information on a plate, in elite you should have to work everything out, in pro, it should be a mix, then just need to keep elite not too hard for the bottom  end of elite, or allow for casual leagues that have a different tier to elite called "casual elite" which get same experience as pro, but have the higher caps on their car stats etc, so it's hard as pro with benefits of elite (aside from exp).. just an idea. (Ie, without the hardcore aspects like gear ratios, etc) otherwise love all said above.)
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medal 5000
4 years 306 days ago
any news when the update will get live?
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medal 5542 Community Manager
4 years 306 days ago

Roald
any news when the update will get live?


?
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medal 5224
4 years 306 days ago
I think the intention is not to allow people
To always get a perfect setup. They should add temperature from weather and wind speed as a variable to setup. So that going to the track the 2nd time won’t be the same setup. 
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medal 5000
4 years 305 days ago
i think there shouldnt be a perfect setup. eich setup has concequences for something else
example, higher downforce equals higher fuel usage and lower top speed while low downforce equals high tyre wear and a little slower laptime
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medal 5109
4 years 305 days ago
I have 2 questions, first, can I evict players from
My league?
Second, I’m
In elite league and despite having 5 or 6 teams level 18 + I’m 15 the disparity on car development is enormous and I have to make place 6 or better in the race which I have very little chance of achieving. I therefore question whether the higher rated teams have or should have their car performance balanced as currently they are running away with every race 
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medal 5000
4 years 305 days ago
Is there anyway for the rookie leagues to be able to increase the points. I am in a league with my friends and family and we all want to race together but we are getting at a high enough level that we are maxing out very quickly. In situations where the promotion and regulation is disabled, could we be able to change the number of design points from 50 to something higher?
Thank you.
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medal 5000
4 years 304 days ago

Mr.
Good day.

First time commenter, but I have an idea.  What if there were 3 different things that managers could set up  (this was stated before in this post.)  wings, ride height, and gears.  The drivers also provide feedback, not in that exactly needs to be changed but kind of as follows

"I need more speed at the end of the straight"                           Could be lowering wings or changing gears
"I need more acceleration on corner exit"                                   Could be gears
"I am understeering too much in the slow turns"                        Could be ride height or wings
"I am bottoming out through the turns"                                      could be ride height  (suspension)
"I am oversteering through the medium to fast turns"                  Could be ride height or wings    

Slow speed corners would be ride height (suspension if you want a 4th changeable thing)

Forcing managers to find the correct balance through each of these possible variations, forcing them to rely on imperfect data, and widening the range of perfect setups seems like a decent change to make it harder for managers.                  



Absolutely Brilliant. This man for PM! ???
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medal 5549 CEO & CTO
4 years 278 days ago
FYI - This is coming in to effect tomorrow at 11:00 GMT. All designs and setups will be scaled to the new system when the update is applied.

It is part of a much larger update, and the first of a few big updates we've been working on.
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