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[ROUNDTABLE] Tyre 'Cliffs' Update

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This thread is closed because it is solved.
medal 4793
1 year 256 days ago

Mustrum

JNS

Mustrum
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)



Same question here too, which track which weather…..  my league did a race in Russia yesterday, 25c and the Tyres even H were able to keep temperature at around <50% 



whatever track and weather... The tyre temps changes so much at 70% or so at the same push level, thats something didnt happen before, just with this patch



Ok, are you using the push static or dynamic? For sure now you have to increase the push when the Tyres left the Performance   Window ……. On hotter Tracks the Tyretemp is easier to hold …… so sometimes you will be able to hold temp even at 48% but sometimes you will lose temp at 70% (Same Track Same Tyre but different Weather temp)
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medal 5826
1 year 256 days ago

Tyler
Tire Temps are falling before they even reach 50%, which means you can't fuel save. And that was already hard enough to do. Mediums are now rediculously op. Every stint is 4 to 7 seconds faster than the previous, instead of it being a natural progression, making overcuts useless. Another update, another fail. But hey let's change the game again instead of fixing bugs (I know I keep missing drs while in range for example). Who asked for this? 



Considering that the tires fall off earlier you need to put in more fuel just in case in no refueling races considering that it is harder to save. I haven’t played a no refueling race in this update so I might be wrong though.
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medal 6471
1 year 256 days ago

JNS

Mustrum

JNS

Mustrum
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)



Same question here too, which track which weather…..  my league did a race in Russia yesterday, 25c and the Tyres even H were able to keep temperature at around <50% 



whatever track and weather... The tyre temps changes so much at 70% or so at the same push level, thats something didnt happen before, just with this patch



Ok, are you using the push static or dynamic? For sure now you have to increase the push when the Tyres left the Performance   Window ……. On hotter Tracks the Tyretemp is easier to hold …… so sometimes you will be able to hold temp even at 48% but sometimes you will lose temp at 70% (Same Track Same Tyre but different Weather temp)


almost static. Before this update, I just changed the push level when I hit 50% cos it was more difficult to kept them warm. Now, after 75% it seems to start to lose heat and I need to push harder. I though this is not what the devs wanted (or at least what I understand from the changelog).


Anyway, I think this change is mostly good, but seems to kinda fail at short races
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medal 4793
1 year 256 days ago

Mustrum

JNS

Mustrum

JNS

Mustrum
I saw too the tyre temps falling before 50% in our last race. At races below 100% length seems to be happening something wrong, as if cliff is way before the 50%

Last race I was 2/5 level push with meds and I had to change it suddenly at 70% or so because the temps were falling (5/5 push level and they kept falling...)



Same question here too, which track which weather…..  my league did a race in Russia yesterday, 25c and the Tyres even H were able to keep temperature at around <50% 



whatever track and weather... The tyre temps changes so much at 70% or so at the same push level, thats something didnt happen before, just with this patch



Ok, are you using the push static or dynamic? For sure now you have to increase the push when the Tyres left the Performance   Window ……. On hotter Tracks the Tyretemp is easier to hold …… so sometimes you will be able to hold temp even at 48% but sometimes you will lose temp at 70% (Same Track Same Tyre but different Weather temp)


almost static. Before this update, I just changed the push level when I hit 50% cos it was more difficult to kept them warm. Now, after 75% it seems to start to lose heat and I need to push harder. I though this is not what the devs wanted (or at least what I understand from the changelog).


Anyway, I think this change is mostly good, but seems to kinda fail at short races


That’s exactly what was planned with that update πŸ˜‰


You should read some guides in the forum (maybe some mod could post a link, I am to lazy to search)
Static push is not the ideal push today and in the past πŸ˜‰
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medal 5000
1 year 256 days ago

Kevin
I agree, it's refreshing to shake things up every now and again to remove the monotony and provide us all with a fresh challenge. 

No refuelling was well received even though it was this update that spawned the 50% one stop (and zero stop) strategy that got many managers complaining about tyres in the first place.

Just my opinion but I don't think introducing a 5 or 6 stop strategy to 100% races can be considered to be adding realism to the game and will be counter intuitive to newcomers. 

