30 Levels, Engine Manufacturers & Driver Special Abilities

By Jack Basford
Last updated: Fri, 03 Feb 2023 22:53

This update adds significant new areas of gameplay, including 10 new levels of progression, the ability to become an engine manufacturer and supply engines to other teams, driver 'special abilities', driver BMI and more.

As it has been a few days since release, I will devote part of the blog to explaining the features and part to address any questions and discussions we've observed since release.

Driver Special Abilities

There are four driver special abilities. They are Street Circuits, Qualifying, Wet Weather and Racecraft (which influences wheel-to-wheel racing ability). Each ability has three tiers: Common, Rare and Legendary. The rarer the trait the more impact it will have on performance.

Newly scouted drivers and those generated by the transfers market from this point onwards will have a chance of random special abilities. There is a good chance of a common special ability, a lower chance of a rare special ability, with legendary ability having the lowest probability.

Within the driver edit dialog there is also the possibility to set a custom special ability and rarity level, much like when editing the strength and weakness of a Chief Designer.

Driver BMI

Driver’s will now gravitate towards a healthy weight for their height. This is known as BMI (Body Mass Index), a standard bodily measurement often used in the world of health and fitness. This addresses the matter of drivers being trained to unrealistically low weights to increase performance. Being over or under the ideal BMI will impact driver stamina. The two traits are linked.

Engine Manufacturers

When a team becomes an engine manufacturer, they can customise the strength and weakness of their engines to each circuit. They can choose to have a Handling bonus for Monaco, and an Acceleration bonus for Italy, for example. The weakness attribute will always be half of the strength attribute, meaning the weakness impact will also be greater for manufacturers than the default suppliers. This creates an interesting balancing dynamic.

At level 30 it also becomes possible to modify the weakness of the engine, not only the strength, but I suspect nobody will be there anytime soon!

Manager level is also tied to some key properties of engine manufacturing. There is a performance cap on bonuses which is matched to your manager level. At level 21 the cap is 21, at level 25 the cap is 25 and so on. Your manager level also dictates how many customers you can supply, with each additional level beyond 20 unlocking 1 new engine customer slot.

A manufacturer’s profit and loss value per race is determined by subtracting the manufacturer’s cost per race for its operations (750k) from the profit per engine it sells. The profit margin is 20% per customer engine. The resulting formula looks something like this: (customerCost * 0.20) * totalCustomers - 750k. More information will be added on this in-game in the weeks ahead, we appreciate that it needs better clarification in the UI.

To share your engines and sell them to other teams: use the share icon on your engine manufacturer dialog. Alternatively, they can click the engine image on your manager profile, next to your livery.

Currently, becoming an engine manufacturer is unlocked at level 20. We are considering making this feature available to all managers who reach Elite, what do you think?

30 Levels of gameplay

The main focus of expanding gameplay to 30 levels was to revitalize gameplay and unlock progression for level Level 20 managers, many of whom had reached the top of the old 20-level system a long time ago.

The range of available performance has not changed as part of the update, since it was already reasonable. Instead, it has been rescaled to 30 levels instead of 20, meaning racing should be closer than it was before the update.

Dynamic level XP has changed too. The simplest way to understand that new dynamic XP is that each manager will get the same XP per race as the top level manager in the league. Because the XP gaps between levels are smaller at lower levels, lower level managers will level up more quickly than high level ones, catching up on levels but not necessarily on XP.

Changing the formula for level XP gains was necessary, as the XP gaps between levels 20-30 are substantial, and would not have been suitable for the old XP formula. Also, if you are in a hurry, check out the new XP Boosters in the shop.

Balancing it all

While the integration of Tokens into many of the new systems may have been hotly debated, these decisions are based on data. Even now, the average Tokens balance of a level 21 manager is 261. The average surplus cash and parts at top levels are also significant. The update was partially designed to redress these imbalances and to give top-level managers something to manage again. We always ensure multiple routes to access, free alternatives and give careful consideration to balancing.

For example, a custom engine can be obtained by becoming a customer of any engine manufacturer or friend, using only contracts equivalent to the standard engine suppliers. For those who want to be an engine manufacturer, engine points can also be earned via racing and in-app ads. Drivers with special abilities are also proliferating throughout the marketplace and youth academies every hour. We have designed these updates to spice up the racing, while keeping them balanced for every approach.

Read the changelog for this update for more information.

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Elias Bjørn Andersen 1 year 87 days ago
So engine manufacturers can never reach the maximum 200 points on all big four areas anymore, since the engine allocation has a negative impact on another important area for example acceleration +20 means breaking -10 until you reach level 30. So you never have all four at 200 unless you allocate on minor areas. I'm hesitant to start manufacturing engines as there's no way back and it only seems like a benefit in the first part of the season or when level 30.
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Cristian Cudos 1 year 87 days ago
This has been a huge update. I can understand that the players do not know all what is behind scenes. We need to learn to manage in a different way, we will need to choose different decisions on how to manage money and tokens. For sure this in the beginning move out from the comfort zone, but with the time we will learn to play with this new rule.

And about the update, the push was really fine, just minor bugs and this was a big achievement for the development team.

Congrats on that.
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Sheldon Monton 1 year 87 days ago
Where’s the 1 championship point for getting the fastest lap? Like in Formula One
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Blox Cloud 1 year 87 days ago
When is the update coming Jack? I also watched the video
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Pete Harper 1 year 87 days ago
The engine additional points; if you are, say, already at 200 points on acceleration with in season dev, and your engine has +5 acc on a given track, does this make your acc value 205 at that track?

With there being more car design points available for level 21+ managers, are the car dev points going to increase above 200? Just seems like we'll max out attributes quicker over a season. Cheers.
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Pete Harper 1 year 87 days ago
What the ideal BMI value? Or are we just going to have to waste a few drivers by going too far and BMI goes from green to whatever is next?
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Ron Lai 1 year 88 days ago
It’s disappointing that existing drivers are not equipped with the special ability. It should have open to all users to have the right to choose and equip to choose our current drivers special ability within a specific period to confirm the skill without any amendment.
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Hakan Ahmed 1 year 88 days ago
Also its disappointing that engines are limited to developing one category. Once u select one area ie acceleration, you are not allowed to spread development to another area.

Also why doesnt current drivers have speciality ie quakifying etc? Existing drivers only get speciality tracks no abilities so we have mto scout new drivers... not nice that we have to fork out money again.
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Max Pycasso 1 year 88 days ago
Why don't you add a marketplace for engine suppliers ?
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William Headley 1 year 88 days ago
Enjoying the update, but I have a few questions. Will the points put into the engine be reset or stay? If they stay can you edit the points and focus? If they are reset will the engine points used be returned to reuse?
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