"Jack
"James
Jack!! Track information is it fixed in place or will suppliers give different ratings?
likes of Wonder with it being slower. Tyre wear, Fuel & Downforce would be lower for them than the murk?
The track information is fixed, although the way cars work is quite different now. There will likely be an additional row in this table from the screenshot you posted which displays your cars "compatibility" with the circuit, likely rated in stars (e.g. 5 stars would be ideal for this track, 1 would be poor).
The way car performance works in the new iGP, different cars will be suited to different tracks. Like in real life, where McLaren have a great chassis but low power, so they are in the points at Monaco but miles off at Monza. Or a few years back where the Lotus/Renault was really kind on its tyres and could always run longer stints than the competition. At least, that is what we're hoping to finalise through the beta testing phase. It's going to be very tricky to get that balance right, though, and we may have to compromise to keep things balanced.
So, we aim to have that kind of effect built in to the new design system. Rather than the track attributes changing on this page, the cars compatibility will.
My view, for that it's worth, Jack.
This is a game for strategists who have an understanding or at least an interest in motorsport.
Any developments on the game should reflect this.
Tyre compounds, wet and dry race strategy, pit stops etc are all intrinsically part of the game. Having looked at a lot of the comments from the proposed changes what is clear is that most people are against simplification, not just for mobile devices, but for the conventional desktop version.
I think any revisions should be more complicated to increase the enjoyment of the game strategy, and to make sure that seasoned players continue to have reason to play (and spend money). For example, experienced players can short run SS tyres for 3 to 4 laps after which they will have a significant time advantage to play with other strategies later in the race (assuming the drivers and car development is fine). Resetting these strategies will refresh the game.
Having spent many years playing various versions of games my view is that there should be a number of additional variables in both the setup and strategy and the business side of the game.
Happy to talk through suggestions with you if you wanted!
JT