New iGP First Look

By Jack Basford
Last updated: Thu, 10 Sep 2015 19:17

Steady progress is being made on the new iGP, though it is arriving a little later than originally hoped. I had mentioned our intention of launching at the end of September, but it is clear that this will not be possible now. Provided nothing unexpected happens, we will be launching in Q1 2016. With that announcement out of the way, let’s move on to the good stuff!

Today I am going to show you the first detailed screenshots and descriptions of a page in the new iGP Manager. We would love your feedback on what you see, but remember that the new game design is primarily aimed at mobile and tablet clients. The flexibility of mobile will revolutionise how we play iGP, and to accommodate these new platforms, the level of complexity will shift in various areas of gameplay.

The page I am demoing in this blog is the new race preparation page. As you will see, the process of setting up a car is more streamlined and efficient than it is today. There is even an option to purchase the ideal setup using Tokens (Tokens are not a new feature, they are the new name for the existing ‘Reward Points’ system). While preparation is simpler, the complexity of live races will remain or even increase in some regards, with more variables influencing performance in the race simulation.

New cross-platform, cross-device GUI design

The first thing you will probably notice about the new iGP is the totally new interface design. In previously released screenshots this was still in its infancy, but it is now reaching maturity and the images you see are pretty much how the finished game should look. This new GUI (graphical user interface) has been designed for and tested on everything from an iPhone 4 up to a 24” desktop monitor, as I will demonstrate in the screenshots.

New artwork

As you will also see, there is new, rich artwork for driver and staff faces, bringing the characters behind your team to life. A variety of faces and ethnicities are available, which we will expand further over time.

New streamlined race preparation

On to the race preparation itself, and the first tab is the ‘Race’ tab, demonstrated on a desktop monitor. This contains a breakdown of information for the upcoming event. The circuit attributes are displayed along with two buttons, one containing the familiar weather forecast, the other a new feature: Practice results. Clicking the ‘Practice results’ button launches a table of all practice lap times set by participants. Yes, this means that practice lap times are back in the new iGP. It also means you can compare your practice times with your rivals before qualifying!

The second tab is the ‘Setup’, demonstrated here on an iPad screen. This is where the practice laps are conducted and the new simplified car setup can be seen. It is most likely that a total of three practice laps will be granted per driver. If you are really pushed for time you can use Tokens (currently known as Reward Points) to purchase an ideal setup.

The final tab is the strategy tab, shown below on a Samsung SIII. Constructing a race strategy looks very different, but acts in much the same way as the current system. The tyre compound is the focal point of each stint but fuel is now specified in laps, rather than litres. This will make it more straightforward to calculate strategies, while continuing to offer maximum strategic variability. You can also select how many pit stops you want to schedule, and the table will update to reflect that, which is much cleaner than the current add/remove procedure.

If you’re wondering where Car Assembly and refitting parts has gone, it has been moved to a separate screen for managing your cars.

Simpler car setup and race strategy is not just making everything mobile-friendly, though it helps serve that purpose. Our long-term ambition is that a simplified race build-up will allow us to build in friendly races, which can be organised quickly, for friends to race together at any time. A friendly race feature will not be included in the first release of the new iGP, but we hope to add it in a later update.

We would love to hear your first impressions and feedback in the comments below!

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Adrian Szollosi 8 years 229 days ago
In this version can i manage my pilot while he racing because now the only timing function work for me
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Ronnie G 8 years 229 days ago
Stunning!!! Cant wait to see it. Top job guys!!!
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Thomas Kang 8 years 230 days ago
I love it, I can't wait to use it, Jack!!! :)
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Jake Thomson 8 years 230 days ago
Going to be brutally honest - I like the fact that it suits mobile. But I dislike the design. Will controlling be enabled now on mobiles? Because if not this whole exercise is pointless in my opinion. I enjoy the game as it is, I think the basics of the game should stay the same. It also means that the people who have spent time learning the game for things such as setup information are now going to be hugely compromised.
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James Greer 8 years 230 days ago
Interesting reading Feedback seems young people love it & old goats like me worried about lack of setup details.
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iGP Staff Jack Basford 8 years 230 days ago
They won't transfer, it will be a clean slate. The track attributes give a pretty good hint as to what the ideal will be with the simpler options, so I don't think it would be that hard to find the ideal setup. We will see in testing if people think that's the case or not.
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Ryan Lee 8 years 230 days ago
But with no feedback you could change them all and not know which one is best. Will previous seasons setups translate in to new ones?
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iGP Staff Jack Basford 8 years 230 days ago
@Tjerk - Currently, the only feedback is the lap time (a faster setup will be faster when tested).

@Ryan - 3 options each, we want to still make it tough to find the ideal setup even with the simplified options. I figured 3 might be enough, because there's a 1 in 3 chance of getting each one right.
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Ryan Lee 8 years 230 days ago
How does the "laps of fuel" calculation work itself out? Currently I find that when actually racing I use around .2l per lap LESS than the suggested value by my test driver.

I have no problem using any part of the current site on my mobile, but the interface could do with a little bit of tweaking here and there (like when you want to look at last seasons results for a race) and the whole actually being able to attend races part.

Do the 3 new set-ups have 3 options each? If so, more test runs!
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Joe Horn 8 years 231 days ago
LOVE IT!!!!!!!!!!!
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