Introducing Daily Rewards

By Jack Basford
Last updated: Fri, 19 Jul 2019 17:24

Since Daily Rewards launched into the service a couple of days ago, the response to this addition has been overwhelmingly positive. This is probably not a surprise (who doesn’t like free stuff?). There are no plans to change anything else in the game – we just wanted to say thank you to our most loyal players for logging in to iGP Manager every day. This is a feature we’ve wanted to add for a while.

How do daily rewards work?

There are two components to each Daily Reward, a ‘fixed’ and a ‘surprise’ reward. The fixed reward is shown in advance and the surprise reward is one of three randomly selected items that a manager may choose from.

Claim your Daily Reward by clicking on it in the news feed on the home page each day. You can also build a streak of up to 7 days in a row. By logging in every day, your rewards will increase in value.

In other news

We have lots of other work ongoing to improve iGP Manager including introducing new tracks. We are also hard at work trying to resolve bugs in gameplay such as those identified with advanced strategy.

On top of that, we’re also working on revising the Quick Races system to operate without wearing drivers or cars (after our recent survey/poll indicated that this is what you want).

More will be revealed on everything else we're doing over the next couple of months, because we're always pushing iGP Manager to the next level and with your support continually improving the service.


iGP Developer Blog

The latest news about technical and gameplay developments on iGP Manager
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Murilo Fiuza 1 year 183 days ago
You could increase managers' maximum experience level from 20 to 50 or 100, as well as the reputation of managers that is limited to 10,000. Leaving many inactive accounts when they reach this limit, to mention that they have nothing else to do with this account except to try more wins or titles which, not for fear of losing their reputation. I do not think it's a complicated thing to do, and it can increase managerial activity.
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Θεοδωρος Λαμπρος 1 year 183 days ago
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Mario Barbera 1 year 183 days ago
I'm the winner from this Saison and we are the Best car
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Gabriel Lima 1 year 183 days ago
The bonus of engines, fuel and tyres could change every season.
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Manuel Carini 1 year 183 days ago
Thanks and good job.
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Tiago Muhlethaler 1 year 183 days ago
I believe that after 3 aspects that you can manage at the cara during races (New Engines, Suspensions and Aerodinamics) you could work to develop new setup aspects like: gear ratios, types of wings and brake pressure.
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Samuel Turpin 1 year 183 days ago
Merci, très bonne idée si ça peut motiver les fantômes.
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Dave Benton 1 year 183 days ago
Let's get more features common in F1 into the game. It is marketed as a management simulation after all. I'm thinking race incidents, a more realistic KERS, and more weather changes during the races, all things that real F1 team bosses deal with, all challenges that enhance the sport and could enhance the game that tries to simulate it.
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William Northcott 1 year 183 days ago
Thanks for the daily stuff great game
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Daniele Calafiore 1 year 183 days ago
It would be nice the possibility to choose the driver and the car in quick races
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