iGP Manager 26: Teaser

By Jack Basford
Last updated: Sun, 14 Dec 2025 12:16

Tomorrow marks a milestone in iGP Manager's evolution. After months of development and testing, we're thrilled to announce iGP Manager 26, our most comprehensive update to date. This release fundamentally transforms how you race, manage your team, and compete in leagues, all while making the game more accessible and competitive for everyone.

This blog gives a glimpse into how comprehensive the improvements are across the whole game. Some new features will arrive and be seen for the first time tomorrow...

Wheel to Wheel Racing

The days of cars phasing through each other are over. iGP Manager 26 introduces true wheel to wheel racing with complete elimination of ghosting, so cars now battle for position in realistic on-track combat, finding genuine gaps and defending racing lines.

  • Zero ghosting: cars race each other for real track position
  • Strategic overtaking with genuine gaps and racecraft
  • Boost recharges by +1% per lap for ongoing tactical choices, encouraging boost usage throughout the race
  • Boost & DRS now activate from lap 2 onwards
  • New Tyre Model - Tyre physics have been completely revised to heat with cornering G-force, cooling on straights

Overtaking now requires genuine skill and strategy. You'll need to find the right moment, the right gap, and make decisive moves, with Boost Recharge giving you more options throughout the race instead of saving everything for the final laps.

Enhanced Interfaces

Let's start with drivers. The new interface is cleaner, more intuitive, and introduces a universal percentage-based skill scale that levels the playing field across all manager levels.

Driver skills display comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Driver skills display: iGP Manager 2025 (left) vs iGP Manager 26 / 2026 (right).

  • Attributes are grouped and displayed as clear percentages universally at all levels in the game
  • Skills no longer decrease as you level up
  • Instead, an off-season atrophy is applied when league seasons reset

A 5 star driver is now 5 stars for everyone. This creates a fair, transparent system where skill quality is immediately clear and the transfers market becomes truly global.

Advanced Setup System

Car setup has evolved into an intelligent, visual system that helps you find the perfect configuration faster.

  • New slider based setup with visual ranges that narrow each lap
  • Suspension converted from 3 fixed options to a 1 to 100 slider, matching other setup areas
  • Lap by lap feedback guiding you toward the ideal setup window

The new system gives you clear visual cues as you gather laps and allows for easier adjustments with increased depth to the setup process.

Setup GUI comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Setup GUI: improved clarity with visual indicators, slider inputs, and more legible text.

Strategy GUI comparison: iGP Manager 2025 vs iGP Manager 26 (2026)

Strategy GUI: fuel and tyre life estimates will update in realtime based on your practice lap data.

Key System Changes

Universal Driver & Staff Ratings

Drivers and staff now use a percentage based rating on a universal scale. A 90% driver is 90% for everyone. No more level based relativity, so a low level manager can fairly compete with a high level manager based on training, facilities, and strategy rather than hard level caps. Drivers and staff will also be scaled up free of charge into the new system at launch, unlike past updates. When iGP Manager 26 goes live, all existing drivers and staff are automatically converted: First, their skills are scaled from your old level cap onto the new universal cap, then, a one-time 10% reduction is applied to every trainable attribute. From that point onwards, atrophy will only apply between seasons.

In practice: the transfers market is now global, prices scale relative to your level, and star ratings make it obvious who is truly elite at a glance.

Boost & DRS: Star Based Power

Boost and DRS power are now based on star ratings instead of raw levels. This makes their strength easier to understand and keeps them balanced across all manager levels, fitting naturally into the new universal rating system.

Reimagined League System

Leagues now live in a single unified structure, with managers grouped by skill (Level XP first, Reputation second) for fair matchmaking and competitive grids.

Tiers still exist, not as league divisions. Instead, they represent your level of access to leagues:

  • Rookie (Tier 1): Access to iGP auto leagues after completing tutorial races
  • Pro (Tier 2): Can join hosted leagues (unlocked at Level 6)
  • Elite (Tier 3): Can create and host leagues (unlocked at Level 20)
  • VIP (Tier 4): Multiple league participation, premium tools, AI driver chat and more

New Sprint Race System

Sprint races now run on a queued system with races spawning every 10 minutes. You join a queue, are matched by skill, and drop straight into a race at predictable times, while the classic lobby style remains available for private lobbies with friends. More info is available in the forum.

