Kevin
The only issue I have with making performance in some way proportional to reputation is that it becomes an endless spiral in both directions. The strongest teams will gain reputation making then even stronger which will lead to higher reputation... and on it goes so a successful team would become absolutely dominant within a league.
Conversely, the weaker teams will lose rep, making it even more difficult for them.
Real life F1 (as an example) tries to counter this effect by allowing the slower teams more wind tunnel time to develop their car whilst restricting the top teams. Not sure how effective this is in practice but it's almost the polar opposite to what is being suggested here with reputation.
Whatever the solution, it would need to be very carefully balanced so as not to end up in a polarising situation and at the same time it would need to be made impossible to exploit.
Hi Kevin,
About your concerns that making performance proportional to reputation will result in bigger gaps on track instead of smaller. I’m not saying you’re wrong. If that’s true, I’m not a fan of that either. I’m just not sure if that is the case, I always thought the reputation score works the other way round but I may be mistaken.
My only knowledge is my own experience and perception of this, and what it says in the sporting regulations of the game:
3.2. Reputation
Reputation is how well you perform relative to expectations in the races you take part in. It starts for all managers at 5000 and increases or decreases based on your results. Similarly to level XP, it will increase by greater amounts if you are racing with managers with higher reputation levels than you.
Reputation is calculated entirely on the level of competition. Seeking out reputable rivals and populated leagues is very important to keep making progress with your own reputation level.
Not doing so can result in decreases in reputation even with good results. For example, let's say a top manager from the Hall of Fame whose reputation is 9000 goes and starts racing with total newcomer managers with 5000 reputation. It's so uncompetitive that simply participating in such an environment can be damaging to a reputation. So, a highly ranked manager could lose reputation even for victories there.
Another example would be if there are only two teams in a league. Whoever wins those races will also surely see a decline in reputation, again because they are not racing in a competitive environment.
The easiest way to keep your reputation on an upward momentum is to keep seeking out tough competition and challenging yourself. By racing stronger competitors, even a poor finishing position can result in reputation gains, because you won't be expected to win. Any competitive results in such an environment will also bring a huge boost to your reputation.
My take is therefor that, within a league, the manager with the highest reputation will have the hardest time further increasing his score, while the lowest reputation managers can gain quickest and close the gap. Therefor the number one manager will always be fighting against being overtaken. In other words, in a league with similarly talented players, the gaps will decrease instead of increase. Do I get that completely wrong then?
Anyway, the reputation system could be in need of some fine tuning indeed, to further help the lower managers closing the gap quicker. I’m thinking of a system like the sponsors expectation: expectations for results to achieve could be based on your XP score and
not on your reputation score. That would mean that a newer team with lower XP will have an easier time achieving expectations and increasing reputation, while an experienced team with huge XP will have big factories but also big expectations and if they don’t get the required results their reputation score will drop. Just an idea, I'm not saying this is the only way but something needs to be done for the lower levels.