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New Look iGP

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medal 5000
9 years 104 days ago
"Jack

"James
What about other stuff, like say teams being able to manufacturer engines and the like?




No plans for that at the moment.





"Jamie
With the new viewer will there be any change around the ports etc that the viewer works on? 


I wasn't sure about this one, so I asked and got this answer: "Not sure yet, I don't really see why it would change".


No worries, after I sent it I did think to myself... DOH, sure when the mobile version becomes available its not an issue any more :D
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medal 5000
9 years 104 days ago
Since staff was mentioned.
Are they staying or going the Tech didn't appear to be on any of the setup screenshots.

Designer - Develops parts.
Technical Director - Manufactures parts.
Commercial Manager - Merchandise & Sales.
Team Doctor - Driver & Staff well-being.
Engineers - Build the car.
Mechanics - Maintain car & do pit stops.
Spies - Watch opponents cars for illegal parts lol

Extras?
Race Engineers - Helps driver find setup for the race.
PR Manager - Finds better sponsor offers for the team & generates a fan base.
Scouts - Search for up'n'coming drivers, look for new suppliers & watch the weather computer doesn't always know that turns 6,7 & 8 are wet and it's sunny at the pit lane :P
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medal 5000
9 years 103 days ago
"James
Since staff was mentioned.
Are they staying or going the Tech didn't appear to be on any of the setup screenshots.

Designer - Develops parts.
Technical Director - Manufactures parts.
Commercial Manager - Merchandise & Sales.
Team Doctor - Driver & Staff well-being.
Engineers - Build the car.
Mechanics - Maintain car & do pit stops.
Spies - Watch opponents cars for illegal parts lol

Extras?
Race Engineers - Helps driver find setup for the race.
PR Manager - Finds better sponsor offers for the team & generates a fan base.
Scouts - Search for up'n'coming drivers, look for new suppliers & watch the weather computer doesn't always know that turns 6,7 & 8 are wet and it's sunny at the pit lane :P


also financers, driver engineers/managers and guy who gives feedback on relationships with partners eg 'rednote are not wanting to waste their engines on your crap cars lel'
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medal 5404
9 years 103 days ago
I'd love to be able to throw my money at building my own engine. I have over $500 million right now and can't do anything with it.
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medal 5000
9 years 103 days ago
"Blunion
I'd love to be able to throw my money at building my own engine. I have over $500 million right now and can't do anything with it.

Yeah, Jack, what he said :) And if you actually CAN, make it incredibly hard, complex and expensive so only very VERY few can do it :)
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medal 5404
9 years 103 days ago
Well, building the engine initially ought to be outright difficult and expensive, but I would hope maintaining it and updating it would be notably cheaper, yet still costly, after it is developed.

Another issue right now is F1 teams spend millions on millions of dollars in research and development and testing to build a new car and maintain it (maintenance costs seem to be right on target though) -- here on iGP, this is not the case...

A good addition to a feature where teams can develop their own engines ought to be signing with a engine supplier and developing the base engine further from there.
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medal 5000
9 years 103 days ago
Also, they could develop other things like say what red bull did for TR years ago with the chassis sharing. And files and tyres of course.
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medal 5000
9 years 103 days ago
"James

"Blunion
I'd love to be able to throw my money at building my own engine. I have over $500 million right now and can't do anything with it.


Yeah, Jack, what he said :) And if you actually CAN, make it incredibly hard, complex and expensive so only very VERY few can do it :)

I cant see that happening as it goes against the idea of stopping people from dominating.
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medal 5000
9 years 103 days ago
Jamie
"James

"Blunion
I'd love to be able to throw my money at building my own engine. I have over $500 million right now and can't do anything with it.


Yeah, Jack, what he said :) And if you actually CAN, make it incredibly hard, complex and expensive so only very VERY few can do it :)

I cant see that happening as it goes against the idea of stopping people from dominating.


