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DRS is a joke!

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medal 5187
3 years 135 days ago
need more dirty air though, just downgrading drs wont cut it as you still be all in a queue as you all run nose to tail 0.4 secs behind each other with zero dirty air on most tracks, if you made it so that you had to keep using bits of kers to stay in drs of car in front due to dirty air dropping you to 1.1-1.2 secs behind after a lap before drs zone then continuing to burn kers to stay with faster manager/car will screw you in the end, doesn't need much just a little bit of dirty air increased and Combined with a downgrade of drs to level 15-16 power approx
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medal 5000 Super Mod
3 years 135 days ago (Last edited by Kevin Bissell 3 years 135 days ago)
William
need more dirty air though, just downgrading drs wont cut it as you still be all in a queue as you all run nose to tail 0.4 secs behind each other with zero dirty air on most tracks, if you made it so that you had to keep using bits of kers to stay in drs of car in front due to dirty air dropping you to 1.1-1.2 secs behind after a lap before drs zone then continuing to burn kers to stay with faster manager/car will screw you in the end, doesn't need much just a little bit of dirty air increased and Combined with a downgrade of drs to level 15-16 power approx


So a season of Monacos then?

Edit:
Sorry, that was said tongue in cheek and some may not realise this.
But seriously isn't this very similar to what Monaco is at the moment and as a result, if a manager knows his stuff and qualifies at the front he's going to win. The managers midfield have very little chance so, like I said earlier in this thread, the result is then determined by qualifying. So let's fix qualifying lottery before making it the race defining factor.
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medal 5000
3 years 135 days ago

William
need more dirty air though, just downgrading drs wont cut it as you still be all in a queue as you all run nose to tail 0.4 secs behind each other with zero dirty air on most tracks, if you made it so that you had to keep using bits of kers to stay in drs of car in front due to dirty air dropping you to 1.1-1.2 secs behind after a lap before drs zone then continuing to burn kers to stay with faster manager/car will screw you in the end, doesn't need much just a little bit of dirty air increased and Combined with a downgrade of drs to level 15-16 power approx



Increased dirty air with the inclusion of decreased drs will cause runaway leaders. I made a suggestion above on how to possibly find a potential middle ground for this, which could eliminate the huge trains while at the same time keeping it tight between the cars at the front. This I think could result in more realistic racing with the elimination of long powerful trains which are currently to be found on quite a few tracks. Players would have to strategize against who they have racing in front of them and behind them instead of them and most of the other live racing players relying on a train to carry them 95% of the way home! Unfortunately the way it is now we rarely strategize around what our closest rivals are doing but rather what the train is doing! 


So if anything dirty air between the free cars that breakaway at the front from the drs train, needs to be decreased to allow for tighter racing between those cars at the front. I don't believe there will still be a queue with cars running nose to tail with gaps of .4 seconds between each other because with the reduction of drs, this too will eliminate long trains. i believe that players racing under these kind of scenarios will be able to succeed more so through racing skill, strategy and management/development skills but your success will come from racing against the manages who are closest to you in these areas. There will still be smaller and more sporadic drs trains but this would result in more realistic racing between all the managers at similar kinds of skill levels. So Instead of racing against/with a train you will actually be racing against your closest rivals for the majority of the race. This will still make for exciting battles throughout the entire race instead of just the final 2 laps, which can sometimes be the case on some tracks.
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medal 5000
3 years 135 days ago

JNS
I agree too! 2 days ago it happened to me in Hungary. I was leading the race with a big gap to the 2nd..... but then suddenly the gap was away and I ended up at position 5/6...... maybe the solution is not slowing down drs but maybe increase „clean air driving“


Fair point, however, the car running second would also have clean air as the lead car would be more than 2 seconds in front 

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medal 5024
3 years 135 days ago

David

JNS
I agree too! 2 days ago it happened to me in Hungary. I was leading the race with a big gap to the 2nd..... but then suddenly the gap was away and I ended up at position 5/6...... maybe the solution is not slowing down drs but maybe increase „clean air driving“


Fair point, however, the car running second would also have clean air as the lead car would be more than 2 seconds in front 



