iGP Manager 26: Teaser

By Jack Basford
Last updated: Sun, 14 Dec 2025 12:16

Tomorrow marks a milestone in iGP Manager's evolution. After months of development and testing, we're thrilled to announce iGP Manager 26, our most comprehensive update to date. This release fundamentally transforms how you race, manage your team, and compete in leagues, all while making the game more accessible and competitive for everyone.

This blog gives a glimpse into how comprehensive the improvements are across the whole game. Some new features will arrive and be seen for the first time tomorrow...

Wheel to Wheel Racing

The days of cars phasing through each other are over. iGP Manager 26 introduces true wheel to wheel racing with complete elimination of ghosting, so cars now battle for position in realistic on-track combat, finding genuine gaps and defending racing lines.

  • Zero ghosting: cars race each other for real track position
  • Strategic overtaking with genuine gaps and racecraft
  • Boost recharges by +1% per lap for ongoing tactical choices, encouraging boost usage throughout the race
  • Boost & DRS now activate from lap 2 onwards
  • New Tyre Model - Tyre physics have been completely revised to heat with cornering G-force, cooling on straights

Overtaking now requires genuine skill and strategy. You'll need to find the right moment, the right gap, and make decisive moves, with Boost Recharge giving you more options throughout the race instead of saving everything for the final laps.

Enhanced Interfaces

Let's start with drivers. The new interface is cleaner, more intuitive, and introduces a universal percentage-based skill scale that levels the playing field across all manager levels.

Driver skills display comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Driver skills display: iGP Manager 2025 (left) vs iGP Manager 26 / 2026 (right).

  • Attributes are grouped and displayed as clear percentages universally at all levels in the game
  • Skills no longer decrease as you level up
  • Instead, an off-season atrophy is applied when league seasons reset

A 5 star driver is now 5 stars for everyone. This creates a fair, transparent system where skill quality is immediately clear and the transfers market becomes truly global.

Advanced Setup System

Car setup has evolved into an intelligent, visual system that helps you find the perfect configuration faster.

  • New slider based setup with visual ranges that narrow each lap
  • Suspension converted from 3 fixed options to a 1 to 100 slider, matching other setup areas
  • Lap by lap feedback guiding you toward the ideal setup window

The new system gives you clear visual cues as you gather laps and allows for easier adjustments with increased depth to the setup process.

Setup GUI comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Setup GUI: improved clarity with visual indicators, slider inputs, and more legible text.

Strategy GUI comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Strategy GUI: fuel and tyre life estimates will update in realtime based on your practice lap data.

Key System Changes

Universal Driver & Staff Ratings

Drivers and staff now use a percentage based rating on a universal scale. A 90% driver is 90% for everyone. No more level based relativity, so a low level manager can fairly compete with a high level manager based on training, facilities, and strategy rather than hard level caps. Drivers and staff will also be scaled up free of charge into the new system at launch, unlike past updates. When iGP Manager 26 goes live, all existing drivers and staff are automatically converted: First, their skills are scaled from your old level cap onto the new universal cap, then, a one-time 10% reduction is applied to every trainable attribute. From that point onwards, atrophy will only apply between seasons.

In practice: the transfers market is now global, prices scale relative to your level, and star ratings make it obvious who is truly elite at a glance.

Boost & DRS: Star Based Power

Boost and DRS power are now based on star ratings instead of raw levels. This makes their strength easier to understand and keeps them balanced across all manager levels, fitting naturally into the new universal rating system.

Reimagined League System

Leagues now live in a single unified structure, with managers grouped by skill (Level XP first, Reputation second) for fair matchmaking and competitive grids.

Tiers still exist, not as league divisions. Instead, they represent your level of access to leagues:

  • Rookie (Tier 1): Access to iGP auto leagues after completing tutorial races
  • Pro (Tier 2): Can join hosted leagues (unlocked at Level 6)
  • Elite (Tier 3): Can create and host leagues (unlocked at Level 20)
  • VIP (Tier 4): Multiple league participation, premium tools, AI driver chat and more

New Sprint Race System

Sprint races now run on a queued system with races spawning every 10 minutes. You join a queue, are matched by skill, and drop straight into a race at predictable times, while the classic lobby style remains available for private lobbies with friends. More info is available in the forum.

This makes sprints easier to schedule, faster to join and more consistently competitive.

Daily Donuts: New Rewards

Daily Donuts are a new reward you can claim alongside your existing daily rewards, offering extra resources and bonuses for logging in and staying active.

VIP Subscription

For dedicated managers, the updated VIP subscription unlocks a premium layer of features:

  • Multiple League Participation: Race in up to 3 leagues at once
  • Sponsor Tokens per Race: Earn tokens from each league race, not just once per day
  • AI Driver Chat: Talk to your drivers about recent races and strategy
  • Free League Boost: 1 free boost per month added to your inventory
  • Advanced Analytics & VIP Leagues: Deeper data and exclusive league options

 

Thank You

This update represents months of development and we're excited for iGP Manager 26 to transform your racing experience. The combination of wheel to wheel racing, universal ratings, and the reimagined league system will surely create one of the most competitive and fair environments we've ever built. Thanks to all of our developers, artists and testers who have contributed to this journey. Most of all, I want to thank you, our wonderful community, for your years of support to help us get to this point. I can assure you that development will move rapidly with iGP Manager 26, and this is just the beginning.

Join the Discussion

Join our discussions on the new leagues, sprint races and universal ratings. These threads have been set up specifically to engage in a dialogue about them and to respond to your feedback.

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iGP Staff Jack Basford 1 day agopin
For those concerned about the level changes: Your existing drivers / staff will be "scaled up" into the new system. Regardless of your level, if you have a perfect driver, they will be perfect in the new system. You won't have to train them into the new range, it will be added automatically, for free, then the first 10% seasonal "reset" applied one-time for the launch. Levels in iGP Manager 26 are feature unlocks more than performance gains. I've updated the blog wording to emphasise this.
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Francesco La Rosa 1 hour ago Translate
Non mi mette gli aggiornamenti di sviluppo dopo la gara
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Dave Law 1 hour ago Translate
Congratulations Jack, you managed to ruin a game that was already limping and it took you eight months to do it.
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Ricardo Pereira 2 hours ago Translate
I just can't play app or pc.... there is an error loading the track
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Rob K 2 hours ago
This is Costing Too Much Now!!
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Josh van Hayden 2 hours ago Translate
Before the update, our League was settled as two compounds mandatory, for this New season that rule got rid. Will drivers retire now due to collisions with other drivers?
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Ruymán Atique teimporta 2 hours ago Translate
Jack... BUG: In RACE CONFIG tyres and liters consumed are inverted (ir shows in tyre the liters that a stint will use and in gasoline it shows the laps setted for the stint.
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Christine Brock 2 hours ago
What’s happened to 2d?

Half our league couldn’t join the race, it’s not right.
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Malcolm Middleton 2 hours ago
New car sounds like a dalek! Needs to change back. 3D won't load on pc, gets stuck on 93%.
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Christophe Burgevin 3 hours ago Translate
sacré bug impossible d'accéder au course que ce soit pc ou via téléphone portable
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