Richard
sounds fair, thanks for taking on all of the criticism and highlighting new bugs well and not getting downhearted by it :)
Thanks. Off-topic: Not everyone on the team is as unaffected by it as I am, but I am working towards a vision which I am convinced will bring everyone around in the end. This update is not the end goal, actually it's just another step on the way towards where we're going. There's a quote attributed to Henry Ford that I find useful "If I had asked people what they wanted, they would have said faster horses.". In other words, he never would have invented the mass-production car if he only spent his time responding to customer feedback on the existing forms of transport that were out there. If we truly want to innovate (we do), we must begin moving towards innovation, even if it is a painful process.
That said, I completely understand people's concerns and all the feedback is valid. There's not much I can say beyond the FAQ blog I posted. We are going to refocus all of our energies on gameplay updates very soon, with more resources to throw at it than we've ever had. That is better than being stuck with old technology as the market evolves around us. We know what people want, but we also know where we're going, so we're not deterred by short-term turbulence. To be honest, it's gotten to the point where I know the replies I will get weeks ahead of anything we do. It's become routine dealing with it so we can keep moving forwards.
Kylian
Are you also aware of ridiculous lap times and fuel consumption?
The circuits all have new layouts. We do not have a license to use real circuits, if that's what you are comparing it to.
However, a couple of them are also not to scale and I'd like to correct that (most notably Australia and Singapore). Changing that won't be a quick fix though, it will take time for the artists to change the scale of things. Don't worry, none of that time involves the developers who are all working on other areas.