This might sound negative but it's not. It will be really interesting for the next few weeks to discover the new best strategies and hopefully it will result in more than one strategy being viable at each circuit.



I totally agree, i think it has totally ruined the game for 100% races. 4-5 stop races is just stupid.
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medal 6501
1 year 256 days ago
After the 2 tests done, it seems to me a too abrupt change. It is clear that everything is getting used to but for me it completely changes the whole concept of the game. We've complained in the past about changes that didn't change anything, and now one is being introduced that changes everything as we knew it. And I explain why I don't like it:

  It does not seem normal to me that in a race, someone who enters 4 laps later because I have M and I entered before because I have S, we go out at par and when he leaves with M and more loaded he is even faster than the S and 3 laps less fuel, counting that at the next stop, the 4 laps difference is also repeated.

  In practice, this completely eliminates the influence of fuel loads, because the brutal modification of lap times according to degradation completely disables the few tenths that fuel load differences entail, and also, this makes SS tires are completely useless because they do not perform more than 3 or 4 laps depending on the circuit.

  We have gone from a game of SS and S, to one of S and M but with brutal degradation changes at 75%. According to the announcement, from 35% the tire is no longer competitive. It really stops being competitive at 60%.

  This is my opinion. Having said that, it all comes down to re-learning how to play. The mechanisms, erase all previous strategies to carry out the new ones and play another game... because of course this is another game: that of the tires that you can only wear up to practically 60% and that now the undercut is the main thing instead of the overcut as it had been until now in almost 100% of the races.
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medal 5630
1 year 256 days ago

Michael
Could you share a bit more information about this Tyler? The situation's you are describing just don't fit with anything i'm seeing so far and i'm curious.

Would be good if you could share the link to the race / race's that you have had. And what the temperature was as well if you remember it.



Idk how to share race links, but I've done a full live race at Japan, a few offline races, and some test races for offline to test push levels (both 100% leagues if that makes a difference). It's all the same as what Mustrum is saying as well. It was a bit of a challenge to see how much fuel you could save (if any), now you basically know how much you have to put in. I kept reading "realism" being stated with the falloff and strategies, but I'm just not seeing it

And apologies if I came off a bit harsh earlier. I'm just not seeing why this was made this way. At some tracks the overcut was better, and others the undercut was better. Some were good with both,  just depended on who you were with, if with anyone. Now it's all undercut. And also some partial bias as I was finally getting the hang of offline racing lol
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medal 5190
1 year 256 days ago (Last edited by Dick Dastardly 1 year 256 days ago)
Jamie

Kevin
I agree, it's refreshing to shake things up every now and again to remove the monotony and provide us all with a fresh challenge. 

No refuelling was well received even though it was this update that spawned the 50% one stop (and zero stop) strategy that got many managers complaining about tyres in the first place.

Just my opinion but I don't think introducing a 5 or 6 stop strategy to 100% races can be considered to be adding realism to the game and will be counter intuitive to newcomers. 

This might sound negative but it's not. It will be really interesting for the next few weeks to discover the new best strategies and hopefully it will result in more than one strategy being viable at each circuit.



I totally agree, i think it has totally ruined the game for 100% races. 4-5 stop races is just stupid.

Not sure that is entirely true.  At 100% there were plenty of tracks like Monaco, japan, Malaysia, Spain, Germany etc where 4 stops were winning strategies and 5 stops at Turkey as well.  What has changed is most of these were previously SS strategies.  Now some 4 stops have become 5 stops at S and the others have viable strategies at 4 stop for S and M tyres.  A small sample so far of 4 races, but while undercut is now powerful, it’s still possible to overcut as well (this is at both 100 and 75%).


Whether it is realistic is another question, but remember managers demanded a tyre rebalance which would introduce more strategies and now have one.  It wasn’t too long ago that managers were asking for realism like no refuelling and when they got it they didn’t like that you could 1 or no stop on Wets (something which has happened in F1).

