Changelog

iGP Manager changelog

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Pit crew update hotfixes

13 Dec 2023, 22:51
  • Fixed issue whereby 'save all' button might not function correctly on pages like Training or Next Race.
  • Fixed incorrect 'Overall' rating calculation for pit crews. Morale has been removed from the calculation as it is a non-trainable attribute. All pit crew ratings in game have been updated accordingly.
  • Fixed iPhone notch rendering issues whereby header would be slightly obscured by notch.
  • Fixed scenario where pit crew training boost would be visible in the news feed but not in the shop.
  • Fixed accounts below level 5 being able to access Pit Crew dialogs and tutorials.
  • Fixed customers of engine manufacturers inheriting the custom weakness attribute set by the manufacturer at any given circuit. This was never the intended behaviour. Customers were supposed to receive the default weakness and not the custom one.
  • Fixed various button and icon alignments.
  • Various other minor hotfixes.

Pit crew and Racing revamp

06 Dec 2023, 17:43
New! Pit crew

The Pit Crew determines the speed and reliability of your pit stops, making them a vital part of a race event.

New features include:

  • Variable pit stop times in races based on your crew's abilities, influencing the speed and reliability of pit stops.
  • Pit Crew Training, a new area of the training page, alongside driver training
  • New skills and dynamics to manage such as pit crew atrophy, performance variance and morale.

Racing revamp

  • Improved the situation of cars 'bouncing' when trying to overtake.
  • Greatly increased the chances of overtake between cars that have a significant difference of speed (due to car design + driver, difference of tyre pace (compound/wear) or push level management pace advantage.
  • Increased dirty air, in order to reduce the chance of creation of long train during the race. Now cars breaking up from the group will have a chance to open some gap.
  • Increased the car max speed to 370 KPH.
  • Slipstream rework: higher impact at closer distance.
  • Improved chances to block a car using PL3 (this is well balanced, do not expect being able to block a car if your pace is much slower).

Fixes and improvements

  • Quick Races rule changes - Now anyone can earn rewards from QR provided they finish in a podium position. Finishing outside the podium and even a top 3 DNF will no longer count.
  • Added Canada to street circuit special ability.
  • Added special offers for new levels.
  • Added a toggle to hide/show custom engine stats.
  • Fixed United States iGP pit exit.
  • Fixed teams not receving cash when auctioning a driver and an another team uses the 'buy now' option to obtain them.
  • Fixed engine manufactuerer icon being wrong shape in news feed.
  • Fixed tokens being awarded instead of deducted for becoming an engine manufacturer.
  • Fixed mail about cost change being sent to all customers of a manufacturer when there had been no cost change.
  • Security patch - Prevented HTML injection in comments.
  • Various other fixes and improvements.

Racing and Engine Manufacturer Improvements

11 Apr 2023, 20:41
Re-balanced racing

  • Pace of intermediate tyres in dry conditions reduced.
  • Rebalanced pace of all dry tyres in wet conditions with very low water levels to provide a crossover range.
  • Wear rate of intermediate tyres slightly reduced, particularly at low water depth.
  • Nerfed ride height impact on setup.
  • Buffed Qualifying Special Ability.
  • Other balancing improvements.

Engine Manufacturer updates and more

  • Added new applicant system for engine customers - suppliers can now approve or reject requests for engine supply and terminate contracts with existing engine customers.
  • Added ability for engine manufacturers to hide/show engine tuning attributes.
  • Added Driver Special Abilities and Chief Designer Strength and Weakness to UI hover tooltip on star rating for desktop users.
  • Changed weather data provider from DarkSky to OpenWeather.
  • Fixed a bug when a team was an engine manufacturer and couldn't see design bonuses from other suppliers.
  • Fixed first team on the grid in a Quick Race having an invalid grid position.
  • Fix tokens being charged when invalid team name or engine supplier name was enterted.
  • Fixed setting driver special abilities (setting to "None") not being applied unless another change was applied.
  • Fixed UI issues with dynamic XP updates (manager level not updating, XP animation not initialising from the starting value)
  • Removed all legacy youth drivers from the youth academy (from 2021 and earlier)
  • Various other fixes and improvements.