ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

Official
Christmas & Update ETA

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
md-lock This topic has been closed by the moderator
medal 5000
1 year 330 days ago

Jack
English | Français | Italiano | Deutsch | Español | Català | Polskie | Русский | Português | Balkans region | 简体中文 | Nederlands | Türkçe | Bahasa Indonesia | Suomi | Ελληνικά | 日本語 | Magyar | Українська | 한국어 | Norsk 

Hi Managers,
Firstly, I hope everyone is enjoying the holiday season and extra time with their loved ones.

I can announce now that the next update with engine suppliers is set for a January release. In the last developer blog I mentioned that more details would be released nearer the time, so here are a few more insights in to what will be in this update:


  • Driver special abilities - This will include 'qualifying', 'street circuit' and 'wet weather' specialist abilities. Drivers will have an edge in conditions that highlight their special ability.

  • Driver BMI - Replacing the current primitive 'weight' calculations, drivers will have a BMI (Body Mass Index) value, calculated using their height and weight. They will perform best when their BMI is at the optimal ratio.

  • Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.



Along with the ability to become an engine manufacturer, these represent a lot of new performance factors to manage, and should really spice up the racing.

If you read my blog, you will know that I anticipated the update arriving sooner, but these things are always hard to predict whilst in development. The strangest things that have nothing to do with development can impact development timelines. This has been a challenging year for us, and for a few months now, I've been the only developer. I thought all possible setbacks were behind me at the time of the last blog, but life found a way to introduce a bunch more. I've maintained development throughout and largely navigated these matters, so now and my focus returns to finalising this update and preparing it for beta testing. The update is in a working state on my development server, so with some finishing touches it will be ready for beta testing soon.

Wishing you all a Happy Christmas, New Year and some great racing this winter!



This sounds very intriguing.
md-quotelink
medal 5000
1 year 330 days ago
Reza

Jack
English | Français | Italiano | Deutsch | Español | Català | Polskie | Русский | Português | Balkans region | 简体中文 | Nederlands | Türkçe | Bahasa Indonesia | Suomi | Ελληνικά | 日本語 | Magyar | Українська | 한국어 | Norsk 

Hi Managers,
Firstly, I hope everyone is enjoying the holiday season and extra time with their loved ones.

I can announce now that the next update with engine suppliers is set for a January release. In the last developer blog I mentioned that more details would be released nearer the time, so here are a few more insights in to what will be in this update:


  • Driver special abilities - This will include 'qualifying', 'street circuit' and 'wet weather' specialist abilities. Drivers will have an edge in conditions that highlight their special ability.

  • Driver BMI - Replacing the current primitive 'weight' calculations, drivers will have a BMI (Body Mass Index) value, calculated using their height and weight. They will perform best when their BMI is at the optimal ratio.

  • Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.



Along with the ability to become an engine manufacturer, these represent a lot of new performance factors to manage, and should really spice up the racing.

If you read my blog, you will know that I anticipated the update arriving sooner, but these things are always hard to predict whilst in development. The strangest things that have nothing to do with development can impact development timelines. This has been a challenging year for us, and for a few months now, I've been the only developer. I thought all possible setbacks were behind me at the time of the last blog, but life found a way to introduce a bunch more. I've maintained development throughout and largely navigated these matters, so now and my focus returns to finalising this update and preparing it for beta testing. The update is in a working state on my development server, so with some finishing touches it will be ready for beta testing soon.

Wishing you all a Happy Christmas, New Year and some great racing this winter!



Hope there's engine or fuel supplier which they have strength on cooling sector. To be honest, it's bit weird to see engine supplier has strength on tyre economy.


Cooling is a completely worthless stat. Don’t even bother. Does actually nothing.

md-quotelink
medal 5891
1 year 330 days ago
And what will happen to actual drivers? They have to become fatter  during Chirstmas holidays?
md-quotelink
medal 5791
1 year 330 days ago

Max

Scott

Erwin
A great development, but I would really be happy with a safety car or Virtual Safety cars…



Didn't they add safety cars and VSC before but it was pretty bad and resulted in alot of people disliking it and VSC and Safety being removed? 


