Johnny
Thanks for all your effort to make this game even better, but I think you went in the wrong direction this time.
1st changing the ideal setup as described is an one-off change where all players will eventually find the ideal setup in the future as fast as now. They may to spend a couple of tokens on the ideal setup perhaps, but it is essentially just a process of shifting from point A to point B.
2ndly I agree with Joao's post about halving the performance of each DP assigned. I think it will diminish car design or shifting it from all being more equal at the start of the season to a bigger difference in the end. I also think that research should be re-evaluated in light of this, because it will make lower lvl teams even more competitive, while higher lvl teams have a research disadvantage and now DP account for even less. And I think it voids the purpose of the game if a lvl 12 may beat a lvl 20 in the future.
Well that are my thoughts on the proposed update and how I understand they will affect the future gameplay. If I misunderstood sth please feel free to correct me.
Peter
Jack
Peter
a range of set ups which can produce competitive lap times.
That's already the intention of the current system, based on the driver levels. The problem many people encounter is within a league they all have roughly the same level, especially at your level Peter, I bet you all have 20 stats on everything, so the setups become flat and stop changing. The range of change is also quite small when the setup scale of 1-50 is in place, meaning there is little variation.
The current range, through the set up parameters, does not penalise the wrong set up enough though. I have just run a few test laps to highlight this:
Firm 1/1 still gets very competitive lap times. In reality, it should be c. +7.00s/lap with that Monza-esque set up.
With more of a penalty in place for the wrong set ups, and implementing a range of set ups that can be competitive (for example, the range at Monaco could be 22/20 to 32/30 for usable set ups (within 0.200s/lap of the peak) and with that said peak falling somewhere in that range, but most importantly, the
'ideal set up' message should not show up) managers would then have to analyse Practice times carefully, as they do with lap time telemetry in real life.
The peak set up, should also not fall exactly in the middle of the ideal set up range (it would then be far too easy to work out) but rather somewhere in the range, that only the iGP DEVs will know ;)
Peter
Jack
Peter
a range of set ups which can produce competitive lap times.
That's already the intention of the current system, based on the driver levels. The problem many people encounter is within a league they all have roughly the same level, especially at your level Peter, I bet you all have 20 stats on everything, so the setups become flat and stop changing. The range of change is also quite small when the setup scale of 1-50 is in place, meaning there is little variation.
The current range, through the set up parameters, does not penalise the wrong set up enough though. I have just run a few test laps to highlight this:
Firm 1/1 still gets very competitive lap times. In reality, it should be c. +7.00s/lap with that Monza-esque set up.
With more of a penalty in place for the wrong set ups, and implementing a range of set ups that can be competitive (for example, the range at Monaco could be 22/20 to 32/30 for usable set ups (within 0.200s/lap of the peak) and with that said peak falling somewhere in that range, but most importantly, the
'ideal set up' message should not show up) managers would then have to analyse Practice times carefully, as they do with lap time telemetry in real life.
The peak set up, should also not fall exactly in the middle of the ideal set up range (it would then be far too easy to work out) but rather somewhere in the range, that only the iGP DEVs will know ;)
Johnny
I'm all for a higher design cap. I'm just against halving the effect each point has. I know that this will be a bigger effort to create (code), but it would mean we could keep the present balance of what a design point is worth. We will probably also have a bit slower car at the start of the season and a slightly faster one when everything is maxed out, if you want to balance it around the present lap times, but 1 DP would still be worth 1 DP.
Another point Jack mentioned in a post is concerning tyre temperatures. This would be indeed a valuable addition if tyre overheating would cost more in lap time and maybe even tyre degradation. Because as it is now, you can push softs halfway in the read without a serious enough penalty imo.