John Romsay medal 5000 7 years 77 days ago
Boomer
Of course you can start on pole with SS when your nearest rival is on harder tyres. Race pace is different. Unlike real life F1 in 2017, Hards are not useless in this game when you know how to use them well.
The reason is not that it is useless and that it should never turn faster than a SS or S that is impossible my friend please understand this and the programmers should review this because it is completely out of reality. Just what I'm trying to show.
John Romsay medal 5000 7 years 77 days ago
I am a programmer and I created a game I know well how to have differences out of the ordinary and have to correct why it is causing problems in the game and this is out of the personal reality we will agree. If the team of the game wants a help I can help. I'll sleep soon, hugs to all tomorrow, I'll be back.
Vance Sim medal 5000 7 years 77 days ago
Once upon a time the game had Hards nowhere near as fast as SS or S. The result was that almost every race, the strategy for 100% races was 5-7/8 stops SS almost every race, except Italy where they put on S.
During open beta and after it, the game went back in favour of mixing up strategies by making Hards a more competitive tyre, Softs as well.
It's the way the game is at the moment. Supersofts are the fastest when not worn, but drop off exponentially when they are. Softs are faster than Hards when in optimal temps and when not worn. Hards are better in longer stints when the temps are not too cold. You have to choose the best strat for the conditions, right fuel levels for the tyres you're on, and manage your stints well.
This game shouldn't be taken as a realistic mirror of F1. You should see it as having its own formula. That said, you're not the first to complain about Hard tyres being too fast, especially since to many, it seems it works well on most tracks. But if you look at the top leagues you'll see the top managers use all sorts of different strats for a good number of tracks (Mas-Spain is mostly Hards fest though but with potentially different starting tyres), and those varied strats can all be competitive when executed well. 2nd half of the season is where you can especially find all sorts of different winning strats.
I also wonder whether Hards can be nerfed 0.05-0.1s, only because a lot of people find an issue with their fast pace.
Yunus Unia Blunion medal 5859 7 years 77 days ago
Yunus Unia Blunion medal 5859 7 years 77 days ago
Well, that's just fantastic. I forgot that can happen... I'm not even going to edit my post for lulz.
Here's what the post would've said:
Boomer and Duc, great job explaining this.
You guys (and others) go very well in depth to explain this tyre crap I'm never in the mood to explain in. (doesn't mean I ignore the topic though! I just suck at explaining it)
Troy Prijkel medal 5000 7 years 77 days ago
The hard tyres are indeed too good.
You cant tell me that those tyres will go faster on cold circuits.
I mean if you are playing a race on 30-40 degrees. Ok its understandable that those tyres are better then the supers just becouse they wont heaten up that fast.
But in cold race 15-20 degrees those hard tyres rock out the super softs. Its not realistic at all.
I hope jack desides to reconsider it becouse its ruining an awesome game.
Johnny D. medal 5000 7 years 77 days ago
It is a game.. not to realistic F1 standards (eg. no more fuel during pit and must use 2 tire types)
I do agree that the definitions given with the tires when being optimal explained in the game do not coreolate with the race temperatures and results by drivers.
for the game developers: keep up the good work. It is your game and will be played as you write it to play.
just keep a little eye towards reality and everything will be just fine....
Ray Parker medal 5000 7 years 77 days ago
The shorter races (50%, 75%) offer more of a chance for mixed tire strategies. In the 20ish lap races, Hards don't last long enough generally to overcome the faster pace of the SS. But in the 100% races, the pit stop penalties for extra stops start to add up, and gaining 18-40 seconds over a driver on hards can be almost impossible.
Vance Sim medal 5000 7 years 77 days ago
Even in 100% races, tracks like Bri, Ger, Hun, Eur, Bel, and Sing offer up lots of strategic opportunities depending on temps. Aus and Mon are 2 places where Hards are sure not to work. Mas-Spain, Ita, and Abu are places where Hards are sure to be prominent.
Aurorum Panzer medal 5000 7 years 76 days ago
Boomer
Even in 100% races, tracks like Bri, Ger, Hun, Eur, Bel, and Sing offer up lots of strategic opportunities depending on temps. Aus and Mon are 2 places where Hards are sure not to work. Mas-Spain, Ita, and Abu are places where Hards are sure to be prominent.
Bahrain would rank up high in the hard-range, right?
Aleksandr Halli medal 5000 7 years 76 days ago
There is no blue flag, yellow, no accidents and breakdown of the car, there are no rules of formula 1 here from the formula% 10 so what kind of rubber is it?))
These are the usual browser races in the wrapper formula 1 but this is not Formula 1
do not wait here, as described above)
I apologize if someone has offended
Aleksandr Halli medal 5000 7 years 76 days ago
I'm almost a year already playing,everyone is waiting for something new,all waiting and waiting)
but the miracle is not yet happened
The game is not bad ,mutations both gone, it's sad
Vance Sim medal 5000 7 years 76 days ago (edited 7 years 76 days ago)
@Aurorum: Yep, since it's one of the hottest tracks. However, some people start on softs or meds in Bahrain for track position (1 stop S/H there is one of the winning strats in crowded 50% distance leagues), but you have to watch out when the softer tyres start to overheat/wear down. There are other Hard-dominant tracks where people start on Softs to get track position in a crowded league, especially when the temps are not too boiling hot (imagine having 20+ cars start on Softs and being able to keep pace for most of the stint, and you starting way down on Hards), but this depends on the competitiveness and activeness of your league. Tracks like China and Spain when hot seem to be not as kind to softer tyres though, probably due to the track itself being tough on tyre wear.