Maybe clean air advantage kicks in if you have a lead over 2 seconds.
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medal 5316
3 years 134 days ago
It’s a really difficult one, because there still is tracks that you can go solo and get away and I have found more recently you can, and the swapping of drs hasn’t been as effective, guessing dirty air? And even being in the train you can be at the front, put your PL up and force 2nd to use boost to get your drs. Austria is very overpowered, you can be overtaken by 4 or 5 cars in drs there, but tbh, it won’t make much difference changing drs length/strength there because it’s such a short lap, difficult to make a 1s lead on a 1min lap compared to a 1.45min lap at SPA. Same applies if your a lap lighter also. It’s all about preparing your strat for it also. 
You could increase dirty air effect but then basically if your first after the 2 laps and not really light then you’ve won already I guess (wet race kinda) 
Another option would be to make bigger fuel differences, so if your only 2 laps lighter you can get away easier? Would also bring fuel econ up to top 4 making it more interesting development wise.
I ain’t boring, I always try and spice it up and make moves, boost and catch back markers to get away
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medal 5024
3 years 134 days ago

James
It’s a really difficult one, because there still is tracks that you can go solo and get away and I have found more recently you can, and the swapping of drs hasn’t been as effective, guessing dirty air? And even being in the train you can be at the front, put your PL up and force 2nd to use boost to get your drs. Austria is very overpowered, you can be overtaken by 4 or 5 cars in drs there, but tbh, it won’t make much difference changing drs length/strength there because it’s such a short lap, difficult to make a 1s lead on a 1min lap compared to a 1.45min lap at SPA. Same applies if your a lap lighter also. It’s all about preparing your strat for it also. 
You could increase dirty air effect but then basically if your first after the 2 laps and not really light then you’ve won already I guess (wet race kinda) 
Another option would be to make bigger fuel differences, so if your only 2 laps lighter you can get away easier? Would also bring fuel econ up to top 4 making it more interesting development wise.
I ain’t boring, I always try and spice it up and make moves, boost and catch back markers to get away



I'm the same as you, I hate not doing nothing and just sitting in the DRS pack until the last lap. I always try to be inventive and proactive but like you say certain races it's just counter productive. I think most managers agree it needs tweaking its just how and how much. Great constructive posts though.
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medal 5316
3 years 134 days ago

Malcolm

James
It’s a really difficult one, because there still is tracks that you can go solo and get away and I have found more recently you can, and the swapping of drs hasn’t been as effective, guessing dirty air? And even being in the train you can be at the front, put your PL up and force 2nd to use boost to get your drs. Austria is very overpowered, you can be overtaken by 4 or 5 cars in drs there, but tbh, it won’t make much difference changing drs length/strength there because it’s such a short lap, difficult to make a 1s lead on a 1min lap compared to a 1.45min lap at SPA. Same applies if your a lap lighter also. It’s all about preparing your strat for it also. 
You could increase dirty air effect but then basically if your first after the 2 laps and not really light then you’ve won already I guess (wet race kinda) 
Another option would be to make bigger fuel differences, so if your only 2 laps lighter you can get away easier? Would also bring fuel econ up to top 4 making it more interesting development wise.
I ain’t boring, I always try and spice it up and make moves, boost and catch back markers to get away



I'm the same as you, I hate not doing nothing and just sitting in the DRS pack until the last lap. I always try to be inventive and proactive but like you say certain races it's just counter productive. I think most managers agree it needs tweaking its just how and how much. Great constructive posts though.

Or the other frustrating thing is after you’ve made the move, used 20% boost, and then like 2nd place will just pick up a back marker a couple of laps later and then be right back behind you nearly! 😭 

I also think their should be an option to turn off other teams seeing how much boost I have left?? Why should they know anyway 

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medal 5024
3 years 134 days ago
James