Why was the safety car removed?


Thanks for the insight! Makes sense


md-quotelink
medal 5865
1 year 330 days ago
What's the optimal ratio for BMI ??
md-quotelink
medal 5000
1 year 330 days ago

Max

Scott

Erwin
A great development, but I would really be happy with a safety car or Virtual Safety cars…



Didn't they add safety cars and VSC before but it was pretty bad and resulted in alot of people disliking it and VSC and Safety being removed? 


Why was the safety car removed?



It was removed as it was an absolute disaster and ruined many races

md-quotelink
medal 5865
1 year 330 days ago

Skid

Max

Scott

Erwin
A great development, but I would really be happy with a safety car or Virtual Safety cars…



Didn't they add safety cars and VSC before but it was pretty bad and resulted in alot of people disliking it and VSC and Safety being removed? 


Why was the safety car removed?



It was removed as it was an absolute disaster and ruined many races




Untrue, the idea was/is awesome but there was no random factors to bring it out except for inactive managers when they break down. It annoyed everyone because they saved their boost for the last lap and more often than not towards the end of the race the SC came out.
md-quotelink
medal 5000
1 year 330 days ago
Thanks adm
md-quotelink
medal 6388
1 year 330 days ago

Jack
English | Français | Italiano | Deutsch | Español | Català | Polskie | Русский | Português | Balkans region | 简体中文 | Nederlands | Türkçe | Bahasa Indonesia | Suomi | Ελληνικά | 日本語 | Magyar | Українська | 한국어 | Norsk 

Hi Managers,
Firstly, I hope everyone is enjoying the holiday season and extra time with their loved ones.

I can announce now that the next update with engine suppliers is set for a January release. In the last developer blog I mentioned that more details would be released nearer the time, so here are a few more insights in to what will be in this update:


  • Driver special abilities - This will include 'qualifying', 'street circuit' and 'wet weather' specialist abilities. Drivers will have an edge in conditions that highlight their special ability.

  • Driver BMI - Replacing the current primitive 'weight' calculations, drivers will have a BMI (Body Mass Index) value, calculated using their height and weight. They will perform best when their BMI is at the optimal ratio.

  • Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.



Along with the ability to become an engine manufacturer, these represent a lot of new performance factors to manage, and should really spice up the racing.

If you read my blog, you will know that I anticipated the update arriving sooner, but these things are always hard to predict whilst in development. The strangest things that have nothing to do with development can impact development timelines. This has been a challenging year for us, and for a few months now, I've been the only developer. I thought all possible setbacks were behind me at the time of the last blog, but life found a way to introduce a bunch more. I've maintained development throughout and largely navigated these matters, so now and my focus returns to finalising this update and preparing it for beta testing. The update is in a working state on my development server, so with some finishing touches it will be ready for beta testing soon.

Wishing you all a Happy Christmas, New Year and some great racing this winter!



I hope that for the update later there will be a new rule that requires all users to only use 1 machine supplier brand during 1 league season. I hope this can be considered by the team
md-quotelink
medal 5000
1 year 330 days ago (Last edited by John Doe 1 year 310 days ago)
How about you focus on hiring new developers instead? The game is literally the same as it was in 2018. Lack of contents
md-quotelink
medal 5865
1 year 330 days ago
I have a question, I assume our current driver's will get these bonuses? Is it better to hold off recruiting until after the update ?
md-quotelink
medal 5236
1 year 330 days ago
Fix the bugs ...no updates
md-quotelink
medal 5000
1 year 329 days ago

Dom
Cooling is a completely worthless stat. Don’t even bother. Does actually nothing.



While reliability doesn't actually influence speed because of wearing parts, cooling does. Engine wear does influence speed in the current iGP. Try running practice laps with a worn engine and compare with a fresh one.

md-quotelink
medal 5865
1 year 329 days ago

Tjerk

Dom
Cooling is a completely worthless stat. Don’t even bother. Does actually nothing.



While reliability doesn't actually influence speed because of wearing parts, cooling does. Engine wear does influence speed in the current iGP. Try running practice laps with a worn engine and compare with a fresh one.




