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Christmas & Update ETA

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medal 5141
1 year 150 days ago
People complain about bugs in a free game... Then they pay €70 for games like F1 and they are very happy.

I wish IGP would become a paid game.
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medal 5000
1 year 150 days ago

JuanFran
People complain about bugs in a free game... Then they pay €70 for games like F1 and they are very happy.

I wish IGP would become a paid game.

Ah, the classic free game defend argument. You do realize you’re not bringing anything to the discussion right? Some people, i don’t know about you. Use and spend their money and time to play this game. You’re that stupid, it’s unbearable to me


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medal 6242
1 year 150 days ago

Ricky

JuanFran
People complain about bugs in a free game... Then they pay €70 for games like F1 and they are very happy.

I wish IGP would become a paid game.

Ah, the classic free game defend argument. You do realize you’re not bringing anything to the discussion right? Some people, i don’t know about you. Use and spend their money and time to play this game. You’re that stupid, it’s unbearable to me





Agreed 
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medal 5141
1 year 150 days ago

Ricky

JuanFran
People complain about bugs in a free game... Then they pay €70 for games like F1 and they are very happy.

I wish IGP would become a paid game.

Ah, the classic free game defend argument. You do realize you’re not bringing anything to the discussion right? Some people, i don’t know about you. Use and spend their money and time to play this game. You’re that stupid, it’s unbearable to me





Te puedes pasar por el foro en español y leer mis aportes a la comunidad, menos quejarse y faltar el respeto y más intentar ayudar
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medal 6242
1 year 149 days ago
I have a question regarding drivers special abilities, I understand they are hidden in the youth academy, my question is will the ability be shown once we acquire a driver? Or will it stay hidden
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medal 5485
1 year 148 days ago
This update looks to be fun! I hope we get Tal 21-30 drivers as well. Just for the sake of symmetry.

Anyhoo, great work and good luck on the update Jack! We all greatly appreciate the work you're doing.
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medal 5000
1 year 148 days ago

Gene
This update looks to be fun! I hope we get Tal 21-30 drivers as well. Just for the sake of symmetry.

Anyhoo, great work and good luck on the update Jack! We all greatly appreciate the work you're doing.



Talent 30 👀
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medal 5428
1 year 147 days ago
Sounds exciting. Thank you Jack for your hard work.
Sorry to mention that  the DRS is a weak point of the game. Other than that, everything is perfect! :) 
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medal 5681
1 year 147 days ago

Maicão

akis 
You didn't mention the 10 new levels ,are they still coming?



I'm also waiting for another 10 levels, I hope it really happens soon, not because of the issue that the track records can be beaten by the new generation, but because of the breaking of the pilot's limits, since the maximum is 20 per stat, hopefully it will be 30 in the next update



30 points..? Max attributes must be 300 points for Elite..

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medal 5000
1 year 147 days ago

Jack
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Hi Managers,
Firstly, I hope everyone is enjoying the holiday season and extra time with their loved ones.

I can announce now that the next update with engine suppliers is set for a January release. In the last developer blog I mentioned that more details would be released nearer the time, so here are a few more insights in to what will be in this update:


  • Driver special abilities - This will include 'qualifying', 'street circuit' and 'wet weather' specialist abilities. Drivers will have an edge in conditions that highlight their special ability.

  • Driver BMI - Replacing the current primitive 'weight' calculations, drivers will have a BMI (Body Mass Index) value, calculated using their height and weight. They will perform best when their BMI is at the optimal ratio.

  • Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.



Along with the ability to become an engine manufacturer, these represent a lot of new performance factors to manage, and should really spice up the racing.

If you read my blog, you will know that I anticipated the update arriving sooner, but these things are always hard to predict whilst in development. The strangest things that have nothing to do with development can impact development timelines. This has been a challenging year for us, and for a few months now, I've been the only developer. I thought all possible setbacks were behind me at the time of the last blog, but life found a way to introduce a bunch more. I've maintained development throughout and largely navigated these matters, so now and my focus returns to finalising this update and preparing it for beta testing. The update is in a working state on my development server, so with some finishing touches it will be ready for beta testing soon.