Malcolm

James
It’s a really difficult one, because there still is tracks that you can go solo and get away and I have found more recently you can, and the swapping of drs hasn’t been as effective, guessing dirty air? And even being in the train you can be at the front, put your PL up and force 2nd to use boost to get your drs. Austria is very overpowered, you can be overtaken by 4 or 5 cars in drs there, but tbh, it won’t make much difference changing drs length/strength there because it’s such a short lap, difficult to make a 1s lead on a 1min lap compared to a 1.45min lap at SPA. Same applies if your a lap lighter also. It’s all about preparing your strat for it also. 
You could increase dirty air effect but then basically if your first after the 2 laps and not really light then you’ve won already I guess (wet race kinda) 
Another option would be to make bigger fuel differences, so if your only 2 laps lighter you can get away easier? Would also bring fuel econ up to top 4 making it more interesting development wise.
I ain’t boring, I always try and spice it up and make moves, boost and catch back markers to get away



I'm the same as you, I hate not doing nothing and just sitting in the DRS pack until the last lap. I always try to be inventive and proactive but like you say certain races it's just counter productive. I think most managers agree it needs tweaking its just how and how much. Great constructive posts though.

Or the other frustrating thing is after you’ve made the move, used 20% boost, and then like 2nd place will just pick up a back marker a couple of laps later and then be right back behind you nearly! 😭 

I also think their should be an option to turn off other teams seeing how much boost I have left?? Why should they know anyway 


I agree with hiding boost from other managers, it would definitely make racing more interesting, I always check my competitors boost levels on the last stint and make my decisions armed with that knowledge. Last night I knew the leader way out front had used all his boost so I let him go and just shadowed the guy in 2nd and sure enough we took first and second and he came third. But if I didn't know he had no boost I would probably have gone with him which could have lead to a different outcome. Great suggestion!
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medal 5316
3 years 134 days ago

Malcolm
James

Malcolm

James
It’s a really difficult one, because there still is tracks that you can go solo and get away and I have found more recently you can, and the swapping of drs hasn’t been as effective, guessing dirty air? And even being in the train you can be at the front, put your PL up and force 2nd to use boost to get your drs. Austria is very overpowered, you can be overtaken by 4 or 5 cars in drs there, but tbh, it won’t make much difference changing drs length/strength there because it’s such a short lap, difficult to make a 1s lead on a 1min lap compared to a 1.45min lap at SPA. Same applies if your a lap lighter also. It’s all about preparing your strat for it also. 
You could increase dirty air effect but then basically if your first after the 2 laps and not really light then you’ve won already I guess (wet race kinda) 
Another option would be to make bigger fuel differences, so if your only 2 laps lighter you can get away easier? Would also bring fuel econ up to top 4 making it more interesting development wise.
I ain’t boring, I always try and spice it up and make moves, boost and catch back markers to get away



I'm the same as you, I hate not doing nothing and just sitting in the DRS pack until the last lap. I always try to be inventive and proactive but like you say certain races it's just counter productive. I think most managers agree it needs tweaking its just how and how much. Great constructive posts though.

Or the other frustrating thing is after you’ve made the move, used 20% boost, and then like 2nd place will just pick up a back marker a couple of laps later and then be right back behind you nearly! 😭 

I also think their should be an option to turn off other teams seeing how much boost I have left?? Why should they know anyway 


I agree with hiding boost from other managers, it would definitely make racing more interesting, I always check my competitors boost levels on the last stint and make my decisions armed with that knowledge. Last night I knew the leader way out front had used all his boost so I let him go and just shadowed the guy in 2nd and sure enough we took first and second and he came third. But if I didn't know he had no boost I would probably have gone with him which could have lead to a different outcome. Great suggestion!


Yeah I’ve been in that situation a few times, just sitting in the leading pack at the end with a load more boost than everyone! 

I had kind of an opposite situation, I had a bad qualifying and had to use boost to catch up with first, finally into the last stint I only had 10% left and the other guy had 30% odd left, so he knew all he had to do was sit there until last lap and boost off, I was a bit quicker and kept breaking 1s and chipping away at his boost, but he just had a last 5% on the last lap to beat me. But like I said, if I came out to last stint and he didn’t know how much boost I had, then he would of been pooing himself, and we’d both be trying to keep making moves to win. You’d have to also try keeping track of how much boost everyone has😂 
Had another idea too, have a boost regeneration, something like after lap 10, you gain 1% boost a lap, so people will have to use boost through the race rather than leaving it all to the last lap?? 
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medal 5000
3 years 134 days ago
100% agree, it's an absolute joke! Please please please can the devs do something about it. 
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medal 5000 Super Mod
3 years 134 days ago
So what is an absolute joke?