Sometimes we need to be careful what we wish for, but having races where managers are using various tyre strategies and seeing 3,4,and 5 stop strategies in a single race can’t be a bad thing.  However, I think 6 stops would be a bit much though πŸ˜‚ but at the end of the day this is a strategy game for entertainment and not meant to be a realistic simulation.
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medal 5251
1 year 256 days ago
One 100% race and some quick race. My impressions:

Supersoft are probably useless.
Medium tyres have a smaller gap from soft than before.
Above 28 degrees medium tyres are better than supersoft since lap 2 (that won't last enough...)
Tyre temps drop at 60%.
I am obliged to push above 90% and below 65/70%, making impossible a longer stint saving fuel/tyre.
Driver experience is active(?). My younger driver (10) had to use boost to catch his experienced team mate(20). It never happened in the previous 3 races.

Old strategies have to be revised by shifting by one compound or reducing stint length to 75%.
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medal 4866
1 year 256 days ago

Tyler

Michael
Could you share a bit more information about this Tyler? The situation's you are describing just don't fit with anything i'm seeing so far and i'm curious.

Would be good if you could share the link to the race / race's that you have had. And what the temperature was as well if you remember it.



Idk how to share race links, but I've done a full live race at Japan, a few offline races, and some test races for offline to test push levels (both 100% leagues if that makes a difference). It's all the same as what Mustrum is saying as well. It was a bit of a challenge to see how much fuel you could save (if any), now you basically know how much you have to put in. I kept reading "realism" being stated with the falloff and strategies, but I'm just not seeing it

And apologies if I came off a bit harsh earlier. I'm just not seeing why this was made this way. At some tracks the overcut was better, and others the undercut was better. Some were good with both,  just depended on who you were with, if with anyone. Now it's all undercut. And also some partial bias as I was finally getting the hang of offline racing lol

Thanks for the reply πŸ‘. Going through all the posts I see things which tie in with what I’m experiencing and things which don’t and it’s super hard to understand what’s going on. So I appreciate it.

For instance I’ve had a few races now and haven’t had issues with maintaining tyre temperature anywhere till they start getting down towards 50 and lower. So to see people saying 75% and can’t keep heat is puzzling, do people mean the tyres are in the blue at 75% health? Or just that they start noticing they push harder.

Maybe I will encounter this on other circuits as i have more races but right now there seem to be quite a lot of conflicting experiences.


So far my experiences have been positive and I hope they stay that way. πŸ™‚

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medal 5000
1 year 255 days ago
Good mornings I am Sajnu from Racing Service Providings. Our providings are fasterings than other providings!

In my league we did the racings at Mexico the temperature providings were 14 degreeings.

I started on the softings tyre providings and at 25 percentings the tyre temperature droppings at lot and I needed to do push level increasings to do the temperature maintainings. 

In order to finish the racings with my fuel providings I had to change my tyre providings to the super softings. The super softings also experienced similar problemings.

The racings leader did not change his strategy providings and ran out of fuel at the start of the last lapping!

Overall I think the new updatings make things more interestings but it needs some tweakings as my experiencing just on one race providings so far are that it was a farcings.

I will do more racings before I make up my mindings if the update providings are workings.

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medal 6362
1 year 255 days ago

Sajnu
Good mornings I am Sajnu from Racing Service Providings. Our providings are fasterings than other providings!


Lol

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medal 5002 Super Mod
1 year 255 days ago (Last edited by Kevin Bissell 1 year 255 days ago)
A couple of things:


  1. Many managers who are commenting on the effectiveness of overcut / undercut etc. and tyre competitiveness at various wear levels are not saying whether they run in a refuelling allowed or a non-refuelling league.
    This makes a huge difference because a car with new tyres compared to another car with used tyres but at a similar weight (no-refuelling) is clearly going to be at a greater advantage than a heavy car on new tyres vs a light car on worn tyres.


  2. I'd love to hear the views of the 74 people who voted that tyre wear should have more impact in this thread.. Please fix tyre wear because you've got exactly what you wanted.



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medal 5870
1 year 255 days ago
In my opinion the new update is too extreme. Before tyres were starting to get cold around 50% but now at 70% too early, would be better if tyres will start to get cold around 60%. Then when winter will come people will start to complain about it. 
Like Kevin Bissell said I'm one that's racing in No Refuelling league and the new update is really poor. 
Mustrum
whatever track and weather... The tyre temps changes so much at 70% or so at the same push level, thats something didnt happen before, just with this patch

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medal 6362
1 year 255 days ago

Kevin
A couple of things:


  1. Many managers who are commenting on the effectiveness of overcut / undercut etc. and tyre competitiveness at various wear levels are not saying whether they run in a refuelling allowed or a non-refuelling league.
    This makes a huge difference because a car with new tyres compared to another car with used tyres but at a similar weight (no-refuelling) is clearly going to be at a greater advantage than a heavy car on new tyres vs a light car on worn tyres.


