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Coming next week: New scouting system

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medal 5086 CEO & CTO
58 days ago (Last edited by Jack Basford 57 days ago)
There will be substantial changes to the way drivers are scouted from the young driver academy next week as a new scouting system is brought in to place. If you have any young drivers idling in the academy that you wish to promote, then I would recommend promoting them this week, before the changes come in to effect. If you want to scout new drivers, then it shouldn't make much difference. I'll explain more below.

The changes start with a fundamental shift in the philosophy behind the scouting process. As with the proposed changes to the transfers system, which are still in development (and won't arrive next week), we are trying to ensure that when Tokens are used they provide convenience, accelerating an activity or making it easier. The current/old system has potential to lose Tokens in bidding and scouting, and that's something we have wanted to change in this redesign. We want to make every Token count. I have seen players use 100 Tokens to scout the ideal driver, so the changes to the system are intended to address this while keeping the economy balanced.

After the change:

  • The Offices & Hospitality HQ will scout young staff (Chief Designers, Doctors and Technical Directors), like the Youth Academy for drivers.

  • Scouting will generate a new list of scouts, free of charge, every 48 hours. The purpose of the scout button will shift to skipping the wait. This will also create a good reason to check out the HQ every couple of days, to see what new scouts have arrived, injecting life in to a new area of the game.

  • The cost of the 'Scout now' button to skip the wait will decrease with time, just like accelerating HQ builds. If you want to skip the last 2 hours of the wait then it'll cost much less than skipping the entire 48 hour wait.

  • The cost of the promoting drivers and staff to your team will become dynamic and based on their rating. The higher the level the higher the cost and vice versa.

  • The cost of promiting an ideal driver or staff to your main team will be set at around the average combined cost of scouting and promoting an ideal driver currently. It will be higher than the current promotion cost, to ensure it balances with scouting becoming free and the fact that a whole team can be recruited from the HQ alone. You will always know exactly what you are getting beforehand, so it's your choice and not a game of chance.

  • Drivers that are already in your academy scouted more than 48 hours before the changes come in to effect will be replaced with the new list of scouts. I recommend promoting them now if you have any idling in there. The second reason is that the promotion cost will be higher (if they are high level) after the change than it is currently. If they are very low level then it will actually be cheaper after the change, due to the dynamic pricing

  • EDIT: In response to posts below, we will be doing an additional day of development to ensure that you are able to keep drivers in the academy indefinitely that were generated before this update. The original warning still stands though: they are going to cost more Tokens to promote after the update if they are high quality, due to the dynamic pricing system.


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medal 6179
58 days ago
Sounds good, looking forward to finding the next big thing πŸ‘
How many drivers will be scouted each time and what changes with HQ level- same as now or will it impact number of drivers scouted as well? Thanks!
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medal 5086 CEO & CTO
58 days ago
Rhys
Sounds good, looking forward to finding the next big thing πŸ‘
How many drivers will be scouted each time and what changes with HQ level- same as now or will it impact number of drivers scouted as well? Thanks!

In development, currently I have it set to scout 5 new drivers/staff per HQ (5 drivers and 5 staff, 10 total) every 48 hours.
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medal 5373
58 days ago
Hello Jack,

Is the issue of the 192cm tall drivers being clearly the fastest (especially in qualifying) under consideration for a future game update?

After all, as accurate as some aspects of the game are, NBA basketball height drivers would surely struggle to get into a single seater formula racing car.

The 'ideal' height, based off the most recent Formula 1 world champions, appears to be around 174cm. Perhaps a new driver algorithm is needed in this respect, to make the physical online driver attributes more inline with reality.

Which also brings in the question of the driver weight. The driver weight perhaps should have a small car performance impact, with drivers over 70kg, losing outright pace.

Drivers should also be given a minimum BMI, in which their minimum weight can be obtained from. Seeing 192cm tall drivers, coupled with 51kg whilst almost comical on a visual sense, could even perhaps encourage unhealthy weight expectations, particularly amongst the younger age groups.