The thread is titled DRS is a joke, but the last few posts aren't anything to do with DRS, they're all about Boost, how best to use it and questioning whether managers should be able to view the remaining boost of their competitors (incidentally hiding this information is something I proposed a few years ago).

So before I get on my Mod high horse and start throwing out "off topic" warnings (joke) can we please explain what it is that the devs need to do to keep everyone happy.

This is not real life F1, it's a computer game. Any comparisons that people choose to make with real F1 are not relevant. In fact if it were properly aligned with real life there would be one Mercedes in every league, the manager would be spending an absolute fortune (real money) to buy the best drivers and car development and we'd all be complaining about pay-to-win.

On topic... The fact that DRS power is specific to a circuit gives opportunities to manage each race slightly differently.

I'm not trying to be awkward, but it's easy to make a throw away comment such as "X is a joke" but what is the solution?

Finally, like a scratched record, I fall back on my argument... If the game was just a lottery with no need for the manager to do anything other than sit in a DRS train, hold down the boost button on the last lap and hope for good luck, why is it that the same managers are always the lucky ones?
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medal 5024
3 years 134 days ago (Last edited by John Doe 3 years 134 days ago)
Kevin
So what is an absolute joke?

The thread is titled DRS is a joke, but the last few posts aren't anything to do with DRS, they're all about Boost, how best to use it and questioning whether managers should be able to view the remaining boost of their competitors (incidentally hiding this information is something I proposed a few years ago).

So before I get on my Mod high horse and start throwing out "off topic" warnings (joke) can we please explain what it is that the devs need to do to keep everyone happy.

This is not real life F1, it's a computer game. Any comparisons that people choose to make with real F1 are not relevant. In fact if it were properly aligned with real life there would be one Mercedes in every league, the manager would be spending an absolute fortune (real money) to buy the best drivers and car development and we'd all be complaining about pay-to-win.

On topic... The fact that DRS power is specific to a circuit gives opportunities to manage each race slightly differently.

I'm not trying to be awkward, but it's easy to make a throw away comment such as "X is a joke" but what is the solution?

Finally, like a scratched record, I fall back on my argument... If the game was just a lottery with no need for the manager to do anything other than sit in a DRS train, hold down the boost button on the last lap and hope for good luck, why is it that the same managers are always the lucky ones?

How can you quantify that? What does "Best Manager" actually mean? Even if all cars and drivers were equal and all the managers stayed away from every live race EVERY championship would have a winner, and you would say "the best managers won"?

I was neck and neck with a another driver going into the last lap of Belgium two days ago, there are about six teams in our league that you could say are regularly the best 'teams' and we are two of them. We got past Eau Rouge and then both hit the DRS button and we were practically on top of each other until just before the 'bus stop' I had a fraction lead, as we went down the straight his car overtook me to win. Does that mean he was the best manager, of course not, it was a 'bun fight' and on this occasion he won it. Normally it's half a dozen in a line (because you have to be in a line) going into the last lap, most on full boost, and all hitting the boost at the same time, that's the truth. 
Now, and this the point that some some are missing, I'm not saying the Belgium race was wrong or boring, it wasn't for us two managers it was brilliant fun, but, what I am saying, and clearly many others genuinely feel the same, that in any form of racing, not just F1, teams, players, riders, runners, drivers etc have different strategies. You get runners breaking away, jockeys going early, cars using a completely different tyre or fuel set up to jump the pack, and so on. Surely it would be make for more interesting and exciting races in our 'game' if there was another way of winning? 
At the start of this season I had a dominant car, I won the first two races by miles, so much so that the driver that has just won Belgium wrote on our notice board that the season was over, nobody was going to catch me so what is the point! Obviously I replied that it was early days and things always tend to even out as the seasons plays through and not to give up. So at the halfway stage of Monza my car is about two seconds ahead of the following pack and we all pretty much had full boost. I should be thinking I have a healthy lead, the other managers will have to use their boost to bridge the gap, I can just sit and maintain the gap by duplicating their boosts or use some of mine and open up a healthy lead, maybe make an early charge for the line with about ten laps to go, exciting eh? But no, DRS starts taking away my lead and within about 6 laps I'm about 4th in the train, running exactly the same race as everyone else because I have no choice. That makes no sense in any form of racing. I've had that scenario many times (and clearly many others have to) were they have tried to run a different sensible strategy only for the DRS train to make a mockery of it, HENCE the title. DRS is not a joke in itself, it's a joke when it  takes away one of the main ways to run a different strategy.
'Hiding Boost' only entered the constructive chat we've been having near the end (if you have read the whole post you would know this) as another easy way of improving races and I merely commented that it I thought it was a good idea.
I appreciate totally that some people inherently hate change. It's a human trait. BUT, when so many players are saying the same thing over a long time it must be reasonable to take a look to see if things can be improved, and SURELY nobody disagrees with making races more exciting and interesting to play. Surely?
P.S. You say what is the solution, well if you read all the posts you will see many sensible and articulate suggestions that clearly have struck a chord as one developer has graciously noted near the beginning. 

