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Official
Christmas & Update ETA

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medal 5687 Moderator
1 year 197 days ago

Italian
where are custom engines?



Did you double check in "Car" page ?



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medal 5007
1 year 197 days ago

M.

Italian
where are custom engines?



Did you double check in "Car" page ?






I don't have this option. Must be 'a bug' 🤣😉
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medal 5003
1 year 197 days ago
M.
Did you double check in "Car" page ?



Fernando Alonso approves! 👍🤣🤣

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medal 5000
1 year 197 days ago

Flavio

Chris

Flavio
Can anyone at least confirm that in news its about January this year?



Flavio we don't know I know you are inpatient like me but we can't do something yet I believe the IGP team 



It was just joke, but really they shouldnt announce that, they should do same what they did with norefueling update, no talking just doing. 



For real?
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medal 5000
1 year 197 days ago
Flavio

Chris

Flavio
Can anyone at least confirm that in news its about January this year?



Flavio we don't know I know you are inpatient like me but we can't do something yet I believe the IGP team 



It was just joke, but really they shouldnt announce that, they should do same what they did with norefueling update, no talking just doing. 


Why they said it would come out in January and it’s only the 11th today. Still 20 days to the end of the month.

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medal 4892
1 year 197 days ago

M.

Italian
where are custom engines?



Did you double check in "Car" page ?





I don't have it for some reason. Must be a glitch 😂😂



😂



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medal 5000
1 year 197 days ago

M.

Italian
where are custom engines?



Did you double check in "Car" page ?






🤣 🤣 🤣 
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medal 5000
1 year 197 days ago (Last edited by John Doe 1 year 187 days ago)
You
Rafa
About this update, there's a few things that worry me as a developer myself:

- BMI: It's widely known that the official version is that driver weight does not impact on car performance. However, almost everyone here trains a driver on weight first because you experience an incredible boost on his performance, which goes against this statement. Said that, there are two things that worry me:
1- once BMI will be implemented, shorter drivers may have a temporary boost on their performance since their BMI will be closer to the ideal value with the current weights that we have, which can have an impact in the ongoing championships until taller drivers can gain weight.
2- after this moment, and given the statement that I used to open this topic, if weight keeps having an impact on performance, shorter drivers can then have a big advantage even if they have the same BMI than taller drivers, 'cause their weight will be much lower.
Did those two points have been taken into consideration during development and testing? Will weight have an impact on performance in the next season?

- Driver strengths: I'd like to know if the strengths have been balanced. The reason I ask this is simple. Some strengths can have impact only on a few races per season (urban circuits) or even none (rain specialist) while others can have an impact on every race (qualification). 
If the gain in performance is big, those with an impact on every race will have a big advantage over the others. If some have bigger impact than others to balance the effects, there will be almost impossible to win on certain circuits or situations if you don't have the right driver. 
On the other hand, if the performance gain is low to balance it, this will make this feature completely irrelevant.
Also, not knowing what kind of strength you'll get will drive to a constant hiring of drivers until you'll find your desired one (hopefully one whose strength will apply on every race) and older teams with loads of unspent tokens will have an advantage over newer teams.
Finally, bigger teams with more experience may find interesting having multiple drivers and not compete in the drivers championship in order to have always the best driver on track for each situation (what will turn into boring or predictable championships). That may apply too to "favourite circuits".
-Engine suppliers: will this option to have a cost on real money? This is probably one of the most interesting features that I've heard about on the last months, 'cause it will add a new layer to the game for those who wants to spend more time on it (while others may just choose to buy an engine and forget about thinking on it). However, this game to be free (or supported by adds and optional buys that only speed up things) is one of the best features that it has. I'd like to know how will you deal with it.

And speaking about other topics of this thread, I see DRS as well as one of the biggests problems of the game. Its effect is so strong that turns an F1 game into a cycling game (with F1 cars), where you need someone who pulls you and lets you save resources until the final sprint. Strategy comes so often into a decision of "which one will allow me to be more time into a leading group" and better strategies in terms of pure pace can be useless if you drive alone for most of the race (or help your rivals to take advantage of your pace). This doesn't match with real F1.

Happy new year to everyone.

