Decimal fuel values and simulator upgrades
By Jack Basford
Last updated: Thu, 07 Aug 2014 17:46
Now when there is less than 10 litres of fuel in the car a decimal value will display instead of a whole number. This has been implemented to prevent confusion and guesswork over how much fuel is in the car on the final lap of a stint.
I'm moving to another country tomorrow, and it will take a couple of weeks to settle in. While I move work is ongoing to fully and finally address issues with lag in the simulator, which will make the system more scalable as a whole.
This project to improve the scalability of the service is probably one of the most important we have ever had. It will be important to the quality of the service and quantity of people that we can reach that we make this upgrade. We have set aside 3 months in total for the project, but this does not mean that we won't be releasing other updates at the same time. We will be releasing updates alongside this project to improve the web game aspects of iGP Manager.
We'd like your suggestions...
What updates would you like to see to the web game aspects of iGP Manager. This is any area of igpmanager.com which is not the race viewers. Our staff that develop the race viewers will be occupied with the simulator update. In the meantime, I will be free to make upgrades to the web game. What would you like me to work on? Mobile support for setting up cars on the go? Interface improvements? More items beyond level 10? Let us know in the comments below.
Why is it that drivers with no technical and mental attributes are faster than those with them?
Make tyre rule like F1 by enforcing use of both tyre compounds?
Clayton, easy way to save money that all business do. Sack someone and get someone less experienced and cheaper ;)
android , Iphone support , compatibility
what if one missed race will not count towards your final score. So if you miss one race during the whole season, that race won't count. If you don't miss any races, your worst result will not count towards your final score ?
It would be handy to be able to see which tyre compound each driver uses in qualifying in both the 'go to race' screen and also the results screen afterwards! :)
Has the issue of overtaking been addressed? I recall it was very difficult to get passed even when pushing harder than the car in front.
I would also suggest making the impact of hot tyres greater
Mobile support for races pls.
I disagree with Matt, I have bugger all money and I am struggling to earn every race as everyone in my rookie class in my league are very good..
Atrophy and health regeneration for drivers on the market. There is way too many good drivers that don't get picked up because they're health is gone. Additionally a regain of health between seasons would be nice too.
Maybe at a calendar rate assuming the whole calendar year as a season.