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medal 5316
3 years 133 days ago
Agreed Malcolm, a lot of the time, if you’re second into the last drs then your probs gunna win (if you’ve got the same boost), unless first makes a break on the last lap as they realise this. But still, what’s the point in racing all the other laps for it to come down to the just the last few laps. 
As for your Belgium situation, when your both boosting together it basically comes down to PL and tyre temps/wear to who comes out on top.
When there’s races where’s there’s gunna be a train, I just fuel a lap or 2 heavier, so I get the ‘overcut’ and sometimes get a break causing the others to boost etc.
Yes we did get off topic, but we were discussing other ways which would make racing more interesting. 
I think the only thing they can do is scale the drs strength so that it gains you enough to overtake in drs, but not enough that it’s an advantage to catch someone ahead. Maybe gain you 0.8s?
Or maybe make fuel heavier, so being a lap or 2 lighter will be more effective for getting away at the front etc. 
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medal 5000 Super Mod
3 years 133 days ago
Believe it or not I actually agree with much of what is being said in this thread. I'm being intentionally argumentative and asking for solutions (instead of just saying something doesn't work) because I know José is monitoring the thread and any ideas that are offered will go in his little black book and be discussed with the devs. If I keep the debate alive with my contentious posts we may tease out a few stunning ideas which will help shape the game going forward.

However, I still maintain that we need to be careful not to make the race characteristics the same for all of the circuits. Some of the ideas such as enhanced clean air and reduced DRS power are already evident in circuits such as Monaco and Brazil where it is possible to break away, but many Managers hate the Monaco race to a point where they avoid putting it in their league calendar.

Finally, I accept that there is a bit of luck involved at some circuits with the last lap boost-fest but over the course of a season the best managers still win. I've been relatively sucessful in a number of leagues, but every now and then a properly good manager joins a league I race in and makes me feel like a noob. All the luck in the world isn't going to result in me beating them.
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medal 5316
3 years 133 days ago
Yeah I get what you mean I guess, otherwise we’ll be complaining that every race is the same. 
Yes I can’t stand Monaco 😂 
Yes I’m the same, I usually dominate most seasons until some new driver comes along as gives me a run for my money. 
I suppose it’s difficult, because how will things be when this issue is changed? Will we just be moaning that 1st place just gets clear air and wins every race, so basically comes down to the luck of qualifying.
It’s mostly true that the best car wins the championship, unless they make some major muck ups (don’t set for wet races, runs out of fuel).
I think the only other way to make things interesting is that leagues have their own rules. I’ve seen some that have, the ones that finish top 5 then have to start the next race on meds, so they qualify bad and have to use their skill to get back up through the pack. But guess this could only work in an active league and have to trust people obey. 
Another way would be making tyre strats closer, meds and hards are pretty much non-existent. If you make meds only 0.2s a lap slower than softs but can go 5laps longer...
Just suppose it’s difficult their end scaling all this! 
Tbh I haven’t really been ‘around’ to try these things out
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medal 5000 Super Mod
3 years 133 days ago
James
I think the only other way to make things interesting is that leagues have their own rules. I’ve seen some that have, the ones that finish top 5 then have to start the next race on meds, so they qualify bad and have to use their skill to get back up through the pack. But guess this could only work in an active league and have to trust people obey

This is something I suggested to José last year. That the developers give us the basic game engine but make lots of things configurable by the league hosts (Tyres rules, KERS rules, DRS active/inactive, Refuelling/no refuelling, real time weather/dry races only, accidents, safety cars to name a few). So basically the leagues have a toolkit to customise the game to meet their specific requirements.

