The Annual - Part 2, 2015 Preview

By Jack Basford
Last updated: Sat, 31 Jan 2015 19:35

There has been so much going on behind the scenes at iGP that I wasn’t sure where to start with this one. I waited for the dust to settle first.

At the end of 2014 we engineered and released a revised back-end service. These improvements have been a huge success, providing improved service stability and connectivity for all. Now we’re rebuilding the front-end gameplay and accessibility of the service.

We are working on a rebuild of the entire game, including the race viewers. This rebuild will make everything playable on mobile devices such as phones and tablets. To the left you can see a preview of the system in action on a Samsung S3 mobile phone. It is a work in progress, and may change before release.

We are also working on a comprehensive translation engine for the entire game, built in to this new interface. This is no small task, it’s a complete rewrite of the interface code and how all text elements are handled.

We will also be improving desktop support by eliminating all browser plugin requirements. No more Java! I’ve hinted at this before, but can now announce that we’re migrating desktop viewers to HTML5 canvas/WebGL technology.

If you’ve been with us for a while, you will recall past gameplay updates in development, like a new design system, which were never released. These unreleased developments have evolved a lot since they were announced, and will be included in our 2015 updates. Past blogs offer more of the back story of why we were unable to release them sooner.

Whether we introduce some of this in stages, rather than in one big update, will be determined in due course. We’d like to release it all together, but if it makes more sense to release some parts earlier than others, we will. We know it has been a while since gameplay got a major update, so we’re as eager to do some gameplay updates as you are to play them!

Follow this blog to be kept in the loop on the latest developments to iGP Manager as they arrive.

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Edwin Dekkers 9 years 237 days ago
did my 3rd race. Loving the game already and so i bought my first subscription.
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Baggi Biggins 9 years 249 days ago
lots of thought, time and attention have gone into the game can see me subscribing real soon :)
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Andrea Vianello 9 years 293 days ago
@ Thomas Brown: After stopping, I have 50 litres of fuel (10+40=50 top up to 50 litres).

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James Greer 9 years 295 days ago
Cheers Jack!! I know you all are working flat out. Just remember the new system needs to be able to cope with dynamic weather and not just clear skies.
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Thomas Kang 9 years 297 days ago
Hi Jack, sounds awesome....

Just have a question, say you have 10 litres of fuel, and you pit with a strategy of 50 litres of fuel for that pit stop.

After stopping, would you have 60 litres of fuel (10+50), or would I have 50 litres of fuel (10+40=50 top up to 50 litres)
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iGP Staff Jack Basford 9 years 297 days ago
@James - We're stretched between a lot of development right now, but we will try to get it live as soon as possible.
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James Greer 9 years 297 days ago
Can we have live weather back soon??
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Paul Edwards 9 years 297 days ago
thanks for the update Jack and i look forward to how it all will look when the updates are all finished
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Alex Gillon 9 years 298 days ago
@Jack Haha, fair play! I assume it'll all be built in HTML5 then, with effectively a web browser as an app. Fair play though, it should mean you compete with some of the bigger racing management apps out there! Naming no names..... :P
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Mustrum Ridcully 9 years 298 days ago
Good news! :)
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