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[ROUNDTABLE] Tyre 'Cliffs' Update

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medal 4789 Community Manager
1 year 246 days ago (Last edited by José Trujillo 1 year 245 days ago)
Hello managers,

In this topic we'll be discussing about the new Tyre 'Cliffs' Update.


500x500


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medal 5000
1 year 246 days ago
Awesome thanks! Loving these changes. I was previously* able to run SS on first stint down to ~ 25% on some tracks and it not be disadvantageous. 
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medal 4789 Community Manager
1 year 246 days ago
I’m happy to read that Hayden. We’ll happy to read your feedback about the update once you’ve ran a few races!
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medal 5000
1 year 246 days ago (Last edited by hayden james 1 year 246 days ago)
I will provide some feedback at the end of the league's season. So far, so good. You guys made it very clear "Performance 'cliff' at around 50% condition." 

I read "cliff" and "50%" on the same line, and so followed ~ that guide in selecting # of laps per stint and won by the biggest margin in a while. Hopefully, you don't get too much negative feedback on these changes and managers adapt. 

Effect of tire wear seems to increasingly reward those who prep the better tire strategy, while the punishment is a bit more realistic to real racing in that if  you leave your car out on fading tires you lose significant time! 

The first race was in Monaco, so it will be interesting to see how the changes work on a better benchmark track like Spain, which is next. 
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medal 5002
1 year 246 days ago
Is it possible that Tire Economy has become as meaningful as perhaps the big 4? More meaningful than Fuel Economy? I've neglected Tire Economy my entire iGP career. It may be time to experiment. I'm certain there are expert gear heads crunching those numbers as I type this heheh. 
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medal 4964
1 year 246 days ago
Great update but guys you need to disable boost forever it’s really weird for f1 and DRS strength should be the same for everybody
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medal 5001
1 year 246 days ago
In my League, the first race was in United States and it was absolutely fantastic: we used completely different and unusual strategies (for example, the race winner in Èlite did 4 stops!!) and we had a lot of fun. So, thank you for this new update and hope you'll keep working to improve realism in the game. Nice job!!
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medal 5002 Super Mod
1 year 246 days ago
I agree, it's refreshing to shake things up every now and again to remove the monotony and provide us all with a fresh challenge. 

No refuelling was well received even though it was this update that spawned the 50% one stop (and zero stop) strategy that got many managers complaining about tyres in the first place.

Just my opinion but I don't think introducing a 5 or 6 stop strategy to 100% races can be considered to be adding realism to the game and will be counter intuitive to newcomers. 

This might sound negative but it's not. It will be really interesting for the next few weeks to discover the new best strategies and hopefully it will result in more than one strategy being viable at each circuit.
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medal 5061
1 year 246 days ago
Kevin
I agree, it's refreshing to shake things up every now and again to remove the monotony and provide us all with a fresh challenge. 

No refuelling was well received even though it was this update that spawned the 50% one stop (and zero stop) strategy that got many managers complaining about tyres in the first place.

Just my opinion but I don't think introducing a 5 or 6 stop strategy to 100% races can be considered to be adding realism to the game and will be counter intuitive to newcomers. 

This might sound negative but it's not. It will be really interesting for the next few weeks to discover the new best strategies and hopefully it will result in more than one strategy being viable at each circuit.


I’ll reserve judgement until I’ve done more races (2 so far one at 100% and one at 75%).  


However, initial thoughts are: 

1.  Undercut now seems to work while keeping overcut as an alternative strategy.  
2.  Mediums are now more competitive compared to Softs.  
3. Only drawback I’ve witnessed so far is that the cliff edge for tyres doesn’t seem to be working as Jack described since managers running long stints didn’t appear to lose tyre performance.  It’s early days though and more positives than negatives so far.
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medal 4939
1 year 245 days ago

The
Kevin
I agree, it's refreshing to shake things up every now and again to remove the monotony and provide us all with a fresh challenge. 

No refuelling was well received even though it was this update that spawned the 50% one stop (and zero stop) strategy that got many managers complaining about tyres in the first place.

