My rather long post will consist largely of my opinions and some ideas of suggestions for qualifying, but I don't think it can be denied that qualifying can be a somewhat controversial and frustrating part of the game as I'll try to expand on below:
I agree that qualifying gets a bit more random once design kind of evens out, and even early on in the season there may be teams with similar design that'd also encounter different qualifying fortunes. I do agree that statistics and probabilities call for some random variables, but in spite of that, I do understand the frustration that comes from players who feel like there is not much they can actively do to influence their qualifying result apart from these factors:
- Car design (this will be long as this is IMO definitely the most important factor when big 4 isn't maxed, but still not entirely predictable as you'll see):
- In close leagues with regular base design in Elite, for example, you will find most people to be equal on design especially once everyone maxes the big 4. It is when car design is equal that you can see the frustrations from managers with consistently low qualy results fester. There can be patterns forming, sometimes one manager regularly qualifies better than the other in spite of car design being the same, and in another season it may be different, but you feel there's nothing much you can do.
- There are indeed differences in how you can distribute the big 4 early on in the season and that may factor into qualifying performance then. Also, those who start with less base design may suffer a bit more early in the season with qualy but I've seen them also have shockingly good qualifying in certain races.
- With different big 4 car designs early in the season, the question is then whether there's an "optimal design path" to follow. I know in the old iGP which I started on but didn't manage to play much of, Joey Mclane used to famously switch suppliers every race, and I won't rule out some managers doing the same for the new iGP.
- But with how research on car design works on the current version of iGP, there are players who will also just allocate design points based on getting the most research from areas they choose, eschewing the "optimal design path" in favour of highest research gains. Those who are lower leveled would benefit more from research as they gain more research power % compared to higher leveled managers, while getting less from their car design HQ facility compared to higher leveled managers.
- And yes, sometimes it's those who follow the path of more research gains that qualify higher up, sometimes it could be those who follow what they believe is the optimal design path who qualify higher. But trust me, it can be hard to gauge.
- Is there a true optimal design path? Personally I haven't discovered it yet. Even if it has been discovered, I personally have not been able to observe a clear, consistent difference in qualifying form that would clearly differentiate it as being down solely to optimal design. I won't deny that it has an effect, but I wouldn't say you will predictably have better qualifying just by having optimal design. But that's just my observation, the observations of one person. Maybe someone has found that optimal design and has found that it is proven to turn your qualifying fortunes around, so you may have to find and ask them.
Now just quickly on some other notable factors:
- Having a perfect setup, probably.
- What tyre you select to start your race with. In regular conditions softer = faster.
- Ah and also your Talent 20 driver.
Which is frankly not that much.
I'm one of those players who are aware that there may exist some little, nebulous variables that cannot be observed by the naked eye or even the microscope, whether it be something funky with driver stats or "hidden variables" that I've seen some people over the years do argue actually exist on this game (If I'd found those hidden variables by now, I'd share them), and whatnot. But perhaps because I feel things like qualifying are too much outside the player's control, it won't be an exaggeration to say I ignore what goes into qualifying.
I've had periods on the game with my drivers starting towards the back for races in a row, and periods where I start in front for races in a row too. Sometimes my rookie vastly outqualifies my experienced driver, sometimes the opposite. Sometimes my driver with higher ride height on this one track qualifies better than the one with lower ride height, but in another season on the same track, it's the one with lower ride height that qualifies better. And then many more situations you can try to observe and have fun finding patterns on. Having done more than 800 races on this game over 3 or more years, no, I personally cannot find a clearly identifiable pattern for the differences in form, other than excusing it with "yeah, random variables".
I'm not saying it is necessarily a fault of the game, but when the only variables are: car design and drivers, 2 things that all the experienced players in Elite will arguably have not much variation of especially come the 2nd half of the season with design, setup - which again everyone will just have their perfect setup, and starting tyre (SS faster than S, faster than M, faster than H, ABC), it is not much and players can feel like they don't have much control.
There is none of for example:
- choice of setting risk levels for qualifying (higher risk, more time possible to be gained but bigger potential for mistakes). That way if you set high risk and FUBAR your qualifying you can blame yourself, I mean, blame your driver. I mean, we like blaming our drivers, right?
- Setups for qualifying
- OR the option to have one setup for the race weekend, but deciding on whether to focus more on qualifying or the race
- and other management options that frankly could be found on other management games, but of course iGP is still on top when it comes to live race management, and I say that sincerely even if it doesn't come across well across the screen.
So with all that, players will ask: whatdoido? igphatesme! ipaidsomuchmoneywrrryyy! My take on it is I personally ignore qualifying and then just plan on what to do if I start at the back, what to do if I start in front. That at least I have control over, and I've seen my fair share of managers who can win not just from starting at the back, but from starting last (it is quite a feeling winning from last, to say the least. Jason Chen is the expert at winning from the back of the field and from last, so please message him for tips on how to live manage from low qualifying positions. Don't message me :P). But it cannot be understated the level of frustration that players can feel over qualifying, some genuinely feeling that they're being robbed or that, yes, there is a "qualifying bug". It is not an uncommon occurrence to see managers consistently starting at the back throughout the 2nd half of the season of even throughout the whole season, and they'd want answers. Some degree of randomness can be excused, but when it gets to a point when people feel like they're being screwed over by consistently bad qualifying, even season by season, it can be frustrating and I've felt it too myself. I've asked whether we all qualify on different servers and they perform differently and all that stuff before. You look around on iGP and you'll find managers that feel this way, easily.
Whether iGP feels that there should be something done about qualifying, I believe it is up to them. It's just as a player who regularly sees complaints regarding qualifying - yes, moaning about qualifying is quite regular here, heh - and seeing so many threads about it, yeah perhaps I'll chip in my opinions too.