AR, Safety Cars and full timing and boost on mobiles!
By Jack Basford
Last updated: Tue, 17 Mar 2020 11:54
Italiano | Deustch | Español | Português | Nederlands
Our first major update of 2020 is one of the biggest and most requested updates to iGP Manager, ever! It introduces the safety car, detailed timing and the ability to boost both cars simultaneously on mobiles, AR livery editor, improved connection stability to live races and much more.
New! Safety car
One of the most fascinating aspects of race strategy is the safety car, and now it’s in iGP Manager! Whenever there is an incident there will be a chance that the safety car will enter the circuit and create the same wide variety of strategic opportunities that it does in real life, spicing up the races.
New! Race Interfaces
Not only does the race viewer look a lot better, mobile users now also have the option to see full detailed timing, use boost on both cars simultaneously and much more. Key features of this UI revamp include:
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Full detailed timing on mobile phones
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Boost both cars at the same time when you have two cars in your team (new to mobile phones)
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Totally re-designed tyre history with improved clarity
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New sleek interface styling with new widgets and better use of colours and gradients
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Improved rain weather effects
New! Augmented-Reality Livery Editor
Take your car from iGP Manager to reality - see your car on the streets, in your garage or anywhere in the real-world! Using the latest in Augmented-Reality technology you can project your car into the real world for the ultimate team photo.*
Stay tuned to iGP Manager on social media for competitions using this new feature soon!
* Only available on mobile devices with AR support
Better Racing! Custom calendars and revised car development
League hosts can now customise the number of races per season in their league, from anywhere between 15 to 22 races per season.
Car development and setup has also been scaled by tier, to prevent “maxed out” attributes and to scale the challenge of car setup to experience level. The new ranges are as follows:
TIER | DESIGN CAP | SETUP RANGE |
Rookie | 50 (no change) | 1-20 (was 1-50) |
Pro | 100 (was 80) | 1-50 (no change) |
Elite | 200 (was 100) | 1-100 (was 1-50) |
As a result of these changes, all lap records will be reset. In the initial release, the performance of a design attribute with a value of 200 is identical to the 100 in the old system, meaning the gap between teams in all tiers in performance will effectively be halved, increasing the closeness of racing. We are able to adjust these impacts quickly if necessary, and will be monitoring your feedback closely after launch.
Improved connections to live races
This update also introduces a significant improvement to app connection stability. Put simply, these improvements can greatly reduce or even eliminate cases of visual stutters and lag during races, and this improvement will be particularly noticeable on iOS devices when compared with previous versions of the app.
We are not stopping here, though. We will continue to develop and improve the underlying technology, addressing any fringe cases in which this can occur with future updates. This is a top priority as it brings the whole experience together and ensures it’s as enjoyable as possible at all times.
New! Korean and Norwegian translations
As our audience continues to grow, so does demand for iGP Manager in new territories. We’ve seen increasing demand for iGP Manager in Asia and Scandinavia. To meet demand, we’ve added two brand new translations of iGP Manager in Korean and Norwegian.
La SC è inutile se i piloti non possono fare incidenti per errori di guida. I guasti meccanici si riducono a zero se uno è un minimo attivo e ripara sempre la macchina.
Speak Italy?
On iOS doesn’t work. I had a race at 14:30 but no way to enter live
Nice
Not only update features are great, but the fact dev team is very well suited and minded to details, and that promises a great future for the game and its racers
RE: safety car, will the cars actually retire? if so, will it be random that a car fails or will reliability attribute be the factor?
Like the changes big improvement. Maybe next one add tyre % so you can see other drivers % and plot your strategy on pitstops
Niceee
Mantuuuuul
Faudrais mettre en français svp