 Your questions are too hard. Dev won’t read and/or reply to that
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medal 5000
1 year 196 days ago
I know Ricky, and I'm not really expecting a reply, just to make them think twice about it, which will be better for the game. The balance of this updates is tricky and may lead easily to another feature of the game that has to be played exactly in one way or you are in disadvantage.
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medal 6251
1 year 196 days ago
I would think the update will be delayed which isn't a bad thing. Devs have a long track record of bringing new updates and features and not thinking about how it will affect other areas of the game. Biggest problem I see if with the league's where level 16/17 will be in elite with level 30s, which would cause a whole lotta problems. you can't just go here ya go you can now hit level 30. There's many other factors that needs to go with it.
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medal 5023 Community Manager
1 year 196 days ago
The update won't be delayed, it'll be released this month.
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medal 5019
1 year 196 days ago
Dario
I would think the update will be delayed which isn't a bad thing. Devs have a long track record of bringing new updates and features and not thinking about how it will affect other areas of the game. Biggest problem I see if with the league's where level 16/17 will be in elite with level 30s, which would cause a whole lotta problems. you can't just go here ya go you can now hit level 30. There's many other factors that needs to go with it.



I think that scenario is highly unlikely.  Loads of games, not just racing games, have levels and when the level cap is raised you do not suddenly change from say 20 to 30 you have to grind your way up the new levels.  Star Trek Fleet Command is a good example.  When it was first launched the max level was 29.  Then it increased to 39, then 50 and now 60 with new abilities at each level.  At each point players existing levels stayed as there were before the increase and you had to grind up through the new levels.  If they did automatically increase your level then the increasing the level cap would be pointless as it wouldn’t improve the longevity of the game 🤷‍♂️


Personally, I hope the new driver skills are hidden meaning we have to work out what our drivers excel in as this would add to the strategic side of the game, but I doubt that is what they intend to do.
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medal 6251
1 year 196 days ago
Dick
Dario
I would think the update will be delayed which isn't a bad thing. Devs have a long track record of bringing new updates and features and not thinking about how it will affect other areas of the game. Biggest problem I see if with the league's where level 16/17 will be in elite with level 30s, which would cause a whole lotta problems. you can't just go here ya go you can now hit level 30. There's many other factors that needs to go with it.



I think that scenario is highly unlikely.  Loads of games, not just racing games, have levels and when the level cap is raised you do not suddenly change from say 20 to 30 you have to grind your way up the new levels.  Star Trek Fleet Command is a good example.  When it was first launched the max level was 29.  Then it increased to 39, then 50 and now 60 with new abilities at each level.  At each point players existing levels stayed as there were before the increase and you had to grind up through the new levels.  If they did automatically increase your level then the increasing the level cap would be pointless as it wouldn’t improve the longevity of the game 🤷‍♂️


Personally, I hope the new driver skills are hidden meaning we have to work out what our drivers excel in as this would add to the strategic side of the game, but I doubt that is what they intend to do.



What? I never once said you should automatically increase level lol.. yes you have to grind that's obvious, but in 6 months time you will be level 30 and new players will be promoted into elite far too early. That was my point. It will totally kill morale if your starting out hit level 16 them boom you're in elite with zero chance. It needs some sort of cap to enter elite, without it people are just gonna leave the game because it will take months to be able to fight at the top.
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medal 5019
1 year 196 days ago

Dario
Dick
Dario
I would think the update will be delayed which isn't a bad thing. Devs have a long track record of bringing new updates and features and not thinking about how it will affect other areas of the game. Biggest problem I see if with the league's where level 16/17 will be in elite with level 30s, which would cause a whole lotta problems. you can't just go here ya go you can now hit level 30. There's many other factors that needs to go with it.



I think that scenario is highly unlikely.  Loads of games, not just racing games, have levels and when the level cap is raised you do not suddenly change from say 20 to 30 you have to grind your way up the new levels.  Star Trek Fleet Command is a good example.  When it was first launched the max level was 29.  Then it increased to 39, then 50 and now 60 with new abilities at each level.  At each point players existing levels stayed as there were before the increase and you had to grind up through the new levels.  If they did automatically increase your level then the increasing the level cap would be pointless as it wouldn’t improve the longevity of the game 🤷‍♂️


Personally, I hope the new driver skills are hidden meaning we have to work out what our drivers excel in as this would add to the strategic side of the game, but I doubt that is what they intend to do.



What? I never once said you should automatically increase level lol.. yes you have to grind that's obvious, but in 6 months time you will be level 30 and new players will be promoted into elite far too early. That was my point. It will totally kill morale if your starting out hit level 16 them boom you're in elite with zero chance. It needs some sort of cap to enter elite, without it people are just gonna leave the game because it will take months to be able to fight at the top.


Don’t forget a re-organisation of league structure is something that is planned.  Not for for this update, but signposted as a future development.  I doubt anyone will be level 30 in 6 months otherwise again the impact on game longevity will be minimal.  Not disagreeing with level capping though and suggested this nearly 2 years ago along with others.

