A Balancing Act

By Jack Basford
Last updated: Mon, 26 Sep 2016 13:40

Based on all of your feedback and the data we’ve gathered since launch, I’ve applied several meaningful changes to the way design works to better balance leagues. There have been several small incremental changes since launch, but this is intended to essentially be the solution to imbalances in leagues.

League and Design balancing

  • The level cap is now a fixed number for each tier (Rookie = 50, Pro = 80, Elite =100), equalising leagues and neutralising the level advantage of top teams
  • After each race, the Technical Director will research and report on the best rival teams and discover bonus Design Points to help catch up. The number of Design Points that can be unlocked will be based on a combination of the Technical Director and Chief Designer star ratings, granting all teams the same opportunity to make design progress and become competitive, regardless of level.
  • The calculation for next season designs also now operates based on the star rating of the Chief Designer, again enabling the same opportunity for all teams to create a competitive design regardless of level, putting more emphasis on skilful team management.

Even leagues which are presently unbalanced will be neutralised in the next few races, courtesy of the new Technical Director’s report which will close the gap between teams. In any league, you can expect to see things levelled within the next 5 races regardless of current circumstances.

In all future scenarios of changing leagues, the same rule applies. Within five races anybody should be able to become competitive within a league, regardless of what circumstances they join under.

I had planned to show next season design progress somewhere with this update, but concluded it was not necessary. Why? Because many scenarios like promotion, relegation and moving leagues change these values completely as they are re-balanced. I believe it would cause confusion to display consistent values all season that then change during promotion/relegation or moving leagues, and so have opted not to add this.

Finance balancing

For those who missed it, earlier in the week we also increased sponsor income to increase the chances of turning a profit. Read more on the forum: http://igpmanager.com/?url=forum-thread/5827

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iGP Staff Jack Basford 8 years 61 days ago
@Aaron - All driver attributes are implemented in the simulation based on their actual level. The star rating is less of a factor for drivers.
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iGP Staff Jack Basford 8 years 61 days ago
@N Llens - It should have automatically given you extra Design Points to use after the race in addition to those from your facility. Did it not?
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iGP Staff Jack Basford 8 years 61 days ago
@Sandeep - At the start of the season everyone's designs are reset, and in many cases they will reduce. This is normal, it is not a balancing thing. It happens to everyone and the design you start each season with is based on your Chief Designer star rating.
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Aaron WilliamsII 8 years 61 days ago
so does the stars versus Talent work with drivers too, or just staff

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Sandeep Tiwary 8 years 61 days ago
my old team league over and entire attribute nearly reduced by 1/3rd ..........

i thought balancing will provide the design points to other cars ...

but here my car [obvsly the champion car] attributes are reduced
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N Llens 8 years 61 days ago
i've recived a mail for my TD and tells my who are the best car team in the league, buuut, how can i copy or updgrade extra my car to catch him?
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N Llens 8 years 61 days ago
good news! more balancing more funny races!
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Sandeep tiwary 8 years 61 days ago
wow that's amazing i got 9 xtra design points in process of balancing ..

thanks Jack n team

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John Doe 8 years 61 days ago
hey @jack. despite winning races nd signing new sponsors i am losing money race by race. dnt know whats the matter??

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Martin Hauck 8 years 61 days ago
will the expierence of staff increase by time? But else, nice job to make a staffmember useful :)

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