Meds as a tyre atm is only good for starting above Hards and having the track position advantage, so maybe there can be some thought into speeding up the Meds a bit, especially since they're slower than Hards even in cooler temperatures. There are people who have won in top leagues using Meds though, but it's rather rare. I remember watching a The F1 World Championship race, league hosted by Ruben Hfd (one of the top 100% distance leagues), and Pery Lar (Sam Leo) won in Bahrain starting on Meds, rest of the stints on Hards. Having the right strategy is one thing, but executing it well is another. In a competitive league, you can have managers on 3-4 different strategies in Europe or Belgium for instance, and finish within 5-7s of each other (especially in 50% leagues), jostling for position the whole race.
Maybe give Meds more or less the pace of the current Hards (and you cannot push as hard on Meds so they won't be as fast in theory, and they wear more too), while nerfing the Hards around 0.05-0.1s per lap. That's my thought atm. Obviously fine tuning the balance is easier said than done.
John Romsay medal 5000 7 years 76 days ago (edited 7 years 76 days ago)
Hello! I think the game has a lot of potential however, I just froze in this post something that in my point of view is impossible to happen that a tire is hard to be faster than the others because in impotese some of this will happen and this makes the game unreal we are going to the factors by which I came to express my indignation about this: first, the wear is independent of the speed of a tire being new, better explaining: if I start from SS or S they have to rotate lower than the M or H on average 2 to 3s per lap regardless of track wear what actually happens is that it will not run fast for a long time maximum at 3 to 5 turns in the case of SS and this does not happen while a hard tire ends at last turning 2 to 3s faster than a car with S tires in the same condition is unrealistic and unreasonable. Now we go to the H tires, yes they can be good, I do not say the nefren but they really put it in its place that is of very hot and high wear tracks being used only for the purpose of constantness and rhythm and not giving them time speeds above the other tires, if I have an S in a track without conditions for this tyre of course I will wheels fast but for a short time in the maximum 5 laps and with hard you simply run almost all fast laps except the first 4 but it can never be faster than the SS or S tires, the factor is that you programmers should be to increase the speed power of the SS and S tires so that they are really valid with respect to the M and H mainly the H does not need messing with tire wear he's fine he's got to mess with the SS and S to leave them like they should be an SS is around 3s faster than a hard that's uncontrollable think about it hugs at all. Thank you in advance for your attention!
<img src='https://qph.ec.quoracdn.net/main-qimg-db9a16611a32468fd06736b74231e020'>
Duc Anh medal 5000 7 years 76 days ago
Don't worry.The Hard tires will not be that OP for the next like 3 months because it's going to be winter AKA Super Soft and Soft become OP during this time because the track will be in low temperature(except Australia because in December,it is going to be summer there)
John Romsay medal 5000 7 years 76 days ago
Duc
Don't worry.The Hard tires will not be that OP for the next like 3 months because it's going to be winter AKA Super Soft and Soft become OP during this time because the track will be in low temperature(except Australia because in December,it is going to be summer there)
Thanks for the tip but this is irrelevant for the purpose of this post to show the error related to the tires. I'm not worried if I win or lose in the game but rather see the game the way it should be in reality and this H-tire issue is completely unreal. They may disagree, but I think it's absurd. H is faster than SS or S, and I do not think the game's programmers will do anything about it.
Thank you!!
John Romsay medal 5000 7 years 76 days ago
AH! But one thing I was forgetting to say to someone who does not know or does not do it. The bigger the grip of a tire the faster it is and the less the slower grip it is simple and idiscutivel. the table I put refers to the tires currently used in F1 2017 and it has already been proven that hards tires are around 3s slower than the other tires. It's the hint to the programmers of the game to change that because this ends up making fans of simulators give up playing iGP for the simple fact of being bugged the H.
Pola Pola medal 5000 7 years 76 days ago
This game is not F1 2017, nor does it say anywhere that iGP is a simulation of F1 2017. It has its own formula. I agree having discussions on tyre balance can be productive, but not when you come in under the assumption that it's supposed to be pure, realistic simulation of a formula where cars cannot follow within 1.5s of each other, every race is 1 stop, and supersofts last half the race.
Supersofts and softs are faster than hards when in optimal temps and not worn as I said before. It's mostly in longer stints/hotter weather, or a combo of the two where Hards shine, which admittedly is half the tracks in the game. But it's not like the only winning strat in the game is Hards all the way.
John Romsay medal 5000 7 years 76 days ago
Boomer
This game is not F1 2017, nor does it say anywhere that iGP is a simulation of F1 2017. It has its own formula. I agree having discussions on tyre balance can be productive, but not when you come in under the assumption that it's supposed to be pure, realistic simulation of a formula where cars cannot follow within 1.5s of each other, every race is 1 stop, and supersofts last half the race.
Supersofts and softs are faster than hards when in optimal temps and not worn as I said before. It's mostly in longer stints/hotter weather, or a combo of the two where Hards shine, which admittedly is half the tracks in the game. But it's not like the only winning strat in the game is Hards all the way.
I think you should either be unaware of the subject or favored somehow inside the game to talk such a screwup !!!! the question is not whether or not it is a simulator but rather about the difference between a hard tire being much faster than an SS or S and this is fact yesterday even in the race to 10º the tire H was turning at the same time and even lower than the SS or S this is absurd and the circuit had no tire wear at all. So before you talk nonsense here review your concepts because I just want to help the game and not denigrate it. Thank you.
James Greer medal 5000 7 years 76 days ago
No need for fighting we all know Hard tyres are a little too fast and need slowed a little. Most tracks they are 0.3 or 0.2 slower than Medium tyres. That's why Joey's help guide says to avoid Meduim tyres.
But SS & S are faster than Hard until they burn up and wear out.
I think SS need slowed down and given a little extra life, But everywhere I look, I see the likes of this. Hard tyres better than the rest.