ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Suggested
We need to talk about HARDS

What should be done regarding the H/H strategy?

21.99% (73)
Equalise tyre strategies to work on all race lengths, so as to not advantage a particular strategy for the vast majority of race
60.24% (200)
Give League Hosts an option to force teams to use two tyre compounds during the race.
17.77% (59)
It's fine as it is, besides it's a free game, so relax bro!
warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
angle-double-left ios-arrow-back 1 2 3 4 5 ios-arrow-forward angle-double-right
md-lock This topic has been closed by the moderator
medal 5000
6 years 115 days ago
Hi all,

I'm not sure how popular my suggestion might be, but I was thinking about this a little more last night, and whilst tyres are an issue, I think there might be a little more to the problem which is the elite league as a whole.

As I understand it, with Max development of 100 you dont get a bonus from your engine / tyre / fuel to push it over 100. So in affect wasting the need for a supplier.  As a team gets mid season and maxes its development, the easiest way to save time on the track is to stop less... this also helps promote hard tyres, since they have a good wear rate, and reasonable lap times.

As well as a review of tyre wear, maybe its worth looking into the development CAP on each league?
Rookies 40/50
Pro 60/70
Elites 70/80

This would also players supplier choices to factor in too! :)
md-quotelink
medal 6098 CEO & CTO
6 years 100 days ago
An update on this situation with tyres: I am aiming to look in to implementing the ideas I put forth in this thread previously on the week starting 27th August. From the start of that week, I aim to begin testing tyre balances and get to the stage where we can implement a change by the end of that week (31st August).

The next week is preoccupied with a lot of stuff before I can look at that. For one we are migrating the entire service to a new hosting provider to help improve performance and scalability. I wouldn't be surprised if some of the work overruns in to the week I hope to work on tyres. For that reason I can't guarantee the timeline I've given, but it is my aim, and if things go smoothly it's entirely possible tyres will be rebalanced by the end of this month.
md-quotelink
medal 5000
6 years 100 days ago
Wow, that's great Jack.
I think you're you're going to have your hands full with changing your host, but I'll have my fingers crossed for you.
md-quotelink
medal 5000
6 years 100 days ago
Yep that would be great. 
md-quotelink
medal 5000
6 years 100 days ago
  Tyre balance is the central part of strategy/gameplay. I would recommend to put it more then a week (more like month) especially if you want to come up with completely redesigned structure (and there are 17 tracks to do this).

 I would recommend to just slow hard tyre by 0.1 seconds per lap as quick fiix and take your time for the new tyre system. 
md-quotelink
medal 6098 CEO & CTO
6 years 100 days ago
I already got clear on what to do, it's just a case of implementing, testing and refining it. It's what I proposed earlier in the thread: https://igpmanager.com/forum-thread_3/14384#100109
md-quotelink
medal 5000
6 years 96 days ago
@Jack, was the second suggestion in the poll ("Give League Hosts an option to...") ever considered as a possible implementation? So saying it another way, can we hope that it's going to appear one day or is it too complicated? 
md-quotelink
medal 5000
6 years 95 days ago
Cant be done or when its wet the game will force you to run a dry tyre too,lol

Its not the tyres that are the problem, its length of races, if your races are not full then softs wins, full length races often run 2 diff tyres.

Cooling, reliability, need to be more important to development, make a car break and need extra stops if reliability is too low or something like that.

But more than anything we need more on setups, 3 options is not enough variation.

Front wing - obvious
Rear wing - obvious
Ride height - obvious
Downforce - obvious
Engine - a number between 1 and 20 on how hard we work the engine, tie this in with a cars cooling,reliability and pushed too hard with a low dev can mean your engine goes bang and an extra stop is needed, or reduction in lap times

Just something to make it more varied
md-quotelink
medal 5000
6 years 95 days ago

Dan
Cant be done or when its wet the game will force you to run a dry tyre too,lol



Using wet or Inter tiers or just simply rainy conditions can be an exeption in the game code, so it wouldn't penalize players after rainy races. 
md-quotelink
medal 6098 CEO & CTO
6 years 94 days ago
Michael
@Jack, was the second suggestion in the poll ("Give League Hosts an option to...") ever considered as a possible implementation? So saying it another way, can we hope that it's going to appear one day or is it too complicated? 