Making your own engine I cant see it being dominating, yes it cuts down in cost and makes you money others using it. But even it cant be perfectly balanced to be good in all areas you still have to pick speed/economy/reliability when making it. So making you own engine is of no real advantage other than making money.
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medal 5000
9 years 103 days ago
I have played games in the past where you can make you own chassis and engine (GP Manager Pro).
It worked out cheaper and more efficient upgrading the best default chassis and engine rather than building your own. So whats the point of selling you custom made chassis or engine to others when they can get better upgrading whats already available?
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medal 5000
9 years 102 days ago
Suppose
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medal 5000
9 years 90 days ago
I hope they can have like colour themes for the black bits and make those like Windows 7 Aero themes
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medal 5000
9 years 76 days ago
"Jack

"James
Jack!! Track information is it fixed in place or will suppliers give different ratings?
likes of Wonder with it being slower. Tyre wear, Fuel & Downforce would be lower for them than the murk?


The track information is fixed, although the way cars work is quite different now. There will likely be an additional row in this table from the screenshot you posted which displays your cars "compatibility" with the circuit, likely rated in stars (e.g. 5 stars would be ideal for this track, 1 would be poor).

The way car performance works in the new iGP, different cars will be suited to different tracks. Like in real life, where McLaren have a great chassis but low power, so they are in the points at Monaco but miles off at Monza. Or a few years back where the Lotus/Renault was really kind on its tyres and could always run longer stints than the competition. At least, that is what we're hoping to finalise through the beta testing phase. It's going to be very tricky to get that balance right, though, and we may have to compromise to keep things balanced.

So, we aim to have that kind of effect built in to the new design system. Rather than the track attributes changing on this page, the cars compatibility will.

My view, for that it's worth, Jack.

This is a game for strategists who have an understanding or at least an interest in motorsport.

Any developments on the game should reflect this.

Tyre compounds, wet and dry race strategy, pit stops etc are all intrinsically part of the game. Having looked at a lot of the comments from the proposed changes what is clear is that most people are against simplification, not just for mobile devices, but for the conventional desktop version.

I think any revisions should be more complicated to increase the enjoyment of the game strategy, and to make sure that seasoned players continue to have reason to play (and spend money). For example, experienced players can short run SS tyres for 3 to 4 laps after which they will have a significant time advantage to play with other strategies later in the race (assuming the drivers and car development is fine). Resetting these strategies will refresh the game.

Having spent many years playing various versions of games my view is that there should be a number of additional variables in both the setup and strategy and the business side of the game. 

Happy to talk through suggestions with you if you wanted!

JT

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medal 5404
9 years 76 days ago
Seeing that this thread has re-surfaced, I'll re-post what I commented last week in the most recent blog post.
Yikes. A second read over this and now I am terrified of the changes in gameplay. Here are my concerns based on what I've read here.

I am not interested in the over-simplification of the practice test runs, or set up of the car. The current system is much more to my liking. Secondly, the simplification of specifying fuel from litres to laps is disconcerting.

Why eliminate the risks that make the game challenging? Many, if not all, mobile devices can already manage performing test runs. It's the same as clicking away on the computer with a mouse. Plus, many, if not all, mobile devices have a calculator. Managing fuel is incredibly easy with many experienced tech directors available. Players learn they are using less fuel per lap if they aren't running at the maximum push level. They record this and make sure to run less fuel next season.

Simplifying fuel will make the tech director useless. I'm sure you've repurposed that position to be useful in some other way. Please don't simplify the game this much. Allow us to specify how many laps of fuel we want per stint as well as manually typing in litres per stint. I see simplifying fuel would affect how supplier info is displayed. I feel like by removing how many litres we are filling into the car we will not know how heavy the car will be per stint.

What will happen to push levels relation to fuel consumption? No longer will we be challenged to face setbacks on consuming too much fuel per lap and wind up pitting earlier than we would have liked.

So many questions I have, but I am in the dark. There needs to be more updates on this new iGP with screenshots and explanations on just how much change there is coming. I don't think a rollout for November will be feasible.

I wonder what my league's managers think of this.

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medal 5000
9 years 76 days ago
I also, dont want this game to get over-simplified
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medal 5000
9 years 75 days ago (edited 9 years 75 days ago)
Car setups maybe will get simplified but that's not to say it will remain like that Jack has said it's not locked in place and with the new system they are going to run they can easily add and edit parts of the game.

There is more in-depth car deployment. Should spice things up nicely in the strategy department. Unconfirmed of course I'm just speculating on things Jack has said about this that and the other.

Tyre management should be a part of the game. There should be more of an impact on the speeds of hot and cold tyres.
PL1 no matter what the tyre should be the cool down push level for tyres. leaving the rest of the push levels open for how quickly you want to heat the tyres. pl5 half a lap, pl4 a lap, pl3 lap and half, push2 2laps.

