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DRS is a joke!

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medal 5000
3 years 133 days ago

James
Agreed Malcolm, a lot of the time, if you’re second into the last drs then your probs gunna win (if you’ve got the same boost), unless first makes a break on the last lap as they realise this. But still, what’s the point in racing all the other laps for it to come down to the just the last few laps. 
As for your Belgium situation, when your both boosting together it basically comes down to PL and tyre temps/wear to who comes out on top.
When there’s races where’s there’s gunna be a train, I just fuel a lap or 2 heavier, so I get the ‘overcut’ and sometimes get a break causing the others to boost etc.
Yes we did get off topic, but we were discussing other ways which would make racing more interesting. 
I think the only thing they can do is scale the drs strength so that it gains you enough to overtake in drs, but not enough that it’s an advantage to catch someone ahead. Maybe gain you 0.8s?
Or maybe make fuel heavier, so being a lap or 2 lighter will be more effective for getting away at the front etc. 



Hey JR, 😁 I think increasing fuel loads or making fuel any heavier could be more disadvantageous towards longer stint/fewer stop strategies. i agree, it would be a nice benefit to have a slightly better advantage over the guy who's running 1 or 2 laps heavier and to see marginal gains from this but I think this is already evident where the car behind doesn't have the advantage of being in a chasing drs train. That brings me onto your first suggestion, here I think you hit the nail on the head! If DRS were to be curtailed on the tracks where it's needed most then those one or two laps lighter will definitely come into play a lot more and the advantages gained will be more apparent. 


From what I've experienced in this game from 1 v 1 battles where both managers are quite equal in terms of development/skill level is, if you are a lap or two heavier than the car in front and you have no benefit of being carried by a train, you will generally have to use a little boost to keep up. So here the player has to decide if it's more beneficial to keep your boost and attempt the over-cut or use a small percentage of your boost to stay within drs of the car in front. This can be risky because it could result in you having to expend a little boost every 2nd lap where your trying to keep up with the lighter car. It's very track and situational dependent I think but here's exactly where I made a point earlier about having to strategize around what your opponent is doing and how well you anticipate their strategy rather than strategizing around the train. Scale DRS according to where it's needed most and I think these kind of strategies will become more significant.
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medal 5000
3 years 133 days ago

Stuffy

Kevin
James
I think the only other way to make things interesting is that leagues have their own rules. I’ve seen some that have, the ones that finish top 5 then have to start the next race on meds, so they qualify bad and have to use their skill to get back up through the pack. But guess this could only work in an active league and have to trust people obey

This is something I suggested to José last year. That the developers give us the basic game engine but make lots of things configurable by the league hosts (Tyres rules, KERS rules, DRS active/inactive, Refuelling/no refuelling, real time weather/dry races only, accidents, safety cars to name a few). So basically the leagues have a toolkit to customise the game to meet their specific requirements.

In this way we all get to play the game the way we think is best.


Hopefully coming in the update🤞, it’s been asked for since i’ve been playing (admittedly not very long) so the devs must be doing something about it.


We are getting the important stuff in the update!, Hats, glasses and masks for our drivers that we never ever look at 😃

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medal 5024
3 years 133 days ago

dario

Stuffy

Kevin
James
I think the only other way to make things interesting is that leagues have their own rules. I’ve seen some that have, the ones that finish top 5 then have to start the next race on meds, so they qualify bad and have to use their skill to get back up through the pack. But guess this could only work in an active league and have to trust people obey

This is something I suggested to José last year. That the developers give us the basic game engine but make lots of things configurable by the league hosts (Tyres rules, KERS rules, DRS active/inactive, Refuelling/no refuelling, real time weather/dry races only, accidents, safety cars to name a few). So basically the leagues have a toolkit to customise the game to meet their specific requirements.

In this way we all get to play the game the way we think is best.


Hopefully coming in the update🤞, it’s been asked for since i’ve been playing (admittedly not very long) so the devs must be doing something about it.


