Jack Basford medal 5302 CEO & CTO 3 years 208 days ago (Last edited by
Jack Basford 3 years 208 days ago)
Frenk
Please give top priority to overtaking because as you can see from the video of Alessandro Bonifacivs currently the game is really unplayable.
We've been discussing it with the beta testers and I have a hypothesis that it's related to the changes made to the circuits and racing lines. I am thinking aloud to share this in public, so take it with a pinch of salt, but it makes sense to me.
In 2D having precise racing lines was not a concern, so the racing lines were not very well optimised before. When we moved to 3D, racing lines were all improved so that riding onboard etc. felt more natural. Better racing lines means the cars carry more speed, which means they encounter more dirty air, have more trouble following each other and that there is less potential acceleration on the straights. The reduced acceleration available renders boost, DRS and push levels all far less effective as a means of overtaking too. The end result could be a lot more difficulty following and overtaking without even changing the simulation itself.
Because we've changed nothing substantially in the simulation or way cars overtake since 2D, this seems like a reasonable explanation for the root cause. The only major change has been to the circuits themselves, and the racing lines. So when we start investigating this properly, that's the first place we're going to look. We have configuration options to tweak a lot of this to get the right balance, so I don't think it will take us long to improve things.