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medal 5160
1 year 196 days ago

Dario
Dick
Dario
I would think the update will be delayed which isn't a bad thing. Devs have a long track record of bringing new updates and features and not thinking about how it will affect other areas of the game. Biggest problem I see if with the league's where level 16/17 will be in elite with level 30s, which would cause a whole lotta problems. you can't just go here ya go you can now hit level 30. There's many other factors that needs to go with it.



I think that scenario is highly unlikely.  Loads of games, not just racing games, have levels and when the level cap is raised you do not suddenly change from say 20 to 30 you have to grind your way up the new levels.  Star Trek Fleet Command is a good example.  When it was first launched the max level was 29.  Then it increased to 39, then 50 and now 60 with new abilities at each level.  At each point players existing levels stayed as there were before the increase and you had to grind up through the new levels.  If they did automatically increase your level then the increasing the level cap would be pointless as it wouldn’t improve the longevity of the game 🤷‍♂️


Personally, I hope the new driver skills are hidden meaning we have to work out what our drivers excel in as this would add to the strategic side of the game, but I doubt that is what they intend to do.



What? I never once said you should automatically increase level lol.. yes you have to grind that's obvious, but in 6 months time you will be level 30 and new players will be promoted into elite far too early. That was my point. It will totally kill morale if your starting out hit level 16 them boom you're in elite with zero chance. It needs some sort of cap to enter elite, without it people are just gonna leave the game because it will take months to be able to fight at the top.



THERE SHOULD BE A LEVEL CAP FOR THE MANAGER WHO CAN PROMOTE TO ELITE. I SAY LEVEL 20 AT LEAST AFTER THIS UPDATE.
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medal 5756
1 year 196 days ago
In the end,it all depends on what sort of a scale these levels are graded on.  If I have it right, Igp levels are on a reverse logarithmic scale.  So the higher the level,the more time is required to attain that level.  Also.  Also, I believe and this could be wrong, I think level strength peters out like a log curve over level number.  Thus meaning that level 15 and level 30 may very well be a lot closer than you would think, especially for HQ and tech upgrades.

If this is not the actual case,them may I please suggest this as a way of fixing the percieved problem of lavel 15 being too low to enter Elite tiers.
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medal 5000
1 year 196 days ago
In my humble opinion, the right way to implement this is keeping the distance between the top and the bottom levels, this reducing the gap between levels. Let me explain this with numbers.

Imagine that being level 1 equals to 3 "points" and being lvl20 equals to 60 points. Each level you gain and develop now means that I'm improving 3 points (so lvl 2 would be 6 points, lvl3 9 points and so on)

If you change it to 30 levels, I would keep this lvl30 in 60 points, and therefore a lvl1 would be 2 points, lvl2 4 points and lvl20 would be "downgraded" to 40 points.

Leagues would be closer and it won't affect that much being one level up or down. However, in the long term it would be interesting to develop your headquarters 'cause being several levels under your rivals would keep you behind on track.

And of course it should take so long to be lvl30. If it took me almost 300 races being lvl20, I should need at least another 500 to be lvl30.

Have a nice day!!!
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medal 5023 Community Manager
1 year 196 days ago
Rafa
In my humble opinion, the right way to implement this is keeping the distance between the top and the bottom levels, this reducing the gap between levels. Let me explain this with numbers.

Imagine that being level 1 equals to 3 "points" and being lvl20 equals to 60 points. Each level you gain and develop now means that I'm improving 3 points (so lvl 2 would be 6 points, lvl3 9 points and so on)

If you change it to 30 levels, I would keep this lvl30 in 60 points, and therefore a lvl1 would be 2 points, lvl2 4 points and lvl20 would be "downgraded" to 40 points.

Leagues would be closer and it won't affect that much being one level up or down. However, in the long term it would be interesting to develop your headquarters 'cause being several levels under your rivals would keep you behind on track.

And of course it should take so long to be lvl30. If it took me almost 300 races being lvl20, I should need at least another 500 to be lvl30.

Have a nice day!!!


Hello Rafa,

That's the way how it works.
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medal 5975
1 year 192 days ago
Ca. 5years to lvl 30 is a joke
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medal 5756
1 year 192 days ago
PIE
Ca. 5years to lvl 30 is a joke



On Rafa's example on a 22 race league with one race per week and a week off (this being about the longest plan for a seasen that I could think of) it would take 4 years to get from level 1 - level 30.

If your season were 15 days, it would take about 1 year, 5 months, and 26 days to reach level 30.  So, still no where near the 5 years that you state.

Maybe that is a bit long.  And maybe we do need to accelerate getting through the first ten to fifteen levels, but that is a developer decision.
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