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iGP Manager 26: Fixes Thread

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medal 5212
30 days ago (Last edited by Aldo Bertorelli 30 days ago)
Jack
Simulator update
I've just applied a patch to the simulator which should address a few things.


  1. Exess oscillation / weaving - New logic for moving to/from the racing line to prevent the "oscillation" in 3D where cars kept weaving back and forth. This behaviour got introduced by a quick fix for "racing line trains" a few days ago and was relatively new.

  2. DRS "not working" in 2D - This was largely a display issue. DRS no longer disables under braking in the DRS zone to keep it enabled for clarity in 2D viewers - please report if you see any more issues

  3. Track fixes - Spain and Abu Dhabi (again) have been regenerated as a precaution, they had a couple of faulty races today but nothing like days ago

  4. Memory leak & potential phantom braking fix - it was identified that retired cars were potentially remaining in the race calculations and may even have impacted some racing behaviour. This could explain some memory leak scenarios, as it could produce division by zero type errors, and even the weird braking we sometimes saw where cars slammed on the brakes randomly. They could hypothetically have been reacting to a retired car in some cases.

  5. Start/finish gentle phantom braking fix - Also added another fix for intermittent start line braking issues where sometimes the cars would gently use the brakes when changing onto the racing line at the s/f line crossover point





3D race was really smooth in terms of performance, w2w and cornering. 


But today some drivers still stopped on straights, this ruined the race for one manager. 

My direct competitor had 2 issues: one time one of his drivers didn’t get drs from a lapped car and on the long straight one of his drivers braked lightly.

Race was in Azerbaijan.

Edit:

Just saw that someone reported this bug about lapped cars not givint drs:
https://igpmanager.com/forum-thread/64159
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medal 5089 CEO & CTO
30 days ago (Last edited by Jack Basford 30 days ago)
DRS FIXES

DRS Distance Calculation Revised
After reports of DRS not always activating I did find something tonight which could be the cause. It would directly impact the time/distance calculation. A patch has been applied and it is live in the service now. Keep me posted on how it goes.

DRS from cars 2+ laps down
This should also be resolved.

DESIGN FIXES

Designs not saving fix
Anyone who couldn't save designs should try again now. It appears numerous teams had duplicated designs and these have all been repaired.

Noteworthy: We just had a fault-free day

It's great to hear the reports of races being really smooth today. That is what I would expect - we ran at full capacity (all servers online) and had 0 faults in the entire day. No memory leaks, nothing. The patches are working and I'll keep them coming. Today was a significant milestone.

Bert
Hi there Jack,
It's bert from supreme championship.
In the race result yesterday was a team with 0stops 4laps behind showing in p2? 
Although points where distributed in correct ways. ?

There have been reports of teams not accurately reporting pit stops. When I have seen this, they did actually perform the pit stops but it wasn't accurately displayed in the lap-by-lap data. So, when I have seen it at least, the result is correct, but the lap / pit count is not.
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medal 5089 CEO & CTO
29 days ago
Attempted fixes for the following have just been applied, we will need to monitor based on your feedback:


  1. VIP subscribers unable to participate in more than one league / race in one league at a time or not being on the points standings if they do

  2. Laps with pit stops sometimes not showing up in race results (leading to weird standings like the car in 3rd overall saying +3 laps if they did 3 pit stops)

  3. League host transfer not working



2D Update
I'm looking into these personally now, as top priority. I had assigned other developers but after reviewing it myself, I don't want to delay while they get up to speed. These will likely require a new build to be released on Android/iOS/Windows/WebGL so may take time. I'd recommend playing in 3D in the meantime for the best accuracy, and if you must see the race in 2D but want accuracy, the minimap mode as a fallback with more accurate 2D positioning. Not ideal, I know, but until a solution is in place.

Track Update
I have also just been passed another "phantom braking" incident on Azerbaijan. I will look into this tonight.
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medal 5089 CEO & CTO
28 days ago
FYI a couple of lower priority fixes from yesterday I didn't mention.


  • App notifications have been improved to have sensible limits (max 5 per day, max 1 notification per 5 mins) and extra safety guards to prevent back-to-back notification spam

  • AI chat needed a fix and while I fixed it I brought the response time down from 15s to < 1s with realtime typing like ChatGPT


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medal 5198
27 days ago
Apologies if mentioned before, but what should we do if we havent received our research points (points usually sent to us by email by our TDs), I just had a race and received no communication after 
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medal 5089 CEO & CTO
27 days ago
Phantom braking fix
This most notably showed up on Azerbaijan on the start finish straight but could have been a global issue with start/finish lines. This should be gone for good now. I was finally able to test and debug this properly, and completely changed the way the simulator handles start/finish area.

