Simulator update
I've just applied a patch to the simulator which should address a few things.
I've just applied a patch to the simulator which should address a few things.
- Exess oscillation / weaving - New logic for moving to/from the racing line to prevent the "oscillation" in 3D where cars kept weaving back and forth. This behaviour got introduced by a quick fix for "racing line trains" a few days ago and was relatively new.
- DRS "not working" in 2D - This was largely a display issue. DRS no longer disables under braking in the DRS zone to keep it enabled for clarity in 2D viewers - please report if you see any more issues
- Track fixes - Spain and Abu Dhabi (again) have been regenerated as a precaution, they had a couple of faulty races today but nothing like days ago
- Memory leak & potential phantom braking fix - it was identified that retired cars were potentially remaining in the race calculations and may even have impacted some racing behaviour. This could explain some memory leak scenarios, as it could produce division by zero type errors, and even the weird braking we sometimes saw where cars slammed on the brakes randomly. They could hypothetically have been reacting to a retired car in some cases.
- Start/finish gentle phantom braking fix - Also added another fix for intermittent start line braking issues where sometimes the cars would gently use the brakes when changing onto the racing line at the s/f line crossover point
Con estas medidas se han arreglado que en algunas ocasiones el drs no se active cuando detrás de doblados o entre los mismos competidores perdiendo así el tren de carrera






