Decimal fuel values and simulator upgrades
By Jack Basford
Last updated: Thu, 07 Aug 2014 17:46
Now when there is less than 10 litres of fuel in the car a decimal value will display instead of a whole number. This has been implemented to prevent confusion and guesswork over how much fuel is in the car on the final lap of a stint.
I'm moving to another country tomorrow, and it will take a couple of weeks to settle in. While I move work is ongoing to fully and finally address issues with lag in the simulator, which will make the system more scalable as a whole.
This project to improve the scalability of the service is probably one of the most important we have ever had. It will be important to the quality of the service and quantity of people that we can reach that we make this upgrade. We have set aside 3 months in total for the project, but this does not mean that we won't be releasing other updates at the same time. We will be releasing updates alongside this project to improve the web game aspects of iGP Manager.
We'd like your suggestions...
What updates would you like to see to the web game aspects of iGP Manager. This is any area of igpmanager.com which is not the race viewers. Our staff that develop the race viewers will be occupied with the simulator update. In the meantime, I will be free to make upgrades to the web game. What would you like me to work on? Mobile support for setting up cars on the go? Interface improvements? More items beyond level 10? Let us know in the comments below.
Please increase the cost for parts, money is not enough of an issue.
I just lost a race because I ran out of fuel, because my car didn't pit when it should have done. Can we set how many laps we want to do per stint?
The ability to set an age limit for the YDA search
I want to see an app for ios for this game, slick as rick
I agree with Andrew Clucas's idea, maybe with a majority vote or if one team's design is +30% in all aspects.
I like comments from Quyen Nguyen and Huisinga.
A bonus If all staff
is from same country (or speaks same lagnuage)
I support the less engines in a season idea only if you are able to keep previously used engines unlike now..
Hi Jack, i thought the ability for league mangers to promote/demote teams between the 'Rookie', 'Pro' and 'Elite' leagues would be useful. If an experienced team join a league they can often be much better than the other teams in the Rookie league, those teams then complain or leave the league. If the league manager could promote them into a more appropriate league then everyone is happy.
Why dont we race in 2014 calendar? I want canada, USA, hockenheim vs...