A minimum BMI of 18.0 for female drivers, and 19.0 BMI for male drivers would be more accurate than the 13.5 BMI 192cm 51kg driver 
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medal 5086 CEO & CTO
58 days ago
Mark
Is the issue of the 192cm tall drivers being clearly the fastest (especially in qualifying) under consideration for a future game update?

It will be, yes. Those are separate updates though. There are some tools currently in development to allow us to rapidly tweak and review the impacts of changes in car design and performance balancing. Once they are ready we should be able to tweak things like this much faster.

We're methodically stepping through key updates at the moment, one by one. A lot of work is still being completed to allow us to work smarter and more efficiently. It will pay dividends though, because everything is going to keep moving at an accelerated pace.
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medal 5811
58 days ago
Mark
Hello Jack,

Is the issue of the 192cm tall drivers being clearly the fastest (especially in qualifying) under consideration for a future game update?

After all, as accurate as some aspects of the game are, NBA basketball height drivers would surely struggle to get into a single seater formula racing car.

The 'ideal' height, based off the most recent Formula 1 world champions, appears to be around 174cm. Perhaps a new driver algorithm is needed in this respect, to make the physical online driver attributes more inline with reality.

Which also brings in the question of the driver weight. The driver weight perhaps should have a small car performance impact, with drivers over 70kg, losing outright pace.

Drivers should also be given a minimum BMI, in which their minimum weight can be obtained from. Seeing 192cm tall drivers, coupled with 51kg whilst almost comical on a visual sense, could even perhaps encourage unhealthy weight expectations, particularly amongst the younger age groups.

A minimum BMI of 18.0 for female drivers, and 19.0 BMI for male drivers would be more accurate than the 13.5 BMI 192cm 51kg driver 



The solution to this would be a standard ride height for everyone because the physics in the game aren't complete (lower ride heights do increase downforce, but it also makes the car more unstable in bumpy sufarces and would need a softer suspension setting for the driver... which would complicate the game unnecessarily πŸ˜…).

And if they did it went with softer suspension for lower ride heights, then it would need a good balance between ride height and suspension... which would just switch the focus of ideal drivers to the best average between both or people having multiple driver for each type of track πŸ˜…


Anyway, for most of the players it isn't a concern, so I don't think the devs need to spend countless hours fixing it for now πŸ‘
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medal 4745
58 days ago
Such an innovation is really exciting. This game deserves so much more than that. I hope you get it where you want it. Long live the amateur spirit!
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medal 5497
58 days ago (Last edited by Gunnar Acagi 58 days ago)
Jack
Mark
Is the issue of the 192cm tall drivers being clearly the fastest (especially in qualifying) under consideration for a future game update?

It will be, yes. Those are separate updates though. There are some tools currently in development to allow us to rapidly tweak and review the impacts of changes in car design and performance balancing. Once they are ready we should be able to tweak things like this much faster.

We're methodically stepping through key updates at the moment, one by one. A lot of work is still being completed to allow us to work smarter and more efficiently. It will pay dividends though, because everything is going to keep moving at an accelerated pace.



If you really wanted users to spend less tokens, you should have fixed the drivers height bug (or “bug”) BEFORE that change, as in the scouting the only important thing would have been the talent. 
Currently, as it will be after that change, users search for talented AND taller drivers. 

I agree with the users who underlined the  comical, and sad at the same time, aspect of the drivers weight. 
I had empathized that “problem” in 2019 and you replied me that would have been fixed in few weeks (or month, I don’t remember exactly). It’s 2021 and still the “problem” is there...
But while the weight isn’t a real problem, we can’t say the same about the height. 
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medal 5007
57 days ago

Jack
There will be substantial changes to the way drivers are scouted from the young driver academy next week as a new scouting system is brought in to place. If you have any young drivers idling in the academy that you wish to promote, then I would recommend promoting them this week, before the changes come in to effect. If you want to scout new drivers, then it shouldn't make much difference. I'll explain more below.

The changes start with a fundamental shift in the philosophy behind the scouting process. As with the proposed changes to the transfers system, which are still in development (and won't arrive next week), we are trying to ensure that when Tokens are used they provide convenience, accelerating an activity or making it easier. The current/old system has potential to lose Tokens in bidding and scouting, and that's something we have wanted to change in this redesign. We want to make every Token count. I have seen players use 100 Tokens to scout the ideal driver, so the changes to the system are intended to address this while keeping the economy balanced.