We think this kind of stuff is best reserved until we have a friendly/casual race system, and offering maximum flexibility within that system. It will be well suited to a wide variety of custom parameters, and players could even create their own leagues out of the results from friendly races if they wish.

Leagues organised within iGP should be a structured, hierarchical way of progressing through the game. If all leagues vary wildly it undermines some of the comparisons that can be made between leagues and between ranks in the HoF etc.

As for when casual races will be added, we don't know yet, because we've wanted to get scaling issues resolved first so we can ensure the quality of the overall service won't deteriorate with erratic load being placed on it. It's a big challenge, but that's why we're doing a service migration soon.
md-quotelink
medal 5000
6 years 94 days ago
Okay I got it. Thanks for the reply Jack!
md-quotelink
medal 5009
6 years 91 days ago
Can you do one of those homepage announcements to know the day & time that these tyre changes go live?
md-quotelink
medal 6098 CEO & CTO
6 years 91 days ago

Gary
Can you do one of those homepage announcements to know the day & time that these tyre changes go live?

Ok, will do. :)
md-quotelink
medal 5009
6 years 90 days ago

Jack

Gary
Can you do one of those homepage announcements to know the day & time that these tyre changes go live?

Ok, will do. :)



Cool :)
md-quotelink
medal 6098 CEO & CTO
6 years 86 days ago
As you've probably all seen, this week has been a bit busy. I always knew the potential was there for that, so next week it is for the tyres.
md-quotelink
medal 5000
6 years 81 days ago
I have a suggestion for the site, could include for the owners of the league the option of obliging in the race to use two compounds of different tires, another suggestion is the choice of compounds by race, for example, in that race the chosen compounds will be the softest is the super soft and the hardest medium, so the other compounds could not be used.
and one thing I noticed in the seasons, is that the winner does not win the prize in the end, he should have a prize money and coins at the end of the season.
I think it would get better, think about these changes in the future.
md-quotelink
medal 5000
6 years 81 days ago
Scaling wear to race duration is the best choice for me. I have a suggestion about it. It should be implemented just like in racesims, for example rFactor:
- 100%: tyre wear x1 (the base model) 
- 75%: x1.5
- 50%: x2
- 25%: x4

BUT the Hard tyres duration should be decreased of about 30% or increased the performance loss per-lap fitting them - or (better Solution) change the working temp range. Untill 20-25°C should be almost impossible warm up them: in this case M, S and SS should be able to be used with warmer temps than now (overheating now is too much). 

And also: 
-  (!!!) compulsory compound change for the race;

- fuel scaling = the same of the tyres;

- pit stop time should be affected by refuel time, based on effective liters;

-  (!!!) quaifying time should be determined not only by the compound choice but also by the fuel put in the car for the first part of the race (this should discourage a first long stint with H tyres). 

Off topic:
- (!!!) Android and iOS app should admit simultaneous use of KERS by user for both drivers like on PC (serious problem, in my opinion);

- consider the possibility to admit kers planification in strategy for AI use
(for example, grant the manager to decide to let AI use a certain percentage of boost until lap X - with 3 different possible indications). Will be, for example (let we hypothesize a 30 lap race):
1. untill lap "10" (defined by user) use "25%" (defined by user) of boost
2. from lap 11 to "20" (defined by user) use another 25%(defined by user) 
3. from lap 21 to the end use the remaining 50% (defined by user) 

- (!!!) free practice should admit to do lap times with user-defined fuel. If I have to ideate my strategy, how can I predict the fuel impact on my lap times? 

- add team orders like "let the driver behind you pass", like the old Grand Prix Manager for PC :P 
:) 
md-quotelink
md-lock This topic has been closed by the moderator
angle-double-left ios-arrow-back 1 2 3 4 5 ios-arrow-forward angle-double-right

You must be logged in to post a reply.