Agreed Malcolm, a lot of the time, if you’re second into the last drs then your probs gunna win (if you’ve got the same boost), unless first makes a break on the last lap as they realise this. But still, what’s the point in racing all the other laps for it to come down to the just the last few laps.
As for your Belgium situation, when your both boosting together it basically comes down to PL and tyre temps/wear to who comes out on top.
When there’s races where’s there’s gunna be a train, I just fuel a lap or 2 heavier, so I get the ‘overcut’ and sometimes get a break causing the others to boost etc.
Yes we did get off topic, but we were discussing other ways which would make racing more interesting.
I think the only thing they can do is scale the drs strength so that it gains you enough to overtake in drs, but not enough that it’s an advantage to catch someone ahead. Maybe gain you 0.8s?
Or maybe make fuel heavier, so being a lap or 2 lighter will be more effective for getting away at the front etc.
As for your Belgium situation, when your both boosting together it basically comes down to PL and tyre temps/wear to who comes out on top.
When there’s races where’s there’s gunna be a train, I just fuel a lap or 2 heavier, so I get the ‘overcut’ and sometimes get a break causing the others to boost etc.
Yes we did get off topic, but we were discussing other ways which would make racing more interesting.
I think the only thing they can do is scale the drs strength so that it gains you enough to overtake in drs, but not enough that it’s an advantage to catch someone ahead. Maybe gain you 0.8s?
Or maybe make fuel heavier, so being a lap or 2 lighter will be more effective for getting away at the front etc.
Hey JR, ? I think increasing fuel loads or making fuel any heavier could be more disadvantageous towards longer stint/fewer stop strategies. i agree, it would be a nice benefit to have a slightly better advantage over the guy who's running 1 or 2 laps heavier and to see marginal gains from this but I think this is already evident where the car behind doesn't have the advantage of being in a chasing drs train. That brings me onto your first suggestion, here I think you hit the nail on the head! If DRS were to be curtailed on the tracks where it's needed most then those one or two laps lighter will definitely come into play a lot more and the advantages gained will be more apparent.
From what I've experienced in this game from 1 v 1 battles where both managers are quite equal in terms of development/skill level is, if you are a lap or two heavier than the car in front and you have no benefit of being carried by a train, you will generally have to use a little boost to keep up. So here the player has to decide if it's more beneficial to keep your boost and attempt the over-cut or use a small percentage of your boost to stay within drs of the car in front. This can be risky because it could result in you having to expend a little boost every 2nd lap where your trying to keep up with the lighter car. It's very track and situational dependent I think but here's exactly where I made a point earlier about having to strategize around what your opponent is doing and how well you anticipate their strategy rather than strategizing around the train. Scale DRS according to where it's needed most and I think these kind of strategies will become more significant.