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iGP Manager 27: This November

Last updated: Sat, 24 Oct 2026 00:43

iGP Manager 27 is coming this November.

iGP Manager 27 will be the biggest step forward iGP Manager has ever taken. Your team is getting a whole new identity, and the way you watch, manage and react to a race is changing in a big way.

Garage render with the car, team members and timing screens.
Your garage in iGP Manager 27.

A brand new race viewer

It has a completely new interface. Your drivers are front and centre, shown in their own race suits, so you can see at a glance who’s who and what they’re doing. Everything you need to run your race is laid out more clearly than ever. I'll be showing this off in the next blog very soon.

Pit crews

When you bring a driver in, you’ll see the crew carry out the entire pit stop real-time in the pit lane. You'll be able to see all the rival crews too, and everyone can fully customise their crew's overalls and helmets. More on that in the Team Editor below.

Pit crew in matching yellow suits and helmets surrounding their car in the pit lane.
A pit stop, with your crew in your team’s colours.

The graphics, completely overhauled

The graphics have had a complete overhaul and been brought right up to date. Real-time shadows. Big improvements to lighting. You can already see a glimpse of this in the shot above. The new rendering capabilities also opened up something we’ve wanted for a long time...

Day and night races. On every track.

You’ll be able to set the time of your races, on any track. A night race under the lights in Italy? A race that starts at dusk and finishes in the dark at Abu Dhabi? It’s your call. Every circuit now has its own day and night cycle, so the same track can look and feel completely different depending on when you race it. More on this in the next blog.

A pack of racing cars driving through the Monaco circuit.
A whole new look for the circuits.

Dynamic weather

We will be moving away from relying on real weather stations in iGP Manager 27 toward a fully dynamic weather system. It builds, it moves, and it changes during the race, so you’ll want to keep an eye on it with the return of the weather station. This facility hasn't been in iGP Manager for many years, and will be making its return with a fully live weather radar so you can see what’s coming in before it arrives. Is that rain going to hit the circuit, or is it going to miss? Do you pit now, or wait one more lap?

Cars lined up on a wet grid with rain falling.
Changing conditions on race day.

A track that changes as you race

When the rain stops, the track doesn’t dry all at once. A drying line appears, and you’ll see it on the track as it forms. You’ll also see rubber building up on the racing line as the race goes on.

The Team Editor

For years now, you’ve designed your car in the livery editor. Everyone wanted us to add driver helmet editing, and we did. Then we kept going. In iGP Manager 27, the livery editor has become something much greater: the Team Editor.

Now you design the whole team:

  • Helmets: design your drivers’ helmets.
  • Race suits: design your drivers’ race overalls.
  • Pit crew: design your pit crew’s overalls and helmets.
  • Pit wall: Another first from iGP Manager: customise your team's pit wall stand.
  • Car livery: and of course, the car livery editor has received an upgrade too.

Put it all together and the whole team matches, from the car on track to the crew in the pit lane.

A driver in a red and white race suit wearing a red and white helmet with a blue visor.
Helmet and race suit customisation.

And we’ve given it a new home. For the first time in years, we’re saying goodbye to the old brick walls of the livery editor. The Team Editor sits in a gorgeous new wind tunnel, all part of your new fully 3D HQ.

The Team Editor with Cars, Drivers, Crew, Pit Wall and Team tabs in the wind tunnel.
The new Team Editor, in the wind tunnel.

Safety cars, flags and team radio

As promised, the safety car and flags are back. And there’s something completely new: team radio. During the race, you’ll be in contact with your drivers over team radio.

Push, down to the percent

The five push levels you know are staying. If you like them the way they are, nothing changes for you. If you want more precision, we've got you covered. You can now set your push level in steps of 1%. That’s 100 different push levels!

There’s a lot more to do away from the races too. So, next blog, we’ll be stepping off the track... and on it?!

Coming to Steam and Epic Games

iGP Manager is coming to Steam and the Epic Games Store, and iGP Manager 27 launches on Windows, Mac, Linux, Android and iOS. We’ll also be back on Huawei AppGallery.

Steam, Epic Games, Windows, Mac, Linux, Android, iOS and Huawei AppGallery

iGP Manager 27. This November.

Buckle up!

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The latest news about technical and gameplay developments on iGP Manager
Comment
FELIPE GOMES 21 days ago
Nothing against updating team spending costs, but it would be ideal to restructure the earnings per race. This model of earning 3 tokens per stage is unsustainable; our progress is too slow.Due to the high costs, and now with the introduction of painted racing suits, helmets, and other things, it becomes difficult for those who only earn 3 tokens per race. A reward system should be created for those who...Winning the championship brings an even greater desire to compete
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FELIPE GOMES 21 days ago
Usually, this lock-up on the curve causes a huge loss of positions, and it becomes impossible to overtake since it creates a line of 3 cars. Redesigning the game and making the interface look nice is cool, but it's...The gameplay needs to be reviewed; what makes the game interesting is the gameplay. I'm from the era when there were only levels up to 20, there was no engine, it was a simple game, but it was functional and cheap to maintain. Paintings, layout and car repair
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FELIPE GOMES 21 days ago
It used to be cool to have two or more options in the race, separating into groups, some heavier, some lighter, some for 4 pit stops, others for 5 or 6 pit stops; you don't see that anymore, the thing is to have the KERS bar.Full house, and to define the winner on the last lap, this format of driving cars side-by-side needs to be adjusted as well; the cars are too close together, and in the corners the car ends up locking up because of the other cars.
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FELIPE GOMES 21 days ago
Regarding new circuits, that's valid; some are outdated because they changed their layout in real life, like Singapore and Abu Dhabi. One thing that was lost in the latest updates is the tire gap, an S tire.It's running at the same pace as in SuperSport; the advantage of starting in SuperSport and using a different strategy is gone. There's no way to diversify strategies; they're almost the same in every race.
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FELIPE GOMES 21 days ago
I've been playing IGP for many years, I saw the game's good phase around 2021 when it had many gamers. Today the leagues are empty due to many unnecessary changes that complicate the gameplay. The game is good.More precise adjustments were made; some different bugs appeared, such as the starting grid in the United States where some cars start from the pit lane, and in Italy where all the cars are crammed into one place at the start.In the Netherlands, cars don't drive over the lane line,
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Oracle Red Bull F1 Racing Team 21 days ago
When will it be released? What day in November will I be able to see these cool new features?
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Marco Pellegrini 21 days ago
Quindi un aggiornamento che sarà orientato al 3d e per noi che giochiamo in 2d da 10 anni, quali sono le novità?
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Jonathan Zhu 21 days ago
do we have to pay tokens to change the liveries of our car, pit wall, driver and pitcrew
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Darek Speed 21 days ago
For a decade now, I’ve been waiting for the finish line, the DRS line, and the checkpoint lines to be added. These are essentially cosmetic changes—easy to implement, yet highly significant for the gameplay. The same goes for fixing the starting grid in the USA, where cars currently start from inside buildings, or correcting the racing line in the Netherlands, where they drive over the grass. These things matter much more to me than helmet liveries or other such trivial details.
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Toto Il lupo 21 days ago
safety cars so for contacts and incidents between cars or casually and for cars that run out of fuel?? then the 100% push levels is a good idea but risks that the game is gonna be so more difficult, so are the pre-race strategies gonna change?? it would be fun if my driver could go for a contact with another one, maybe one stays on track and the other one's out and mine gets a penalty, for the other thing great job jack!
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