New iGP First Look

By Jack Basford
Last updated: Thu, 10 Sep 2015 19:17

Steady progress is being made on the new iGP, though it is arriving a little later than originally hoped. I had mentioned our intention of launching at the end of September, but it is clear that this will not be possible now. Provided nothing unexpected happens, we will be launching in Q1 2016. With that announcement out of the way, let’s move on to the good stuff!

Today I am going to show you the first detailed screenshots and descriptions of a page in the new iGP Manager. We would love your feedback on what you see, but remember that the new game design is primarily aimed at mobile and tablet clients. The flexibility of mobile will revolutionise how we play iGP, and to accommodate these new platforms, the level of complexity will shift in various areas of gameplay.

The page I am demoing in this blog is the new race preparation page. As you will see, the process of setting up a car is more streamlined and efficient than it is today. There is even an option to purchase the ideal setup using Tokens (Tokens are not a new feature, they are the new name for the existing ‘Reward Points’ system). While preparation is simpler, the complexity of live races will remain or even increase in some regards, with more variables influencing performance in the race simulation.

New cross-platform, cross-device GUI design

The first thing you will probably notice about the new iGP is the totally new interface design. In previously released screenshots this was still in its infancy, but it is now reaching maturity and the images you see are pretty much how the finished game should look. This new GUI (graphical user interface) has been designed for and tested on everything from an iPhone 4 up to a 24” desktop monitor, as I will demonstrate in the screenshots.

New artwork

As you will also see, there is new, rich artwork for driver and staff faces, bringing the characters behind your team to life. A variety of faces and ethnicities are available, which we will expand further over time.

New streamlined race preparation

On to the race preparation itself, and the first tab is the ‘Race’ tab, demonstrated on a desktop monitor. This contains a breakdown of information for the upcoming event. The circuit attributes are displayed along with two buttons, one containing the familiar weather forecast, the other a new feature: Practice results. Clicking the ‘Practice results’ button launches a table of all practice lap times set by participants. Yes, this means that practice lap times are back in the new iGP. It also means you can compare your practice times with your rivals before qualifying!

The second tab is the ‘Setup’, demonstrated here on an iPad screen. This is where the practice laps are conducted and the new simplified car setup can be seen. It is most likely that a total of three practice laps will be granted per driver. If you are really pushed for time you can use Tokens (currently known as Reward Points) to purchase an ideal setup.

The final tab is the strategy tab, shown below on a Samsung SIII. Constructing a race strategy looks very different, but acts in much the same way as the current system. The tyre compound is the focal point of each stint but fuel is now specified in laps, rather than litres. This will make it more straightforward to calculate strategies, while continuing to offer maximum strategic variability. You can also select how many pit stops you want to schedule, and the table will update to reflect that, which is much cleaner than the current add/remove procedure.

If you’re wondering where Car Assembly and refitting parts has gone, it has been moved to a separate screen for managing your cars.

Simpler car setup and race strategy is not just making everything mobile-friendly, though it helps serve that purpose. Our long-term ambition is that a simplified race build-up will allow us to build in friendly races, which can be organised quickly, for friends to race together at any time. A friendly race feature will not be included in the first release of the new iGP, but we hope to add it in a later update.

We would love to hear your first impressions and feedback in the comments below!

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Yunus Unia Blunion 8 years 205 days ago
What will happen to push levels relation to fuel consumption? No longer will we be challenged to face setbacks on consuming too much fuel per lap and wind up pitting earlier than we would have liked.

So many questions I have, but I am in the dark. There needs to be more updates on this new iGP with screenshots and explanations on just how much change there is coming. I don't think a rollout for November will be feasible.

I wonder what my league's managers think of this.
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Yunus Unia Blunion 8 years 205 days ago
Simplifying fuel will make the tech director useless. I'm sure you've repurposed that position to be useful in some other way. Please don't simplify the game this much. Allow us to specify how many laps of fuel we want per stint as well as manually typing in litres per stint. I see simplifying fuel would affect how supplier info is displayed. I feel like by removing how many litres we are filling into the car we will not know how heavy the car will be per stint.
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Yunus Unia Blunion 8 years 205 days ago
Why eliminate the risks that make the game challenging? Many, if not all, mobile devices can already manage performing test runs. It's the same as clicking away on the computer with a mouse. Plus, many, if not all, mobile devices have a calculator. Managing fuel is incredibly easy with many experienced tech directors available. Players learn they are using less fuel per lap if they aren't running at the maximum push level. They record this and make sure to run less fuel next season.
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Yunus Unia Blunion 8 years 205 days ago
Yikes. A second read over this and now I am terrified of the changes in gameplay. Here are my concerns based on what I've read here.

I am not interested in the over-simplification of the practice test runs, or set up of the car. The current system is much more to my liking. Secondly, the simplification of specifying fuel from litres to laps is disconcerting.
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Terry Fullerton 8 years 208 days ago
Setup should not be that simple, even on a phone the current level of setup is feasible, the screen can scroll.

Also road bumpiness, really? Track surely.

GUI looks good as is the ability to use from phone.
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Joey Vrolijk 8 years 209 days ago
is 2D gona be free?
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Jason Mcrae 8 years 209 days ago
will our money stay the same
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Jean Martin 8 years 209 days ago
Very good :-)
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Dan Richards 8 years 209 days ago
Nice
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Justin Sutton 8 years 213 days ago
hey jack if you need any beta testers I'm happy to help
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