Progress on all fronts

By Jack Basford
Last updated: Fri, 29 Jun 2018 16:32

This blog is an overdue and hopefully reassuring read, detailing how we're working in every area to improve your experience.

Update on the 2018 Car, Daily Rewards and New Circuits

Let's start with a sexy preview video...

As you can see, it's a huge step visually and not only a new car shape. These visuals need more time before they will be ready to enter the game. We expect the improved car, garage and an updated circuit to come first. One thing we have been delayed on with the new livery editor is increasing framerates on low-end devices. With such a step forward visually, it requires effort to get it looking the same across a range of devices.

Overnight service improvements

There should be a noticeable improvement to service stability and connections at peak times. To optimise the service for active players, we've started removing inactive players from Pro and Elite tiers. Previously, we only did this in Rookie and if you'd like to understand the situation and a full history, see my forum post on it. We've reduced the consequences for changing leagues in-season too, making it easier to move for legitimate reasons.

This will free up greater resources for the active players and improve the experience right away. This short-term solution also gives us time to finish the longer-term infrastructure improvements needed to support growing demand for iGP Manager, without the need to rush them through. We have been working hard on this for many weeks and are making good progress. If you need assistance with related events in your league (e.g. promotion after inactive teams were removed), email contact@igpmanager.com and we will be happy to help.

New Support system

We have expanded the support team and equipped them with a new suite of tools for managing your tickets. This should result in improved response times and a more comprehensive response when you get one.

Freezing weather... literally

We have also taken the temporary measure to freeze weather conditions in-game until further notice. We want to improve the system and may move to in-house weather rather than continuing with the augmented-reality system. It has caused a few too many complications impacting on the gameplay experience. If you have an opinion on this, please vote on the forum poll I have created.

New ads partner

We have secured a new ads partner and are currently integrating their platform in to iGP Manager. The aim is that their ads will show more reliably than our current partner(s) whose platform has stopped working for some users due to new EU GDPR regulations. This was not something we were warned about. Our new partner has shown a willingness to help better the user experience with rewarded video ads in iGP Manager, and we're excited to introduce their platform in the next Android update. It will follow on iOS as soon as it is ready.

Privacy policies

Speaking of GDPR, as you've probably noticed in recent weeks with all the privacy policy emails and updates going on, all companies have had to update their documents in this area to be 'GDPR compliant'. This is something we too have had to dedicate time and resources to, and the smaller the company, the more this sort of stuff can bog you down. That took up a lot of my time in particular to update our documents and processes.

Avatar uploads

I wasn't sure if this deserved a heading, but for those who care, this will be a welcome improvement. Aggressive caching was preventing new avatars from showing after they were uploaded, but this is no longer the case. We work around the caching to ensure the new one is shown immediately.

While there is more than this being worked on, I would rather wait until everything I've mentioned in this blog is finished before announcing anything else. As you can see, we're not resting in any area and are constantly working to improve your experience!

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iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Gennaro Armata 5 years 294 days ago
Suggestions:

1- Remove auto pit when the car is short of gasoline.

2- Fix Hard tires bug... running faster than SS.

3- Leave the weather as it is... to add fun to the race

4- Make live qualyfications for race
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Andi Driza 5 years 294 days ago
I think that you shouldn't freeze the weather. It's better and more funny if we play with the real weather forecast. Just like it is now. If there is something that must be changed is the crash cars and the mistakes of pilots by their points. The most beautiful thing that you can do is adding safety cars during the race. The rest i think is allright, nothing to change.
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ASTERIOS THOMAS 5 years 294 days ago
i am manager F1 CLUB 27-6 my drivers and my accessories were charged the same race two times.
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Tony Inocente de Oliveiura 5 years 294 days ago
Muito bom
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Markus Eberius 5 years 295 days ago
Hört sich gut an. Ich selber hab aber das Problem das ich die Ersatzteile über die Filme nicht machen kann schade sonst cooles spuel

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Antonio Rojo 5 years 295 days ago
Decía que no estaría mal la actualización no estaría mal, y lo de los errores me refería al uso del kers
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Antonio Rojo 5 years 295 days ago
Creo que la actualización no estará mal, pero me gustaría que las normas se acercarán más a las reales de la F1 actual, eliminación del kers, accidentes, uso de los neumáticos, climatología cambiante, en cuanto a los neumáticos veo una cosa muy extraña, como es posible que un piloto haga dos paradas, solo use el neumático medio y sea más rápido que otro que haga la misma estrategia pero comience con super blando? Hay muchos bugs y ese es uno de ellos
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jesus ojeda 5 years 295 days ago
yo pienso que otra actualización podría ser, la obligación de usar 2 juegos de neumaticos distintos en la carrera, 2 o más el que quiera, es decir, no se puede hacer toda la carrera con el mismo tipo de neumatico. Asi mejorarian las estrategias, y las posibilidades de error, creo. En cuanto al problema del tiempo es dificil de solucionar, es que si se utiliza el tiempo real, entonces tendriamos que hacer como la formula 1 parar de correr en invierno, pienso q debe ser simulado al real.
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Yann Asdelion 5 years 295 days ago
And i thought about a system that IGP could devellopper: For the practice for example, they make a lap in M, they pass level 1 of knowledge on the M and you can win on a tire is level 5 since the max is 5 turns and so will be very strong with this type of tyre however it will be worse with other types of tyres, it would make a new dillemme on the game such as maximize at the bottom of a tire range or make a compromise by doing 2 laps with one type of tyre and 3 laps with another type of tyre.
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Alex de los Santos 5 years 295 days ago
Es un placer ver qué os preocupais por mejorar el juego. Gracias y un saludo!! Seguid así chicos!!

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