Wishing you all a Happy Christmas, New Year and some great racing this winter!


The game sucks, hire more developers. The game is very hollow. Literally unplayable


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medal 6103
1 year 147 days ago
Va aggiunta anche la po' di variare il grado dell'incidenza dell'ala anteriore durante la sosta quando cambi 
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medal 5002
1 year 146 days ago
About this update, there's a few things that worry me as a developer myself:

- BMI: It's widely known that the official version is that driver weight does not impact on car performance. However, almost everyone here trains a driver on weight first because you experience an incredible boost on his performance, which goes against this statement. Said that, there are two things that worry me:
1- once BMI will be implemented, shorter drivers may have a temporary boost on their performance since their BMI will be closer to the ideal value with the current weights that we have, which can have an impact in the ongoing championships until taller drivers can gain weight.
2- after this moment, and given the statement that I used to open this topic, if weight keeps having an impact on performance, shorter drivers can then have a big advantage even if they have the same BMI than taller drivers, 'cause their weight will be much lower.
Did those two points have been taken into consideration during development and testing? Will weight have an impact on performance in the next season?

- Driver strengths: I'd like to know if the strengths have been balanced. The reason I ask this is simple. Some strengths can have impact only on a few races per season (urban circuits) or even none (rain specialist) while others can have an impact on every race (qualification). 
If the gain in performance is big, those with an impact on every race will have a big advantage over the others. If some have bigger impact than others to balance the effects, there will be almost impossible to win on certain circuits or situations if you don't have the right driver. 
On the other hand, if the performance gain is low to balance it, this will make this feature completely irrelevant.
Also, not knowing what kind of strength you'll get will drive to a constant hiring of drivers until you'll find your desired one (hopefully one whose strength will apply on every race) and older teams with loads of unspent tokens will have an advantage over newer teams.
Finally, bigger teams with more experience may find interesting having multiple drivers and not compete in the drivers championship in order to have always the best driver on track for each situation (what will turn into boring or predictable championships). That may apply too to "favourite circuits".
-Engine suppliers: will this option to have a cost on real money? This is probably one of the most interesting features that I've heard about on the last months, 'cause it will add a new layer to the game for those who wants to spend more time on it (while others may just choose to buy an engine and forget about thinking on it). However, this game to be free (or supported by adds and optional buys that only speed up things) is one of the best features that it has. I'd like to know how will you deal with it.

And speaking about other topics of this thread, I see DRS as well as one of the biggests problems of the game. Its effect is so strong that turns an F1 game into a cycling game (with F1 cars), where you need someone who pulls you and lets you save resources until the final sprint. Strategy comes so often into a decision of "which one will allow me to be more time into a leading group" and better strategies in terms of pure pace can be useless if you drive alone for most of the race (or help your rivals to take advantage of your pace). This doesn't match with real F1.

Happy new year to everyone.
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medal 5000
1 year 145 days ago
Are there any thoughts on adding more wheel to wheel racing without ghosting, safety cars or an improvement to the hard and medium tires?
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medal 5000
1 year 145 days ago
Hi,

Will the driver's special talent be editable, similar to a CD's strength/weakness?

Thanks in advance
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medal 6082
1 year 144 days ago
Do when exacly this uptade is coming?
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medal 5000
1 year 136 days ago
It's January 9 now, when is the update coming?
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medal 5079
1 year 134 days ago
where are custom engines?
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medal 6082
1 year 134 days ago
Can anyone at least confirm that in news its about January this year?
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medal 5000
1 year 134 days ago

Flavio
Can anyone at least confirm that in news its about January this year?



Flavio we don't know I know you are inpatient like me but we can't do something yet I believe the IGP team 
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medal 6082
1 year 134 days ago

Chris

Flavio
Can anyone at least confirm that in news its about January this year?



Flavio we don't know I know you are inpatient like me but we can't do something yet I believe the IGP team 



It was just joke, but really they shouldnt announce that, they should do same what they did with norefueling update, no talking just doing. 
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