In this way we all get to play the game the way we think is best.
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medal 5000
3 years 133 days ago

Kevin
James
I think the only other way to make things interesting is that leagues have their own rules. I’ve seen some that have, the ones that finish top 5 then have to start the next race on meds, so they qualify bad and have to use their skill to get back up through the pack. But guess this could only work in an active league and have to trust people obey

This is something I suggested to José last year. That the developers give us the basic game engine but make lots of things configurable by the league hosts (Tyres rules, KERS rules, DRS active/inactive, Refuelling/no refuelling, real time weather/dry races only, accidents, safety cars to name a few). So basically the leagues have a toolkit to customise the game to meet their specific requirements.

In this way we all get to play the game the way we think is best.


Hopefully coming in the update🤞, it’s been asked for since i’ve been playing (admittedly not very long) so the devs must be doing something about it.
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medal 5000
3 years 133 days ago
I've been observing this thread since it opened and it's interesting too see the all points that are being mentioned throughout. I can understand the issues and concerns being raised from both sides, where on one hand if changes are made then we could be left with stalemate races like Monaco and on the other hand these changes could result in much more varied, interesting and exciting races where power trains and a last 2 lap dash was no longer the dominant factor in deciding a race. 


So honestly, I think there just needs to be some kind of middle-ground established which could achieve a less powerful drs effect, while at the same time having any faster cars that do manage to break free of the train to still competitively race against each other, much how it is in real F1. I believe that this kind of racing can already be seen on some tracks in the calendar but on others, where the drs is just too powerful that the train swallows up any progress made by a player in the lead (who is generally there for a reason and deservedly so) can sometimes feel disappointing, knowing that you put a lot of work in throughout a season just to be in that position in the first place. 

So here is where the game needs to be adjusted slightly with some tracks having a less powerful drs effect, enabling faster cars to break free (more realistic) and for those cars to still be able to battle it out with each other, especially if they are comparatively even in terms of development and skill levels, where racing would be kept interesting and exciting between all managers. We would also get to see a whole new variety of different strategies being employed that would revolve around beating our closest rivals rather than beating a train!
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medal 5024
3 years 133 days ago
Paulo
I've been observing this thread since it opened and it's interesting too see the all points that are being mentioned throughout. I can understand the issues and concerns being raised from both sides, where on one hand if changes are made then we could be left with stalemate races like Monaco and on the other hand these changes could result in much more varied, interesting and exciting races where power trains and a last 2 lap dash was no longer the dominant factor in deciding a race. 


So honestly, I think there just needs to be some kind of middle-ground established which could achieve a less powerful drs effect, while at the same time having any faster cars that do manage to break free of the train to still competitively race against each other, much how it is in real F1. I believe that this kind of racing can already be seen on some tracks in the calendar but on others, where the drs is just too powerful that the train swallows up any progress made by a player in the lead (who is generally there for a reason and deservedly so) can sometimes feel disappointing, knowing that you put a lot of work in throughout a season just to be in that position in the first place. 

So here is where the game needs to be adjusted slightly with some tracks having a less powerful drs effect, enabling faster cars to break free (more realistic) and for those cars to still be able to battle it out with each other, especially if they are comparatively even in terms of development and skill levels, where racing would be kept interesting and exciting between all managers. We would also get to see a whole new variety of different strategies being employed that would revolve around beating our closest rivals rather than beating a train!

I think you've summed it up in a very balanced way and I totally agree. The only other I would change personally would be to hide Boost from other players as was suggested in this thread as this would also bring a level of uncertainty and reactivity to race tactics.
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