New update on Google Play now. Major iOS update within days.

By Jack Basford
Last updated: Thu, 01 Mar 2018 19:07

Note: Also check out our FAQ thread on the forum where I address the most common questions about the update from social media and the blog.

Today a new milestone update begins rolling out to the iGP Manager apps. The update can be downloaded now on Google Play and is coming to iOS within the next few days. It brings many improvements preparing us for the year ahead:

  • New 8K high-definition race-circuit images
  • Improved Engines, Fuel and Tyres with a wider variety of influences on car design and team finances
  • Improved stability and speed of interfaces and servers
  • New video adverts platform
  • More camera zoom in live races
  • Cars now appear under overhead objects on race-circuit maps
  • Fixed chat not working after a race has finished

When this update comes to iOS in a few days the improvements to the interface speed will be instantly recognisable. We just need to make a couple more tweaks before it is ready for iOS.

A note on engines, fuel and tyres

Consider reviewing and revising your suppliers. Their impacts on car design and costs are very different to before. In the end, we opted not to go for percentage-based engine, fuel and tyre supplier attributes, mentioned in the last blog. This favoured players with higher levels and impeded fairness in our tests, and so instead we opted for fixed values. Everyone has access to the same bonuses from each engine, fuel and tyre supplier. However, we kept the concept of having both positive and negative attributes on each supplier, and much larger impacts than before.

Thank you!

Thanks for your patience in waiting for this update. We realise it has been a while in the making, but it’s more than just the improvements on this list. It’s essentially laying a new foundation that will allow us to add more new features and content in 2018. Some fundamental changes to the underlying systems were required, and so a lot of the work that has gone on since our last update has been more technical. You’ll immediately see rewards from that in this update. For example, the improved resolution of circuit maps on all devices and cars passing under overhead objects in a more realistic manner.

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iGP Staff Jack Basford 6 years 270 days ago
@Sinan - New tracks will be added throughout 2018, this update was critical to enable us to do that and make some steps toward being able to add them. The engine previously didn't support adding more tracks and required some modifications. We will be adding the new car soon also, once the last liveries are complete.
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Sinan Amin Nahel 6 years 270 days ago
Hoping there is a update with the new schedule, the new halo system and maybe add safety cars and more "accidents," to make the game more realistic and exciting, will we get any of these?
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werner schmidli 6 years 270 days ago
Ist eine gute sache danke für suplement.
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iGP Staff Jack Basford 6 years 270 days ago
@Peter - Most of the update also applies to the PC version. The only part which doesn't really is the new video ads platform.
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Peter Man 6 years 270 days ago
Hi Jack :-)) Looks great! :-) Will this update also apply to PC only players?

Keep up the great job! ^_^
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iGP Staff Jack Basford 6 years 270 days ago
@Vítor - It's not possible to go over 100 currently, but we're open to suggestions to improve the system.

@Rupesh - Very soon, we're just finishing up the last liveries for it.
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Vítor Moura 6 years 270 days ago
Thank you Jack! What does this mean in practical terms? For example,on one team I'm already almost on 100 in acceleration. Can I go over 100? And in another team the acceleration is capped at 80 in pro, can I go over 80?!
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rupesh shrestha 6 years 270 days ago
when is the new cars coming out
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Daniel K 6 years 270 days ago
Thank you very much for yoru effort! Well done.
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