New update on Google Play now. Major iOS update within days.

By Jack Basford
Last updated: Thu, 01 Mar 2018 19:07

Note: Also check out our FAQ thread on the forum where I address the most common questions about the update from social media and the blog.

Today a new milestone update begins rolling out to the iGP Manager apps. The update can be downloaded now on Google Play and is coming to iOS within the next few days. It brings many improvements preparing us for the year ahead:

  • New 8K high-definition race-circuit images
  • Improved Engines, Fuel and Tyres with a wider variety of influences on car design and team finances
  • Improved stability and speed of interfaces and servers
  • New video adverts platform
  • More camera zoom in live races
  • Cars now appear under overhead objects on race-circuit maps
  • Fixed chat not working after a race has finished

When this update comes to iOS in a few days the improvements to the interface speed will be instantly recognisable. We just need to make a couple more tweaks before it is ready for iOS.

A note on engines, fuel and tyres

Consider reviewing and revising your suppliers. Their impacts on car design and costs are very different to before. In the end, we opted not to go for percentage-based engine, fuel and tyre supplier attributes, mentioned in the last blog. This favoured players with higher levels and impeded fairness in our tests, and so instead we opted for fixed values. Everyone has access to the same bonuses from each engine, fuel and tyre supplier. However, we kept the concept of having both positive and negative attributes on each supplier, and much larger impacts than before.

Thank you!

Thanks for your patience in waiting for this update. We realise it has been a while in the making, but it’s more than just the improvements on this list. It’s essentially laying a new foundation that will allow us to add more new features and content in 2018. Some fundamental changes to the underlying systems were required, and so a lot of the work that has gone on since our last update has been more technical. You’ll immediately see rewards from that in this update. For example, the improved resolution of circuit maps on all devices and cars passing under overhead objects in a more realistic manner.

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Mal Zieno 6 years 58 days ago
does the update apply to the Java Web-App for PC/Mac ?
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iGP Staff Jack Basford 6 years 58 days ago
@Rinat - yes, this is something a lot of people are raising. Perhaps we should make this clearer in the UI by adding the bonuses to the totals, so you don't add points on areas that are already maximized when including the supplier bonuses. However, I think then people will get confused when they change suppliers and say "why did my design change?!". We're always stuck between a rock and a hard place. :D
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Ruben Monney 6 years 58 days ago
podrian mandarlo en castellano para los latinos

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chris zwilling 6 years 58 days ago
can you add more tracks ?? we need more tracks

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Fabian Gmnwsr 6 years 58 days ago
The update is quiet nice but I was waiting the whole month for the car update. When do you will update it?
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Alex Valley 6 years 58 days ago
Tracks look very nice, but cars tremble all the time now, though my internet connection is strong. Hope you'll fix it.

Very good update, thanks.
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Brian Kerr 6 years 58 days ago
o k

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Gary Collyer 6 years 58 days ago
so suppliers can make a difference for the whole season or longer at least.

If u did that you would definitely have to reduce the starting design though as you will make maximum of 85 even quicker but at least suppliers take effect…
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Gary Collyer 6 years 58 days ago
If its because you can't literally do it at the moment surely an easier work around would be to put a cap on elite tier design like you have done in Rookie & Pro tier, in pro its capped at 80 but with suppliers u can get a part to 94, which means this supplier update works wayyyyy better in Rookie & pro tier.

Why not cap Elite Design at 85 or 90 instead of 100
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Gary Collyer 6 years 58 days ago
Jack,

Have you not let it go passed 100 out of choice or because it has technical reason that will crash the game or lots of coding etc?

Continued above...
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