We are getting the important stuff in the update!, Hats, glasses and masks for our drivers that we never ever look at 😃



😃

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medal 5000
3 years 133 days ago
It sounds like the issue is not so much about DRS or boosts in general, but about how and when they are applied for best effect?
Realistically, as a game, the devs can only do so much. keeping in mind that it needs to remain fairly competitive for everyone. I think, from my first season alone, that does seem to be the case. Like all games however, people learn what works so eventually all managers are doing exactly the same thing at exactly the same time. 
I don't think that boosting represents real life so how about removing it or restricting it. 
The first few laps don't allow boosts, so, if everyone is saving them until the last lap, disable them for the last 3 - 5 laps. This means that the cars woukd be racing against nothing more than mechanics?
Also, I've had a whole season with no DNFs, no punctures, engine failures, brake faults, pit errors etc. Maybe these could be factored in based on strengths/weaknesses of cars (apologies if this does happen it higher levels). It seems like the only way not to finish is by poor fuel management? 
If boosts stay, maybe they should have a notable impact on tyre wear and fuel. This would force considering the balance between boost and strategy. Am I willing to risk a DNF due to excessively heating and wearing my tyres?
Just another consideration? 
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medal 5000
3 years 132 days ago
What needs to happen is the difference in the strength of each level need to be reduced, I'm all for putting research time in the same as anyone else but it really is near impossible to have the same stats across the board as the guy next to you yet having 2 or 3 levels off their DRS level and being passed in the blink of an eye.
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medal 5024
3 years 132 days ago (Last edited by John Doe 3 years 132 days ago)
Tez
It sounds like the issue is not so much about DRS or boosts in general, but about how and when they are applied for best effect?
Realistically, as a game, the devs can only do so much. keeping in mind that it needs to remain fairly competitive for everyone. I think, from my first season alone, that does seem to be the case. Like all games however, people learn what works so eventually all managers are doing exactly the same thing at exactly the same time. 
I don't think that boosting represents real life so how about removing it or restricting it. 
The first few laps don't allow boosts, so, if everyone is saving them until the last lap, disable them for the last 3 - 5 laps. This means that the cars woukd be racing against nothing more than mechanics?
Also, I've had a whole season with no DNFs, no punctures, engine failures, brake faults, pit errors etc. Maybe these could be factored in based on strengths/weaknesses of cars (apologies if this does happen it higher levels). It seems like the only way not to finish is by poor fuel management? 
If boosts stay, maybe they should have a notable impact on tyre wear and fuel. This would force considering the balance between boost and strategy. Am I willing to risk a DNF due to excessively heating and wearing my tyres?
Just another consideration? 

Actually that's a really good suggestion making boost have a detrimental effect on tyre wear, which actually makes sense when you think of it. If let's say aggressive tyre wear kicked in if you used boost for more than 10 seconds on the same lap it really would mean drivers would have to use boost more creatively and sparingly or risk wrecking their tyres. The other suggestion I saw before that I liked was each driver to have 10 shots of boost that can only be used one per lap. I think anything that reduces the last lap rocket race is a massive plus.


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medal 6624 Super Mod
3 years 132 days ago
I'm confused now. Are we still talking about DRS?
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medal 5024
3 years 132 days ago
Gustavo
I'm confused now. Are we still talking about DRS?

Yes, but it's been so successful it's encompassed areas that are also affected by DRS trains. Why do you ask? Do you have a constructive contribution?


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medal 6624 Super Mod
3 years 132 days ago
The boost suggestions should be done in a specific topic, that's what I mean.
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medal 5024
3 years 132 days ago
Gustavo
The boost suggestions should be done in a specific topic, that's what I mean.

Oh, no you can't help mentioning boost when you talk about DRS they are intertwined. i.e when there's a DRS train it's a waste of time using your Boost as you'll either be pulled back into the pack or get swallowed up on the last lap rocket due to you having no boost left. So actually they really are two sides of the same coin, and it's certainly a HOT topic with 70 posts and counting, I never expected that, thanks everybody!
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medal 5000
3 years 132 days ago

Gustavo
The boost suggestions should be done in a specific topic, that's what I mean.



The simple fact is the game is very flawed and clearly us the players want it fixed and are giving feedback, yes it's ever so slightly off topic but then again it's all linked to the same problem.
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medal 6624 Super Mod
3 years 131 days ago
Back to normal colour then. My last two posts was the moderator speaking :)

My opinion on the subject KERS usage because of DRS train is the same as yours "it's a waste of time using your Boost". But for me this is a normal gameplay mechanic applied due to the fact that in competitive leagues our car designs and drivers are pretty much having exactly the same strength. So, developers can tweak DRS strength, but the train is very likely to stay the same length as before on those competitive leagues.