After the change:

  • The Offices & Hospitality HQ will scout young staff (Chief Designers, Doctors and Technical Directors), like the Youth Academy for drivers.

  • Scouting will generate a new list of scouts, free of charge, every 48 hours. The purpose of the scout button will shift to skipping the wait. This will also create a good reason to check out the HQ every couple of days, to see what new scouts have arrived, injecting life in to a new area of the game.

  • The cost of the 'Scout now' button to skip the wait will decrease with time, just like accelerating HQ builds. If you want to skip the last 2 hours of the wait then it'll cost much less than skipping the entire 48 hour wait.

  • The cost of the promoting drivers and staff to your team will become dynamic and based on their rating. The higher the level the higher the cost and vice versa.

  • The cost of promiting an ideal driver or staff to your main team will be set at around the average combined cost of scouting and promoting an ideal driver currently. It will be higher than the current promotion cost, to ensure it balances with scouting becoming free and the fact that a whole team can be recruited from the HQ alone. You will always know exactly what you are getting beforehand, so it's your choice and not a game of chance.

  • Drivers that are already in your academy scouted more than 48 hours before the changes come in to effect will be replaced with the new list of scouts. This is why I recommend promoting them now if you have any idling in there. The second reason is that the promotion cost will be higher (if they are high level) after the change than it is currently. If they are very low level then it will actually be cheaper after the change, due to the dynamic pricing.




I am inactive for the moment in the game, but if you take away the pilots I have selected in the academy, I want to be reimbursed for the many, MANY, tokens and money I spent on finding those pilots.  there is no way that you wake up in the morning and want to reset what people have spent tokens and money for as you please.  it sucks

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medal 5649
57 days ago
I don't understand how this informations arrived only 7 days before... it is unreasonable... i was going to promote drivers after holiday , now i have to promote them now..otherwise i will lose my drivers and tokens...and also i don't know if they are still good after holiday .... i think it is necessary delay this kind of update.... it is necessary change before the stupid-skill of height... ot change it better... ( for example... driver 172cm is better in Monaco, while 192cm is better in Germany... or driver 172cm has 5 points in Handling, will driver 192cm has 5 point in Aceleration...drivers in the middle could have some different additonal skill... )
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medal 5086 CEO & CTO
57 days ago (Last edited by Jack Basford 57 days ago)
Luigi
I am inactive for the moment in the game, but if you take away the pilots I have selected in the academy [...] tokens and money I spent on finding those pilots.

It's a fair point, thanks for raising it. I appreciate your concern, also know that it was not intentional, just a side-effect of what the system would do with anything from < 48 hours ago. You're the first person to raise any great deal of concern to me so clearly. I consider the point you have raised serious enough that an extra day of development will be devoted to writing some special code to keep these drivers. I will ensure they are available indefinitely. We will delay the update for it if we have to, to make this possible for you all. However, the point still stands that the act of driver promotion itself will cost more Tokens after the update than currently, if they are high quality. This is the other reason I issued the warning.

Simone 
i don't know if they are still good after

There will be no changes to what impacts a good/bad driver after the update. It's only a change to the Youth system.

Something which has been lost here: The changes were not made for the sake of drivers, they were made for the sake of staff. Drivers have just been swept up in the changes. There is going to be a new option to scout staff or scout your entire team from the HQ without even using the transfer market. In the process of designing the staff scouting system we rethought how it works. Then it made no sense to keep the driver system working differently, so both got the same system.

As for the driver height, when we revise all of the car performance (designs attributes, tyre balancing) we will look at driver attributes like height too. I want to do a comprehensive review of racing when we modify it, not just tinkering with one value. To do this we need to use the new tools that are in development. They will allow us to rapidly test and deploy updates to the balance of attributes and tyres, in a way we have not been able to do until now. It is not an exaggeration to say that the tools, once complete, will allow us to make more progress on balancing in a day than we've probably made in the last year. They will remove a whole range of deep technical limitations that have prevented us from making such updates efficiently and reviewing their impacts before putting them live. We learned a lot from the release of 3D and how critical such tools will be going forwards.
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medal 6312
57 days ago
Hello, I did not understand if the staff will also be renewed every 48 hours (like drivers ) in the hospitality HQ?

