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[READ FIRST] iGP Manager 26: Fixes Thread

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medal 5334
3 days ago Translate
Now it’s become scary to do sprints. There's a bug where 20 seconds before the race starts, players are kicked out of the participant pool and have to press "Join" again. Sometimes this causes two separate races to start at the same time. The first one is for those who were kicked, the second one is for those who managed to rejoin. As far as I understand, the game enters the first of them, the second is carried out phantomly.
I was almost out of fuel on a track in the USA. I managed to call the car into the pits, but when it stopped, neither tires nor refueling took place. The car left the pit lane, stopped on the track, and retired.

The cars have started to move slower, and it feels smoother, although deceleration and stopping still don't always match the track. The timing continues to go crazy

Browser, PC
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medal 5131 CEO & CTO
2 days ago (Last edited by Jack Basford 2 days ago)
More fixes, now I'm able to (slightly) pull my attention away from the simulator:


  • Youth Academy / Offices HQ confirmation tooltip fixed

  • Transfers: fixed display of fees/wages scaled to manager level and localised role names on staff table

  • Transfers: Implemented rollback safety if driver/staff contract cannot be created to prevent rare long-standing bug where driver/staff sometimes failed to join a team after an auction



Also added a 'repair all' button to the HQ. Now moving my focus to IAP issues experienced in the past week.

NOTE: Cache clear is required to get these updates working.
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medal 5131 CEO & CTO
15 hours ago
Service stable
Today I'm happy to announce the simulation / races side of the service is finally stable. It's been a long week addressing all the issues, but it will be worth it. Thanks everyone for your patience and understanding once more, I know this was no fun for you on the front-end too.

The "My leagues" page is now available also.

I will be doing one more simulator update within 24hrs to improve race starts and cornering physics once more. This should get all the cars moving off the line in a more realistic manner and even smoother cornering in the race. After that, fully back to web updates and patches until New Year.

One issue I have raised as a priority with our Unity developers is to get 2D aligned properly with the car positions and telemetry, as there seems to be an offset.

January will be all about new features, 2026 is going to be a blast. In January, we will be focusing a lot of energy on getting 2D polished as well. Thanks to all who stuck it out this week.
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medal 5131 CEO & CTO
6 hours ago
New race start code is live now

This should produce much smoother race starts. It has been tested on Italy more than other tracks. Let us know how it goes for you.
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medal 5452
5 hours ago
Awesome news.... thanks Jack. Hope to see some of the other issues knocked for six in the coming days!
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medal 5131 CEO & CTO
5 hours ago
Every silver lining has a cloud. We've identified an issue with Azerbaijan specifically, races running on that track at midnight UTC have not completed. Rapidly deploying a fix but these races from midnight will be skipped.
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medal 5556
5 hours ago (Last edited by Eduardo Gripp 4 hours ago) Translate
Jack, please help, got a problem in the race of my league few minutes ago.

Car was entering pit and not changing tires, i was trying to pit since lap 5, on lap 17 I got out of the race. I'll try to upload the videos.

Edit: Uploaded videos on youtube.

https://youtube.com/shorts/_tyLUNR0e8E?si=tgHCAWK0DX15H7Qm

https://youtube.com/shorts/wWPPCr8KGik?si=MTS-O1UgKnUr5RJB

Edit 2: I'll open a thread on bugs too.
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medal 5131 CEO & CTO
4 hours ago
Just as everything was stable, it looks like the last commit has introduced a bug. I will revert back to the previous version with immediate effect.

Even if race starts were ugly, it worked once it was running. The good news is I should be able to debug this quickly before tomorrow and come back with a fix.
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