Having said that, I also think in two-car leagues as we can have our "own train", the DRS strength in most of tracks allow us to constantly open a nice gap, with a few exceptions of Austria and Italy (in such tracks a 3-car train is stronger than 2-car).
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medal 5000
3 years 131 days ago

dario
Kevin
In my opinion (meaning it isn't necessarily correct), the top managers in this game win at all circuits regardless of the DRS power because they adapt their strategies, car development and race management to take advantage of specific circuit characteristics.

If you nerf the DRS at circuits where some people believe it is too strong and/or increase the clean air effect you simply make every race the same, a Monaco / wet race clone where the cars that qualify at the front have a huge advantage.

Ultimately it will make very little difference, the best managers will continue to win and those who don't win will continue not to win.



There is no strategies the user is very limited in how we can influence the race, it's always a 3 or 4 stop, mostly 4 and softs, This game requires absolutely no skill.



That’s why we have some Tyre Rules. There are a large number of Strategy you can follow. SS-S-S for instance, and sometimes a Manager won by a 1 Pit strategy like SS-H. It was on a 5o% Length.

Like Kev Bissel said, it’s not only a Boost lottery, it’s a hard work of making the right decisions in the right time. Even the fuel amount ist important, and push levels. I tried differen times to save boost for the last lap, but i could manage to make 10 Seconds in 1 lap only by using boost. 
But i agree, Boost is a little bit to over-used thing, and it should be more real-world like. not a boost but a kers would be great.
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medal 5000
3 years 98 days ago
drs is a joke please come up with a way to make it less powerful😁
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medal 5000
3 years 98 days ago
All 100 active players agree with this post, shame it wouldn't change the outcome:(
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medal 5000
3 years 97 days ago
Err no they don’t
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medal 5000
3 years 86 days ago
I think that the problem is not the DRS per se, but the detection zone, which suppose to be before the DRS zone to check if you are under the second. In this game your detection zone is exactly where the drs starts. Some players use the kers right before that to remove the drs for those behind. 
Some times is frustrating because, one moment you are 0.8 and after one second you are 1.4.
Totally no sense.
Plus there are some tracks where DRS is in a different zone from reality. Like Baku for example, drs is completely useless.
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medal 5000
3 years 86 days ago
And now they have gone and made it useless, you guys proud of that? You slightly faster with DRS than without and spending 5 mil to get DRS to LVL 20 is now a waste cause LVL 1 DRS is just as strong, you happy with that?
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medal 5000
3 years 86 days ago
Richard
And now they have gone and made it useless, you guys proud of that? You slightly faster with DRS than without and spending 5 mil to get DRS to LVL 20 is now a waste cause LVL 1 DRS is just as strong, you happy with that?



Absolutely not true.

Also, your level 20 kers lasts forever compared to a level 1 or level 10 kers. I still get overtaken everytime in drs trains by level 20 drs and I have a level 11 technology.
Drs in general is still too powerful and a train of cars can always get the car in front in a few laps on those circuits where drs straights are very long.
So what you said is not true.
And this one, atm, is the very last of problems in the game anyway. 
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medal 5000
3 years 85 days ago

Infamous
Richard
And now they have gone and made it useless, you guys proud of that? You slightly faster with DRS than without and spending 5 mil to get DRS to LVL 20 is now a waste cause LVL 1 DRS is just as strong, you happy with that?



Absolutely not true.

Also, your level 20 kers lasts forever compared to a level 1 or level 10 kers. I still get overtaken everytime in drs trains by level 20 drs and I have a level 11 technology.
Drs in general is still too powerful and a train of cars can always get the car in front in a few laps on those circuits where drs straights are very long.
So what you said is not true.
And this one, atm, is the very last of problems in the game anyway. 



Thats a funny joke, Malaysia, Japan and Russia, you go into DRS zones, you come out in the exact same place unless you were almost inside the leader, and those are 3 where DRS was useful, i dread to think about what Monaco would be like
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