Sounds very nice !
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medal 5086 CEO & CTO
57 days ago
Kylian
Hello, I did not understand if the staff will also be renewed every 48 hours (like drivers ) in the hospitality HQ?

Sounds very nice !

That's correct. The discussion has become fixated on drivers (for obvious reasons) but the real point of the update is to add the scouting of staff. An entire team can be scouted now as an alternative to the transfer market. During the process of adding that we rethought the scouting system to work more directly (e.g. the free refresh every 48 hours), Tokens only being used for positive interactions (directly to buy the ideal driver/staff or to cut down the time to the next refresh).

As the posts above have alluded to, in the old system many Tokens were used just to find a driver before you even got to the point of deciding to buy them. The new system will generate a new list every 2 days and then for a dynamic fee, based on the level/ability, you can buy them directly.
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medal 6312
57 days ago
Jack
Kylian
Hello, I did not understand if the staff will also be renewed every 48 hours (like drivers ) in the hospitality HQ?

Sounds very nice !

That's correct. The discussion has become fixated on drivers (for obvious reasons) but the real point of the update is to add the scouting of staff. An entire team can be scouted now as an alternative to the transfer market. During the process of adding that we rethought the scouting system to work more directly (e.g. the free refresh every 48 hours), Tokens only being used for positive interactions (directly to buy the ideal driver/staff or to cut down the time to the next refresh).



yes my Bad I read everything again and it was written πŸ˜‚


Thanks Jack
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medal 5649
57 days ago
So drivers that are now in accademy,  can remain in academy till I want? Is right?
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medal 5086 CEO & CTO
56 days ago
Simone 
So drivers that are now in accademy,  can remain in academy till I want? Is right?


Correct. I'll delay the update for it if I have to, I understood your concerns.
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medal 5553
56 days ago
I'm not sure what you mean by Drivers 'in' the Academy. My 3rd driver FROM the Academy is on the pay roll as a driver for the team and has been for some time waiting for my #1 driver to fully retire which is only 6 races away. (mon-wed-fri-mon-wed-fri). I had no intention of promoting them until he does. 
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medal 5705
55 days ago
Any chance you can sneak in a way to remove bids on drivers and staff? I have accidently bid on both and won and ended up losing on selling contracts. TIA
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medal 5519
55 days ago
Chris
I'm not sure what you mean by Drivers 'in' the Academy. My 3rd driver FROM the Academy is on the pay roll as a driver for the team and has been for some time waiting for my #1 driver to fully retire which is only 6 races away. (mon-wed-fri-mon-wed-fri). I had no intention of promoting them until he does. 



It's any still on the academy list your new one in your roster if drivers is counted as not in academy as he is in your roster and could race, ones in academy can't be trained etc as ain't paid the 15 tokens to promote 
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medal 5339
55 days ago (Last edited by Alfa Romeo 54 days ago)
Jack
Simone 
So drivers that are now in accademy,  can remain in academy till I want? Is right?


Correct. I'll delay the update for it if I have to, I understood your concerns.



I totally disagree with your change of direction and i'm going to show you why... In a post above you admitted that 192cm tall drivers are an issue, so it can be call an exploit of a thing that iis not working as intented...  


Igpmanager terms of service:
V. CODE OF CONDUCT
The following are examples of behaviour that warrant disciplinary measures:
H. Participating in any action which, in the sole and exclusive judgement of iGP Games, "exploits" an undocumented aspect of the Game in order to secure an unfair advantage over other users; 
   
So Imho this tall issue is the definition of the meaning of "exploit" something.
  
So for the fair play of the game i ask you to eliminate all the drivers sitting in the academy for the only purpose to exploit this unfair advantage. And those players who have those drivers should be thankful if you permit them to mantain the drivers who currently are in the team without further penality...
  
Jack i'd like to know your thought on what i just said because i'll quit a game where i'm unable to be competitive due to an exploit, and the CEO permit this 
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