This makes sprints easier to schedule, faster to join and more consistently competitive.

Daily Donuts: New Rewards

Daily Donuts are a new reward you can claim alongside your existing daily rewards, offering extra resources and bonuses for logging in and staying active.

VIP Subscription

For dedicated managers, the updated VIP subscription unlocks a premium layer of features:

  • Multiple League Participation: Race in up to 3 leagues at once
  • Sponsor Tokens per Race: Earn tokens from each league race, not just once per day
  • AI Driver Chat: Talk to your drivers about recent races and strategy
  • Free League Boost: 1 free boost per month added to your inventory
  • Advanced Analytics & VIP Leagues: Deeper data and exclusive league options

 

Thank You

This update represents months of development and we're excited for iGP Manager 26 to transform your racing experience. The combination of wheel to wheel racing, universal ratings, and the reimagined league system will surely create one of the most competitive and fair environments we've ever built. Thanks to all of our developers, artists and testers who have contributed to this journey. Most of all, I want to thank you, our wonderful community, for your years of support to help us get to this point. I can assure you that development will move rapidly with iGP Manager 26, and this is just the beginning.

Join the Discussion

Join our discussions on the new leagues, sprint races and universal ratings. These threads have been set up specifically to engage in a dialogue about them and to respond to your feedback.

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Brian Nugroho again 1 day ago
this update is so ridiculous, please be serious and revert all these changes

I thought I've seen it all from the update earlier this year, that it couldn't get worse, and wow my expectations just got blown away in a completely bad sense. This grubby cash grab scheme is not going to pull in any new players.
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Enrique Del Castillo 1 day ago Translate
Wouldn’t be great if the owner of the league could choose how much energy is gained every lap or depending on the circuit? I understand that we have to pay for these things, but we want more options to customize our leagues.
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Mike Jansen 1 day ago Translate
Mate what the **** is this? Things our league used for free for so many seasons now suddenly cost 10 pounds a seaeon? I know you have a business model, but honestly piss off. I had hope for this, but this is just a P2W cash grab
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Isma Fajardo 1 day ago Translate
lo peor de todo esto es tener q pagar x tener un calendario , xq sino juegas como al equipo de igp se le antojo.. decepción total .. y me acabo de enterar de hay q pagar todos los meses para poder jugar como uno quiere ??' se me irán los managers a ligas donde gente con dinero pueda pagar estas patéticas trancas de calendarios , terminara desapareciendo mi liga y dejare de jugar cuando llegue a ese punto.. 10 años en igp tirados a la basura.
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Robert Milne 1 day ago
This is just a money grab. Really disappointed that our long established league are being forced to buy boosts every season just to race as we used to!

Awful attitude
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Piotr Urbański 1 day ago Translate
From what I see, you'll now have to pay to race under the current rules, 100% of the race length and 2X speed? THAT'S ABSURD!!!! I understand you want to make money, but not the way you want to do it now!!!

Another issue is that in the edit options for my league, one of the options is completely blank, with no information.

And the car development process doesn't reflect the best team in a given category.

The rest of the changes will be assessed over time
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Sicilian Backstabber 1 day ago Translate
Do you test your updates? I trained my pit crew and the game said "no improvement". How is it possible when my crew is 3 stars? And why my crew is 3 stars if it had 5 red stars before this update?

The funniest part of this update will be the training rate. If the atrophy is stronger than what we can train, players are forced to change drivers each 2 months.

I don't like this pay to play route.
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Lou Seidel 1 day ago
Nice! Thank you for your efforts. I can't wait to race! But please we need that extrat digit on the fuel use during the race, at least for those with fuelling TD. Happy racing!
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Franco Insaurralde 1 day ago Translate
In the February update, I lost people from my community because their devices became incompatible... and now my own device, bought in 2021, no longer supports the game. I can play on PC, but that's not the point. Very sad.
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Manuel Sousa 1 day ago Translate
Creo que la batería se debería recargar con el empuje al mínimo
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