Osaro
Apologies if mentioned before, but what should we do if we havent received our research points (points usually sent to us by email by our TDs), I just had a race and received no communication after 

I've made a thread where you can request them until I get this issue resolved:

https://igpmanager.com/forum-thread/64252
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medal 5089 CEO & CTO
23 days ago
Simulator update
An update to the simulator was just rolled out which has the following changes:

  • Fix for DRS from lapped cars

  • Tyre impacts on fuel consumption removed - this should stop the reports of erratic fuel consumption during a race

  • Cars out of fuel should coast for much longer and scrub speed much more gradually

  • Retiring cars should enter ghost mode and be removed from the W2W racing system, meaning you can pass through them and not get held up.


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medal 5454
23 days ago
Thanks for the hard work jack.
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medal 5197
21 days ago Translate

Jack
Simulator update
An update to the simulator was just rolled out which has the following changes:

  • Fix for DRS from lapped cars

  • Tyre impacts on fuel consumption removed - this should stop the reports of erratic fuel consumption during a race

  • Cars out of fuel should coast for much longer and scrub speed much more gradually

  • Retiring cars should enter ghost mode and be removed from the W2W racing system, meaning you can pass through them and not get held up.




Good morning Jack, 

Thank you very much for the work and improvements made, but some things should be improved.

For example, the issue with cars running out of fuel needs improvement. In my league, which has refueling, when someone isn't racing, they set up with 1 liter of fuel to avoid disrupting the race. Currently, there's a problem with cars without a fuel setup and with cars using a 1-liter setup; they interfere with the race and make it unpredictable whether there's an advantage or disadvantage.

I think you should fix the issue where unconfigured cars can't go out on track to race, and if you could enable an option so that if a manager can't race, it's indicated in some way that they won't participate (or simply not being configured would prevent them from participating).

Thank you and good job

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medal 5187
21 days ago Translate

Javier
For example, the issue with cars running out of fuel needs improvement. In my league, which has refueling, when someone isn't racing, they set up with 1 liter of fuel to avoid disrupting the race. Currently, there's a problem with cars without a fuel setup and with cars using a 1-liter setup; they interfere with the race and make it unpredictable whether there's an advantage or disadvantage.

That would be a very good incentive to keep activity in current leagues. If a car doesn't set up for the race, it should be disqualified or count as a DNS. Would be one of the best quality of life improvements possible.


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medal 5271
20 days ago

Eduardo
That would be a very good incentive to keep activity in current leagues. If a car doesn't set up for the race, it should be disqualified or count as a DNS. Would be one of the best quality of life improvements possible.



I thought that was already coming in as an option but on the other side of the coin is where someone has done setup but it didn't save for whatever reason and/or is doing setup and gets locked out before saving it then they either can't race with 1 or both cars or 1 car is a brick and the other is flying until it runs out of fuel.. either way both are being an issue. If there was a generic default setup with AI comparable to the previous time the car raced then it would make more sense because they are running close to what the manager was going to be going with anyway, and then it's up to the Host to define 'x' amount of races absent or whatever which Polling and being able to manually kick someone is already there to do. 
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medal 5379
20 days ago (Last edited by Sean O'Callaghan 18 days ago)
Hi Jack,

I know you are working on a rebuild of the 2D, for the most part, i have not had much issues with the 2D viewer [apart fromt he first few days of IGP 26] but we raced Mexico tonight. It was woful in 2D

After the race, i jumbed in to view another brazil race, grabed a video, link supplied below

Issues noted:


  • DRS way too far down the DRS straight

  • Cars flying around slow corners and slowing on straights

  • Cars jumping into pits

  • Cars stopping to pit at pit exit

  • Cars speeding up/slowing down in wierd places compared to the car in front



 


Regards

Sean

  Note: Edited to add Mexico [wrong track mentined in initial post, Thanks Mahir for the feedback]
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medal 5024
19 days ago
This is Mexico GP, not Brazil. Wrong link or name ??
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medal 5089 CEO & CTO
19 days ago
Thanks for the reports and updates everyone. In case you're wondering why I'm quieter at the moment, we're busy working on the features and updates we need to deliver next week. Things are very busy behind the scenes.
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medal 5390
18 days ago Translate

Jack
Thanks for the reports and updates everyone. In case you're wondering why I'm quieter at the moment, we're busy working on the features and updates we need to deliver next week. Things are very busy behind the scenes.



Tengo un manager en mi liga que lleva más de una semana esperando respuestas para saber por qué no puede correr en mi liga cuando si está 
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