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Some suggestions

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medal 5000
9 years 194 days ago

At you're own race you need to subscribe to watch 2D and I understand why and it's th same when you watch a race of someone else, but when you watch the race of someone else you can't manage racers so I wanted to ask if you can watch 2D without subscibing in you're first month of that you play the game and I know that you can then manage you're other race by spectating it on you're new account and then have an other page open with you're race where you can't spectate 2D, but there can be an idea maybe that will fix that.

When a race is ended and you weren't able to watch it,you can only see some times and the place that you ended, but it would be fun to watch the whole race after the race has end.

Crashes, it would be more real if there can be crashes in a race, like when 2 racers are close to each other and someone is on push hard behind someone who's going slower and there's a curve that there can be a crash because of that.

This are me suggestions I got, I'll come with more suggestions later.
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medal 5859
9 years 194 days ago
As you mentioned, can't allow free 2D spectating because that would be a loophole in playing the game entirely for free and make subscribing useless. I would rather the staff not waste time finding a way to make this work so that they can focus on more important things.

Crashes, or mistakes during the race (such as having your front wing sheared off by tapping the rear of somebody else's car) were probably originally intended to be a part of the game — if you look at the push level descriptions, the language strongly implies a higher risk of crashing or mistakes as you go higher in push level.

Watching a race after it is over would be pretty cool, but I feel like it would be a feature that uses a lot of resources and be a subscriber only feature. I imagine this and mistakes/crashes in a race will be possible after all the important things are sorted out.

The cons of crashes in a race can also be easily disputed:

1. Subscribers might not be willing to take time out of their day to live manage a race only to wind up having the rare chance of crashing one or two of their cars out in a race. Managers paying money aren't going to find the game enjoyable anymore when they experience one or two or more crashes per season (especially one car teams) and their goes their entire race. This could be especially frustrating if you are in a 100% race length league, or do not race everyday of the week. Heaven forbid somebody ends up with a Pastor Maldonado.

2. This isn't A-spec in Gran Turismo. We aren't the ones behind the wheel to make the mistakes. It's not exactly easy to determine when and where a crash should happen, and in what kind of weather. Sure, one can write in a variable on each driver on how likely they'll make a judgment error and keep the error rate low...but I think it would take a lot of trial and error to get it right.
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medal 5000
9 years 194 days ago
I think if crashes were brought in it should be to do with how 'safe' the driver is. The lower the safety score the higher chance of a crash with a driver of a similar safety level. Basically crashes need to be extremely rare and only be a factor when 2 drivers are going head to head really hard. If some driver at the back took out the pole driver then people would stop playing this game overnight. 
Alternatively instead of two drivers hitting each other, there should be the possiblility of spinning out and hitting a crash barrier, disabling them from the race due to wrong tyres, burst tyres, poor perfoming parts etc etc. 
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medal 5000
9 years 194 days ago
Decisions, overtaking or Anticipations seems logical to be improved to increase or decrease crash probability factor.

There are a historical drivers on F1 like 
[list]
[*]Gilles Villenueve
[*]Satoru Nakajima
[/list]
would be nice to have a crash, error, smash or contact.
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medal 5000
9 years 194 days ago
And if you make a livery, I'm not subscribed, but I know that you can chose 3 things that can have a different color, but it would be cool to chose more colors, like:
Front Wing, Rear Wing, Sidepods, Chassis, Suspension, Seat and more. I know that you can't see that in a race, but it's just cool to design.
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medal 5000
9 years 194 days ago
Oh and with the making of a car, some people have a better car, someone has Q3 on everything and someone else had E4, so the first one is much better, but what I want to say is that when you are subscribed and you see the livery that the one then has a nose cone low on the ground and the other then a nose cone that is higher above the ground and also with other things.
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medal 5000
9 years 194 days ago
An other suggestion is that it would be cool to train for races, you have test runs, but that is just a simulation. But the idea is like that you chose an track like Abu Dhabi, then you do some test runs to see if you need lower rear wing or something, then also chose the right tyres and then do the training race in you're own, but that you see it in 2D view if you're subscribed though otherwise with times, so if you do that you can see the best strategy for that track, but it will cost like a million to train that then.

About the suggestion above this one, that simulation of test runs it would be cool to chose if you want to see that test run in 2D or in times, so when you do a test run you see on you're screen: 'Do you want to see the test run?' and if you chose yes that you then see the test run in 2D or timing.

( I've got too many ideas )
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medal 5000
9 years 194 days ago
Harder, more demanding racing?

The drivers would love to have tyres on which they could drive flat out at all times, including throughout the race distance, as they could during the tyre war between Michelin and Bridgestone in the 2000s, and even in the years of Bridgestone as a monopoly supplier from 2007-10.

Few have been more critical of the current tyres over the last few years than the active driver who was most successful in those pre-Pirelli years - Fernando Alonso.

