An update on cars being too slow in turns. I'm making good progress on a solution already, enough that I think it's worth mentioning here.
We'll need to run some races with the testers to check this doesn't mess up the simulation, but I've got cars flying through areas like the "Singapore sling" now. It has introduced a couple of minor problems I need to resolve, but this looks solvable. I did not expect to make this kind of progress so fast.
We'll need to run some races with the testers to check this doesn't mess up the simulation, but I've got cars flying through areas like the "Singapore sling" now. It has introduced a couple of minor problems I need to resolve, but this looks solvable. I did not expect to make this kind of progress so fast.
Please fix the car slowdown in every corner as soon as possible. The game becomes impossible to play. I know you are working on resolving this issue, but I do not understand why it was introduced in the first place. It is impossible to judge the distance between vehicles because they sometimes teleport. Battery is wasted trying to catch the car in front, and once we do catch up, we end up ahead with the battery already depleted. This truly kills any desire to continue playing.