Just my opinion but I don't think introducing a 5 or 6 stop strategy to 100% races can be considered to be adding realism to the game and will be counter intuitive to newcomers. 

This might sound negative but it's not. It will be really interesting for the next few weeks to discover the new best strategies and hopefully it will result in more than one strategy being viable at each circuit.


I’ll reserve judgement until I’ve done more races (2 so far one at 100% and one at 75%).  


However, initial thoughts are: 

1.  Undercut now seems to work while keeping overcut as an alternative strategy.  
2.  Mediums are now more competitive compared to Softs.  
3. Only drawback I’ve witnessed so far is that the cliff edge for tyres doesn’t seem to be working as Jack described since managers running long stints didn’t appear to lose tyre performance.  It’s early days though and more positives than negatives so far.



Yeah I kind of agree. Had a 100% race at Monaco last night and the SS were slower than M even though the SS never went below 50%, and even when the SS were new they were only ever 5tenths faster than M and then lost more performance than M that were many many laps older. At one point new SS were struggling to keep pace with 20lap old M. Might have just been an oddity, so I reserve judgement until I've done more races.

But from early observations, I love the idea of the update but I think some balancing might be required...
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medal 6061
1 year 245 days ago
Done my first race with the update, great work boys, keep pumping out updates like that please 😀
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medal 4789 Community Manager
1 year 245 days ago
Thank you for your feedback Dario! 🥰
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medal 5706
1 year 245 days ago
I think that this it is too early for understanding if tyre updete is good or not; however it is not early to tell you that after this update it is necessary a further update:
Actually tyre wear is different if there is a difference lenght of the race: so 25% race, tyres have ridicolousness wear that a strategy with 2 pit stop in 11 laps is better  than a strategy on 1 pit stop  (because tyre used must be harder).
So, my suggestion is correct tyre wear for 25% in the way that tyre can be used more than now.

Another possibility is taking off difference of wear caused by the lenght  of the race.

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medal 5368
1 year 245 days ago
Tire Temps are falling before they even reach 50%, which means you can't fuel save. And that was already hard enough to do. Mediums are now rediculously op. Every stint is 4 to 7 seconds faster than the previous, instead of it being a natural progression, making overcuts useless. Another update, another fail. But hey let's change the game again instead of fixing bugs (I know I keep missing drs while in range for example). Who asked for this? 
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medal 4924
1 year 245 days ago
Could you share a bit more information about this Tyler? The situation's you are describing just don't fit with anything i'm seeing so far and i'm curious.

Would be good if you could share the link to the race / race's that you have had. And what the temperature was as well if you remember it.
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medal 6272
1 year 245 days ago
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)
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medal 4898
1 year 245 days ago

Mustrum
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)



Same question here too, which track which weather…..  my league did a race in Russia yesterday, 25c and the Tyres even H were able to keep temperature at around <50% 
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medal 5002
1 year 245 days ago
I'd like to know how folks are feeling about tire economy in the car design since the latest update. I'm very curious about the impact of having TE design low vs maxed out. I've never really considered putting points into TE, except near the end of a longer season after most other areas are maxed. 
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medal 6272
1 year 245 days ago

JNS

Mustrum
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)



Same question here too, which track which weather…..  my league did a race in Russia yesterday, 25c and the Tyres even H were able to keep temperature at around <50% 



whatever track and weather... The tyre temps changes so much at 70% or so at the same push level, thats something didnt happen before, just with this patch
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medal 5061
1 year 245 days ago
Done three races now and personally yet to see impact of cliff edge on tyres (although Tbf in the 75% race a couple of managers said they saw the impact on their tyres).

It depends how the changes were made.  Was fhe same process used for all distances?  If so, something that works at 100% won’t necessarily work at 50% (bearing in mind Simone’s comments on 25% races and others seeing differing results at different tracks and distances).  Also, is there some track dependency here?  

This thread will be increasingly useful as more races are run and several people have a full or close to a full season of data to compare.
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