Many insiders - drivers, engineers and team bosses - will privately admit they wish Michelin would come back, for no company is regarded more highly when it comes to providing strong, consistent, grippy tyres for circuit racing.

That is a long shot, though. :D
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medal 5000
9 years 194 days ago
It would be more realistic if there can be tank incidents just like what happened with Jos Verstappen in Germany 1994.
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medal 5000
9 years 194 days ago
A few choices of gear boxes would help think of the speed rating in the engines as brake horse power

murk & tifosi 9 = 900bhp uses 9 speed gear box to reach 350kph
rednote 8 = 800bhp uses 8 speed gear box to reach 350kph
toymotor 7 = 700bhp uses 7 speed gear box to reach 350kph
cosurworthit 6 = 600bhp uses 6 speed gear box to reach 350kph
wonder 5 = 500bhp uses 5 speed gear box to reach 350kph

Makes all engines hit the same top speed but at different points of the track, allowing for more tighter competitive racing. The high power engines could take corners in 2nd gear but low power engines will reach top speed sooner so there is no advantage or disadvantage in any power unite, it would all come down to drivers and car design.
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medal 5000
9 years 194 days ago
Do away with driver training.
Each driver has their own unique attributes that grow and decrease over the course of the season, they are effected by age, performances and results.



had to use jack like :P
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medal 5000
9 years 193 days ago
"James
Do away with driver training.

Each driver has their own unique attributes that grow and decrease over the course of the season, they are effected by age, performances and results.







had to use jack like :P

That's actually pretty creepy.


In regards to wrecks/crashes:

There are several differences. Losing contact with the track and having your car slide off into a sand trap onto to narely miss the safety barrier allowing you to continue on with the race, or, losing contact with the track and having no room to land into a sand trap, instead you slam into a safety barrier at 200kmh killing the driver inside and destroying the race car.

The first scenario happens WAY more than the second scenario, thus, we must keep the chances of crashes etc realistic.
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medal 5000
9 years 184 days ago
I think this would be something hard, but like when a race has ended it would be fun to see the best overtaking part of the race in 2D however you do not have 2D or anything else like that.
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medal 5000
9 years 184 days ago
And with the fuel you need to calculate how much fuel you need, It would be easier if there is a calculator on te page somewhere
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medal 5000
9 years 184 days ago
On the "replays" idea, that would be a lot of resources on someone's end. This isn't a movie file being played out in front of you, this is a real time rendering of calculations and computer programming. The "replay" would just be a playback of the results. But having to store and account for things like live managers adjusting strategies or push levels would take a lot of effort to do consistently. Plus this would probably have to be subscriber only to offset the cost of doing so. It's a nice idea in theory, but the lap timing results you can see at the end of a race are enough for me to make note of how strategies played out. 

And for the fuel calculator idea - no. That's part of the skill of the game. You need to learn how to calculate on the fly and make adjustments based on changing conditions. Being caught one lap short on fuel is just part of the game. 
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medal 6098 CEO & CTO
9 years 183 days ago
"Jeremy
And with the fuel you need to calculate how much fuel you need, It would be easier if there is a calculator on te page somewhere


In the new version I was looking to switch it to simply "laps". I think calculating the fuel, although an extra way to outsmart rivals, has just proven a bit tricky in practice. It makes the game too difficult to play for a lot of people, so I was planning to switch to laps only.

Btw James, I lol'd at the image. I didn't think it was creepy, just funny!
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medal 5000
9 years 183 days ago (edited 9 years 182 days ago)
True, it happens that people run out of fuel for different reasons. One can be experience but looking back the next seasons makes it clear where you went wrong. The other is just trying to drive on the edge where you can gain some in races and sometimes it kicks back.

If I may ad a suggestion, I would make it an option. Fuel by laps for the unexperienced or those in a hurry and give an advanced option for those who want to go on the limit. I think the experienced managers don't realy feel the need for a simple option and this would serve all.

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medal 5000
9 years 183 days ago
Maybe have the laps option for Rookie but in Pro or Elite you have to calculate the fuel.  So while you are learning the game it is easier but the harder levels require more skill of the Manager to be competitive.
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medal 5000
9 years 182 days ago
Fuel is an issue in this game? I don't think so!
- Your TD tells u about fuel consumption.
- You may attend the race, discover the actual consumtion and adjust.
- After your first season you have data from previous races at each track.

I used to play F1Rem. Over there fuel was a steady headache:
- Prerace no info about fuel consumption
- No interaction during race
- Got data after race with little use for upcoming season (different race calender each season, 19 tracks out of 200; fuel consumption highly dependable of some driver attributes, u need loooooooots of data to discover relations)

In a nut shell: I know hell, this is heaven!
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medal 6098 CEO & CTO
9 years 182 days ago
"Cole
In a nut shell: I know hell, this is heaven!

It may be, but for mobiles, I don't think the fuel system as it is can survive the transition. It's too complex.

We're going to offer more variety in the way cars perform, it won't be such a linear development process and that should spice things up a lot.
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