Supplier update
By Jack Basford
Last updated: Mon, 03 Feb 2014 15:25
After launching the updated supplier attributes last week we'd like to thank everyone for your feedback on the changes. A week later, we have revised the impact of the attributes in the simulator to make it more noticeable.
There was also a hidden factor in the previous update: supplier familiarity. This has been a part of iGP since the beginning. It essentially meant that for the first few races after you changed supplier you would not be able to extract the maximum performance from them. This was in large part the reason that many people were confused when changing suppliers did not produce immediate impacts in performance. So we have completely removed this factor from the simulation. All teams will be able to extract the stated performance from the supplier on switching.
We have also further tweaked the impact of the attributes in the simulator to make their effects more substantial. This was particularly needed for some of the more vague attributes which may not have clear and obvious impacts.
Finally, we have tweaked the stats of a few suppliers, namely:
Murk (engines), Rednote (engines), Subtotal (fuels), Bridgerock (tyres), Michigan (tyres), Donelots (tyres), Komehome (tyres)
supplier familiarity. I had worked this one out for myself - it makes sense that you would need to develop a little more when you changed a supplier. What doesn't make sense is the fact you have removed this factor altogether?
I'm gonna try new suppliers again, let's see what happens. Thanks for updateing it.
Slight update to the article:
Finally, we have tweaked the stats of a few suppliers, namely:
Murk (engines), Rednote (engines), Subtotal (fuels), Bridgerock (tyres), Michigan (tyres), Donelots (tyres), Komehome (tyres)
Sounds great Jack, looks like you guys have put some work into this to get it ready so fast!