Fair enough you don't want to lose people because they can't attend races. They will get punished for not attending but one or two races wont do that much damage they can still fight for 6th or 7th in the championship. :P
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medal 5404
9 years 73 days ago
The other thing I want to mention is I am concerned with how much the subscription to the game is really worth after the game becomes and/or looks simplified. If the new gameplay appeals to more new players and increases the number of people playing this game, I reckon out would be because of the simplifying of the game. Thus I would hope the subscription price drops down. However if the complexity of the game is still there, it will be very important to have the system where new features become available overtime much like it is now when leveling up.

A plea to Jack and iGP staff: Fix the reputation system, and get rid of the world ranking system or fix that nonsense as well.

I've never raced in a different league on this account and have been in one league for its entire career. I've got the highest reputation and my team's stats show why as well. Yet in my league's current season I have won all but one race and I am losing reputation points, although it's only 1 or 2 per race. I understand why this happens, as it is because my reputation has gotten so high the others are behind, but considering the account has never been in another league it just doesn't make sense.

Finally, the world ranking system — a level 7 player in the Elite tier with managers in the top 200-500 shouldn't be ranking up next to them by the time they are level 10. That's complete and utter bull----. I've created an account where I played in an every day league about one year ago, and by the time I no longer have time to use that account, I was shocked at my final world ranking. I've seen some other players on here who went through the same process as well. Watched a couple who were level 7 in Elite tiers and were in the top 200 by the time they were level 10.
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medal 5674 CEO & CTO
9 years 70 days ago (edited 9 years 70 days ago)
Thanks for the feedback, I am still reading your posts.

One simple solution would be to add a "hardcore mode" after launch, which re-introduces a lot of complexity, or increased complexity over even the current game. This could be a mode which certain leagues could run, if set by the host.

The game will inevitably be simplified on the next update, primarily so that the game is playable on mobiles. It's unrealistic to expect people to use calculators on their phone to play a game. That won't work, with many devices barely jump between apps at a respectable rate, not to mention the extra brain-power it requires to remember the numbers when coming back to the app.

It's very easy to assume people will put up with inconveniences like that, but in reality it never works out. Just look at how much the Java applet we used up until now has alienated people, for example. We want people to be able to play in a bar, or on the sofa at their convenience. Not only when they have a desk, a calculator, a computer with certain plugins and browsers installed and a sheet of paper or a spreadsheet handy.
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medal 5000
9 years 70 days ago
A hardcore mode sounds like a good one for me. :)

I understand making it workable on mobile devices requires some simplifications, right now the sliders are annoying when using on a phone, let alone the clicking in the numeric boxes and using the on screen keyboard.

But would having an advanced tick box, link or whatever which leads to a similar version of what we have now also be an option? My guess is that a good percentage uses the computer/laptop for the races so for them it would be no problem to dive into the details. Or does that basically come back to having the option for a hardcore mode?
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medal 5000
9 years 70 days ago
"Jack
Thanks for the feedback, I am still reading your posts.

One simple solution would be to add a "hardcore mode" after launch, which re-introduces a lot of complexity, or increased complexity over even the current game. This could be a mode which certain leagues could run, if set by the host.

The game will inevitably be simplified on the next update, primarily so that the game is playable on mobiles. It's unrealistic to expect people to use calculators on their phone to play a game. That won't work, with many devices barely jump between apps at a respectable rate, not to mention the extra brain-power it requires to remember the numbers when coming back to the app.

It's very easy to assume people will put up with inconveniences like that, but in reality it never works out. Just look at how much the Java applet we used up until now has alienated people, for example. We want people to be able to play in a bar, or on the sofa at their convenience. Not only when they have a desk, a calculator, a computer with certain plugins and browsers installed and a sheet of paper or a spreadsheet handy.

Yeah, the hardcore stuff sounds great. Remember, you have 2 audiences to cater for; the hardcore men who want to be challenged with in-depth management and extra content, and those who want to play it whilst eating dominos and watching netflix.

PS. If you make a true hardcore mode, you'll need much more content and much more of a challenge for more experienced players; right now extra levels mean nothing (you can't buy any facilities etc) and getting a strategy for a race basically never changes from season to season. Add surprises! That is the only way you could keep a lot of the veterans hooked.
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