New update on Google Play now. Major iOS update within days.
By Jack Basford
Last updated: Thu, 01 Mar 2018 19:07
Today a new milestone update begins rolling out to the iGP Manager apps. The update can be downloaded now on Google Play and is coming to iOS within the next few days. It brings many improvements preparing us for the year ahead:
- New 8K high-definition race-circuit images
- Improved Engines, Fuel and Tyres with a wider variety of influences on car design and team finances
- Improved stability and speed of interfaces and servers
- New video adverts platform
- More camera zoom in live races
- Cars now appear under overhead objects on race-circuit maps
- Fixed chat not working after a race has finished
When this update comes to iOS in a few days the improvements to the interface speed will be instantly recognisable. We just need to make a couple more tweaks before it is ready for iOS.
A note on engines, fuel and tyres
Consider reviewing and revising your suppliers. Their impacts on car design and costs are very different to before. In the end, we opted not to go for percentage-based engine, fuel and tyre supplier attributes, mentioned in the last blog. This favoured players with higher levels and impeded fairness in our tests, and so instead we opted for fixed values. Everyone has access to the same bonuses from each engine, fuel and tyre supplier. However, we kept the concept of having both positive and negative attributes on each supplier, and much larger impacts than before.
Thank you!
Thanks for your patience in waiting for this update. We realise it has been a while in the making, but it’s more than just the improvements on this list. It’s essentially laying a new foundation that will allow us to add more new features and content in 2018. Some fundamental changes to the underlying systems were required, and so a lot of the work that has gone on since our last update has been more technical. You’ll immediately see rewards from that in this update. For example, the improved resolution of circuit maps on all devices and cars passing under overhead objects in a more realistic manner.
nice
Have you rebalanced tyres? Hards have been HUGE MUCH better as should be. 100% races (and even on every ) you get the best time with 2-4 stops and only hards, sometimes (about 1/5 races) ss-h-h-h. and only in monaco you can win (and only option is!!!:O ) with ss. hards will be faster or as fast as other compounds after 1-2 laps. ss are fastest to 50%, so its 3-5 laps. I understand its not easy case to change things like that but that tyre stretegy "bug" is the most important parts of the game
How can I resolve this error? uncaught typeerro-r cannot read property 'length' of undefined
I have 4 stats at 100. and no bonuses are active for those stats. BUT minus works for other stat :(( not good... couse money allready spent!
Thanksss!!!
can you make a translation for french user please ?
Now with the suppliers update we have more choice and the game is even more strategic, that's great!
But I think it's not right the limit at 100. For example, if I have Murk or Tifosi, I pay the most, but from about the 8th-9th race (when I reach the 100 cap design) I'm gonna be just penalized for the -6 in fuel, even if I have the more expensive supplier. I think that's not fair, we should go over the limit of 100.
Jack, what about my question, please answer.
Hi Jack - please can you just clarify.... Car A - Acceleration is 90 plus 10 from suppliers = 100. Car B is 95 plus 10 from suppliers = 105. Acc restricted to 100, so both cars are exactly the same for Acceleration at 100...... Is this correct?..??
On my Device (BlackBerry Priv with android6) the app requires everytime to have my authorization to access position and most of all it requires everytime to disable the overlay on the setting of my phone..i am the only one?