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iGP Manager 26: Fixes Thread

medal 5089 CEO & CTO
52 days ago

Aldo
Since everything was scaled, waiting time for buildings should also be scaled. The max time for upgrading a building from 29 to 30 should become the max time for upgrading a building from 39 to 40, reducing the waiting time for lower levels.

There is supposed to be a cap on the scaling, are you saying it's still scaling up beyond level 30? If so I'll address this.


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medal 5221
52 days ago
Jack

Aldo
Since everything was scaled, waiting time for buildings should also be scaled. The max time for upgrading a building from 29 to 30 should become the max time for upgrading a building from 39 to 40, reducing the waiting time for lower levels.

There is supposed to be a cap on the scaling, are you saying it's still scaling up beyond level 30? If so I'll address this.





No, not saying this. I’m currently level 24, so I’m pretty far away from reaching the cap. 


My suggestion was more about shortening the total time it take to max out buildings. Currently the day cap is reachead at level 30. My suggestion was to make it so that the cap is reached at level 40 (all previous levels would take less than the cap (e.g. let’s say cap is 7 days, so from level 39 to 40 it takes 7 days, from 38 to 39 it takes 6.75 days and so on, just as an example)). Don’t know if I’m expressing myself correctly lol
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medal 5239
52 days ago
If I recall, when the level 30 release came out, things like DRS/boost had the same max effect, but it moved from level 20 to 30, and then all the levels in-between were re-scaled to fit.

I think Aldo is saying the same thing should apply to building times; the old level 30 build times should become the level 40 build times, and all the levels below should scale to fit that.
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medal 5221
52 days ago

David
If I recall, when the level 30 release came out, things like DRS/boost had the same max effect, but it moved from level 20 to 30, and then all the levels in-between were re-scaled to fit.

I think Aldo is saying the same thing should apply to building times; the old level 30 build times should become the level 40 build times, and all the levels below should scale to fit that.



Exactly, thank you
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medal 5016
52 days ago Translate
Hi Jack, Thanks for fixing the boost. I have another question, is the race limit supposed to be 18 per season? If i remember correctly it used to be 22. (we would like to do a 20 race season)
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medal 5089 CEO & CTO
52 days ago
Sam
Hi Jack, Thanks for fixing the boost. I have another question, is the race limit supposed to be 18 per season? If i remember correctly it used to be 22. (we would like to do a 20 race season)

With the new system, I'm open to making it anything you want (within reason). I think up to 30 races would be reasonable.
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medal 5016
52 days ago Translate

Jack
Sam
Hi Jack, Thanks for fixing the boost. I have another question, is the race limit supposed to be 18 per season? If i remember correctly it used to be 22. (we would like to do a 20 race season)

With the new system, I'm open to making it anything you want (within reason). I think up to 30 races would be reasonable.


Ok because right now i can only chose 15 or 18, i guess this is a bug then?
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medal 5331
52 days ago Translate

Jack
Sam
Hi Jack, Thanks for fixing the boost. I have another question, is the race limit supposed to be 18 per season? If i remember correctly it used to be 22. (we would like to do a 20 race season)

With the new system, I'm open to making it anything you want (within reason). I think up to 30 races would be reasonable.


That would be awesome.
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medal 5481
52 days ago (Last edited by Lvr 52 days ago)
Maybe there's been a misunderstanding. I'll try this question: if a level 25 (xp) manager has the technology building at level 25 (DRS), and another level 35 (xp) manager has the building at level 30, which of the two will have the more effective DRS?
And can a level 25 (xp) go beyond this level with buildings and get to 40 without waiting to gain xp?
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medal 5221
52 days ago
Lvr
Maybe there's been a misunderstanding. I'll try this question: if a level 25 (xp) manager has the technology building at level 25 (DRS), and another level 35 (xp) manager has the building at level 30, which of the two will have the more effective DRS?



I think the level 35 manager. Stars are not relative anymore. 5 stars for a level 20 manager mean the same as 5 stars for a level 40 manager. The higher your building’s level, the higher your star count will be. Therefore a level 30 drs is better than a level 20 drs because it will have more stars.


The difference now lies in the fact that level 20 managers no longer have a level cap for their buildings. A level 20 manager could have level 40 buildings, while a level 40 manager could still have level 20 buildings. In that case the level 20 manager would be stronger.

Correct me if I’m wrong Jack.
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medal 5283
52 days ago

Jack
No

I don't know if your team relayed the reports to you, but I'm also seeing that the Pit Crews also had the same scaling glitch as those staff members, and a few other players are agreeing they see the same.

Scaling them up. Now I need to get some rest. See you in the... later morning? :D




Following up on this. It looks like the Pit Crew is now scaled correctly, showing 90% on all attributes, which makes me think they get seasonal atrophy now?


