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[READ FIRST] iGP Manager 26: Fixes Thread

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medal 5627
2 days ago Translate

Jack
Simulator update
I've just applied a patch to the simulator which should address a few things.


  1. Exess oscillation / weaving - New logic for moving to/from the racing line to prevent the "oscillation" in 3D where cars kept weaving back and forth. This behaviour got introduced by a quick fix for "racing line trains" a few days ago and was relatively new.

  2. DRS "not working" in 2D - This was largely a display issue. DRS no longer disables under braking in the DRS zone to keep it enabled for clarity in 2D viewers - please report if you see any more issues

  3. Track fixes - Spain and Abu Dhabi (again) have been regenerated as a precaution, they had a couple of faulty races today but nothing like days ago

  4. Memory leak & potential phantom braking fix - it was identified that retired cars were potentially remaining in the race calculations and may even have impacted some racing behaviour. This could explain some memory leak scenarios, as it could produce division by zero type errors, and even the weird braking we sometimes saw where cars slammed on the brakes randomly. They could hypothetically have been reacting to a retired car in some cases.

  5. Start/finish gentle phantom braking fix - Also added another fix for intermittent start line braking issues where sometimes the cars would gently use the brakes when changing onto the racing line at the s/f line crossover point



Con estas medidas se han arreglado que en algunas ocasiones el drs no se active cuando detrás de doblados o entre los mismos competidores perdiendo así el tren de carrera 
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medal 5386
2 days ago Translate

Jack
Simulator update
I've just applied a patch to the simulator which should address a few things.


  1. Exess oscillation / weaving - New logic for moving to/from the racing line to prevent the "oscillation" in 3D where cars kept weaving back and forth. This behaviour got introduced by a quick fix for "racing line trains" a few days ago and was relatively new.

  2. DRS "not working" in 2D - This was largely a display issue. DRS no longer disables under braking in the DRS zone to keep it enabled for clarity in 2D viewers - please report if you see any more issues

  3. Track fixes - Spain and Abu Dhabi (again) have been regenerated as a precaution, they had a couple of faulty races today but nothing like days ago

  4. Memory leak & potential phantom braking fix - it was identified that retired cars were potentially remaining in the race calculations and may even have impacted some racing behaviour. This could explain some memory leak scenarios, as it could produce division by zero type errors, and even the weird braking we sometimes saw where cars slammed on the brakes randomly. They could hypothetically have been reacting to a retired car in some cases.

  5. Start/finish gentle phantom braking fix - Also added another fix for intermittent start line braking issues where sometimes the cars would gently use the brakes when changing onto the racing line at the s/f line crossover point





I just had my daily race and today in 3D I was not lagging at all and I didn’t miss any drs (Australia).


However another manager reported that he still had a laggy gameplay and sometimes his cars didn’t get DRS. He races in 2D though.

Also, I think in one lap I got DRS on a driver which didn’t have any cars in front. I don’t know if I just didnt see it or if it really gave me DRS without a car in front. Happened only once.
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medal 5213
2 days ago (Last edited by Aldo Bertorelli 2 days ago)
Jack
Simulator update
I've just applied a patch to the simulator which should address a few things.


  1. Exess oscillation / weaving - New logic for moving to/from the racing line to prevent the "oscillation" in 3D where cars kept weaving back and forth. This behaviour got introduced by a quick fix for "racing line trains" a few days ago and was relatively new.

  2. DRS "not working" in 2D - This was largely a display issue. DRS no longer disables under braking in the DRS zone to keep it enabled for clarity in 2D viewers - please report if you see any more issues

  3. Track fixes - Spain and Abu Dhabi (again) have been regenerated as a precaution, they had a couple of faulty races today but nothing like days ago

  4. Memory leak & potential phantom braking fix - it was identified that retired cars were potentially remaining in the race calculations and may even have impacted some racing behaviour. This could explain some memory leak scenarios, as it could produce division by zero type errors, and even the weird braking we sometimes saw where cars slammed on the brakes randomly. They could hypothetically have been reacting to a retired car in some cases.

  5. Start/finish gentle phantom braking fix - Also added another fix for intermittent start line braking issues where sometimes the cars would gently use the brakes when changing onto the racing line at the s/f line crossover point





3D race was really smooth in terms of performance, w2w and cornering. 


But today some drivers still stopped on straights, this ruined the race for one manager. 

My direct competitor had 2 issues: one time one of his drivers didn’t get drs from a lapped car and on the long straight one of his drivers braked lightly.

Race was in Azerbaijan.

Edit:

Just saw that someone reported this bug about lapped cars not givint drs:
https://igpmanager.com/forum-thread/64159
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medal 5107 CEO & CTO
1 day ago (Last edited by Jack Basford 1 day ago)
DRS FIXES

DRS Distance Calculation Revised
After reports of DRS not always activating I did find something tonight which could be the cause. It would directly impact the time/distance calculation. A patch has been applied and it is live in the service now. Keep me posted on how it goes.

DRS from cars 2+ laps down
This should also be resolved.

DESIGN FIXES

Designs not saving fix
Anyone who couldn't save designs should try again now. It appears numerous teams had duplicated designs and these have all been repaired.

Noteworthy: We just had a fault-free day

It's great to hear the reports of races being really smooth today. That is what I would expect - we ran at full capacity (all servers online) and had 0 faults in the entire day. No memory leaks, nothing. The patches are working and I'll keep them coming. Today was a significant milestone.

Bert
Hi there Jack,
It's bert from supreme championship.
In the race result yesterday was a team with 0stops 4laps behind showing in p2? 
Although points where distributed in correct ways. ?

There have been reports of teams not accurately reporting pit stops. When I have seen this, they did actually perform the pit stops but it wasn't accurately displayed in the lap-by-lap data. So, when I have seen it at least, the result is correct, but the lap / pit count is not.
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medal 5107 CEO & CTO
1 day ago
Attempted fixes for the following have just been applied, we will need to monitor based on your feedback:


  1. VIP subscribers unable to participate in more than one league / race in one league at a time or not being on the points standings if they do

  2. Laps with pit stops sometimes not showing up in race results (leading to weird standings like the car in 3rd overall saying +3 laps if they did 3 pit stops)

  3. League host transfer not working



2D Update
I'm looking into these personally now, as top priority. I had assigned other developers but after reviewing it myself, I don't want to delay while they get up to speed. These will likely require a new build to be released on Android/iOS/Windows/WebGL so may take time. I'd recommend playing in 3D in the meantime for the best accuracy, and if you must see the race in 2D but want accuracy, the minimap mode as a fallback with more accurate 2D positioning. Not ideal, I know, but until a solution is in place.

Track Update
I have also just been passed another "phantom braking" incident on Azerbaijan. I will look into this tonight.
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