Bruh your comment has naff all to do with cooling.. and yes cooling does absolutely nothing.
md-quotelink
medal 5000
1 year 329 days ago

Jack
English | Français | Italiano | Deutsch | Español | Català | Polskie | Русский | Português | Balkans region | 简体中文 | Nederlands | Türkçe | Bahasa Indonesia | Suomi | Ελληνικά | 日本語 | Magyar | Українська | 한국어 | Norsk 

Hi Managers,
Firstly, I hope everyone is enjoying the holiday season and extra time with their loved ones.

I can announce now that the next update with engine suppliers is set for a January release. In the last developer blog I mentioned that more details would be released nearer the time, so here are a few more insights in to what will be in this update:


  • Driver special abilities - This will include 'qualifying', 'street circuit' and 'wet weather' specialist abilities. Drivers will have an edge in conditions that highlight their special ability.

  • Driver BMI - Replacing the current primitive 'weight' calculations, drivers will have a BMI (Body Mass Index) value, calculated using their height and weight. They will perform best when their BMI is at the optimal ratio.

  • Driver's 'favourite circuit' - As with special abilities, each driver will have a favourite circuit where they excel.



Along with the ability to become an engine manufacturer, these represent a lot of new performance factors to manage, and should really spice up the racing.

If you read my blog, you will know that I anticipated the update arriving sooner, but these things are always hard to predict whilst in development. The strangest things that have nothing to do with development can impact development timelines. This has been a challenging year for us, and for a few months now, I've been the only developer. I thought all possible setbacks were behind me at the time of the last blog, but life found a way to introduce a bunch more. I've maintained development throughout and largely navigated these matters, so now and my focus returns to finalising this update and preparing it for beta testing. The update is in a working state on my development server, so with some finishing touches it will be ready for beta testing soon.

Wishing you all a Happy Christmas, New Year and some great racing this winter!


very good

md-quotelink
medal 5315
1 year 329 days ago

Ricky
How about you focus on hiring new developers instead? This game is literally the same as it was in 2018


Erm there was no 3D in 2018

md-quotelink
medal 5000
1 year 329 days ago
Cool 
md-quotelink
medal 5000 Super Mod
1 year 329 days ago
Antonio

Ricky
How about you focus on hiring new developers instead? This game is literally the same as it was in 2018


Erm there was no 3D in 2018


No league rules either

But other than 3D, No refuelling, Two tyre compounds, Fastest lap point, gameplay enhancements, tyre wear updates it is absolutely unchanged from 2018!

Reminds me of Monty Python's "What have the Romans ever done for us" sketch.

So thank you Jack and José for the hard work. It would be nice if we could have some answers to the questions about which of the new driver attributes will be hidden and what will happen to existing drivers.
md-quotelink
medal 5000
1 year 329 days ago
Kevin
Antonio

Ricky
How about you focus on hiring new developers instead? This game is literally the same as it was in 2018


Erm there was no 3D in 2018


No league rules either

But other than 3D, No refuelling, Two tyre compounds, Fastest lap point, gameplay enhancements, tyre wear updates it is absolutely unchanged from 2018!

Reminds me of Monty Python's "What have the Romans ever done for us" sketch.

So thank you Jack and José for the hard work. It would be nice if we could have some answers to the questions about which of the new driver attributes will be hidden and what will happen to existing drivers.


Not to speak of (earlier) stuff like only a market to get your drivers and staff from, no headquarters for that. No changing your staff weakness and strengh, less tracks, no app, browser based with Java plugin, frequent race crashes or spontaneous restarts of races, There is so much stuff that changed for the better over the years. This game is way, way better than it was when I started playing 10 years ago. The bugs that might be there are nothing.

md-quotelink
medal 5865
1 year 329 days ago

Antonio

Ricky
How about you focus on hiring new developers instead? This game is literally the same as it was in 2018


Erm there was no 3D in 2018



3D was the Biggest flop in IGP history 
md-quotelink
md-lock This topic has been closed by the moderator

You must be logged in to post a reply.