I think there's a new glitch with them however, because I am getting repeated results of "No Change" when trying to train the pit crew. Let's say everyone got 4 or 5 upgrades, out of the 20-25 of upgrades expected, only two attributes were increased, each by 1 (from 90 to 91).

I suspect that isn't right at all.
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medal 5331
52 days ago Translate
No

Jack
No

I don't know if your team relayed the reports to you, but I'm also seeing that the Pit Crews also had the same scaling glitch as those staff members, and a few other players are agreeing they see the same.

Scaling them up. Now I need to get some rest. See you in the... later morning? :D




Following up on this. It looks like the Pit Crew is now scaled correctly, showing 90% on all attributes, which makes me think they get seasonal atrophy now?


I think there's a new glitch with them however, because I am getting repeated results of "No Change" when trying to train the pit crew. Let's say everyone got 4 or 5 upgrades, out of the 20-25 of upgrades expected, only two attributes were increased, each by 1 (from 90 to 91).

I suspect that isn't right at all.



Same here.

Trained my pit crew, one of them was able to get 2 attributes from 90 -> 91.
The other 4 got the "No change".
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medal 5089 CEO & CTO
52 days ago
The pit crew training issue should be fixed now. Thanks for the reports. I identified that it was training up to your manager level not the new cap.
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medal 5089 CEO & CTO
52 days ago

Aldo
Lvr
Maybe there's been a misunderstanding. I'll try this question: if a level 25 (xp) manager has the technology building at level 25 (DRS), and another level 35 (xp) manager has the building at level 30, which of the two will have the more effective DRS?

The difference now lies in the fact that level 20 managers no longer have a level cap for their buildings. A level 20 manager could have level 40 buildings, while a level 40 manager could still have level 20 buildings. In that case the level 20 manager would be stronger.

Lvr is correct. Aldo, I think you've misunderstood, the HQ buildings are still relative to the manager level, but the act of keeping everything upgraded to 5-stars is what determines performance level, essentially.
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medal 5331
52 days ago Translate
I have a question.

I noticed my young drivers (got them from youth academy) are asking for a huge salary increase upon renewal. From 500k to 1.3m. Before the update, my other driver only asked for 500k -> 550k.

I have noticed the opposite effect on staff from from transfer market, they are asking for salary decrease on renewal 1.2m -> 900k.

Is that supposed to happen?
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medal 5353
52 days ago (Last edited by Aldux Leclerc 52 days ago) Translate
Jack

Aldo
Lvr
Maybe there's been a misunderstanding. I'll try this question: if a level 25 (xp) manager has the technology building at level 25 (DRS), and another level 35 (xp) manager has the building at level 30, which of the two will have the more effective DRS?

The difference now lies in the fact that level 20 managers no longer have a level cap for their buildings. A level 20 manager could have level 40 buildings, while a level 40 manager could still have level 20 buildings. In that case the level 20 manager would be stronger.

Lvr is correct. Aldo, I think you've misunderstood, the HQ buildings are still relative to the manager level, but the act of keeping everything upgraded to 5-stars is what determines performance level, essentially.



Ah okay. But my buildings are on par with my XP level and they’re not at 5 stars. They’re showing only 3 stars and on my other account I am level 24 and could start an upgrade for a building in the HQ to level 25. This is what confused me.
(Sorry if I keep switching between my accounts)
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medal 5016
52 days ago Translate

Sam

Jack
Sam
Hi Jack, Thanks for fixing the boost. I have another question, is the race limit supposed to be 18 per season? If i remember correctly it used to be 22. (we would like to do a 20 race season)

With the new system, I'm open to making it anything you want (within reason). I think up to 30 races would be reasonable.


Ok because right now i can only chose 15 or 18, i guess this is a bug then?



Hi, Since the competition settings are still under maintenance and probably will be for a while and our last race of the season is in 1,5 hours, could this race maybe get postponed to sunday? So we can change our calender for next season before our last race when the settings are no longer under maintenance
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medal 5089 CEO & CTO
52 days ago
[UPDATE] iGP League issues have been fixed. All leagues generated in the last 3 days have had new calendars generated matching the new system. I'm working through the remaining league issues now. I will try and get league edit and league create up ASAP.
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medal 5379
51 days ago
Hi Jack,

Just qurying new dynamics;
League race just complete Id 70017306

Mail from CD no DP awarded from research but reduced driver attributes;
Diver #1 Attacking -0.36
Driver #2 Defending -0.36

Is this correct? Doing well in races reduced driver atributes along with the 10% atrophy at end of every season? Im my estimation, unless you pay tokens to heal, you will never have a full lvl 30[100%] driver again.

Also, with no DP awarded, does this mean no more spying/research

Hope i have the correct end of the stick here.
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medal 5089 CEO & CTO
51 days ago
I believe the design issues are fixed now. The issues were created by the new multi-league car design configuration clashing with legacy leagues / old teams whose designs were not assigned to a league. Keep me posted on design/research tomorrow.
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