  2. I'd love to hear the views of the 74 people who voted that tyre wear should have more impact in this thread.. Please fix tyre wear because you've got exactly what you wanted.






No refueling in my league and the update is perfect, it's the cry babies who dominate that don't like the change. Please don't revert it back 
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medal 4793
1 year 255 days ago
Tbh, all guys losing temp at 70%…..where did you race?
Actually we did 2 races in the league since the update (Russia and France) we all didn’t lose temp at 70%

So what would be nice and interesting:
- if you lose temp at 70% on which track, with what Tyres and what weather?
- also interesting would be if you race with a static push or dynamic push
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medal 5251
1 year 255 days ago
Kevin
A couple of things:


  1. Many managers who are commenting on the effectiveness of overcut / undercut etc. and tyre competitiveness at various wear levels are not saying whether they run in a refuelling allowed or a non-refuelling league.
    This makes a huge difference because a car with new tyres compared to another car with used tyres but at a similar weight (no-refuelling) is clearly going to be at a greater advantage than a heavy car on new tyres vs a light car on worn tyres.


  2. I'd love to hear the views of the 74 people who voted that tyre wear should have more impact in this thread.. Please fix tyre wear because you've got exactly what you wanted.





Refueling is active in my league. I voted yes and now I'm fine with new tyres except that push levels are obliged. You cannot have the freedom to think: I want to push or I want to save fuel/tyre to use a softer tyre in last stint. That's my only complain and I'm saying it now for the first time.


I'm ok with the new update and I only described what has changed. The new tyres are just another way of enjoying this game.


 @JNS ONE
100% Europe 28 degrees. I used SS,S,M. My quick races have been held in France, Austria, Italy and another track I don't recall.
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medal 4793
1 year 255 days ago
Giovanni
Kevin
A couple of things:


  1. Many managers who are commenting on the effectiveness of overcut / undercut etc. and tyre competitiveness at various wear levels are not saying whether they run in a refuelling allowed or a non-refuelling league.
    This makes a huge difference because a car with new tyres compared to another car with used tyres but at a similar weight (no-refuelling) is clearly going to be at a greater advantage than a heavy car on new tyres vs a light car on worn tyres.


  2. I'd love to hear the views of the 74 people who voted that tyre wear should have more impact in this thread.. Please fix tyre wear because you've got exactly what you wanted.





Refueling is active in my league. I voted yes and now I'm fine with new tyres except that push levels are obliged. You cannot have the freedom to think: I want to push or I want to save fuel/tyre to use a softer tyre in last stint. That's my only complain and I'm saying it now for the first time.


I'm ok with the new update and I only described what has changed. The new tyres are just another way of enjoying this game.


 @JNS ONE
100% Europe 28 degrees. I used SS,S,M. My quick races have been held in France, Austria, Italy and another track I don't recall.



Ok France is interesting but I can’t really compare cause we had a wet starting race and it was dry for he last 12 laps (75% race length) 

My strategy was I-I-I-Ss-Ss 

I used Inter to 60% with no issues in temp.
I used SS to 50-45% with no issues in temp.

For sure now people have to change their strategies and planning of racing. Like if go for a stint where my Tyres will go to 50-40%, I better now take 2L extra with me…..maybe calculating fuel will be now more important 
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medal 5000
1 year 255 days ago (Last edited by hayden james 1 year 255 days ago)
Π‘ΠΎΠΏΠΎ
Great update but guys you need to disable boost forever it’s really weird for f1 and DRS strength should be the same for everybody

I don’t think boost should be disabled. But currently it has far too strong of an influence on race results. I think it should be nerfed by at least 60 to 80%. It should “just” give you a little edge but currently it’s giving managers 5 to 10 seconds faster laps if they save it till final lap. Nerfed by 60% that would reduce gains to about 2 to 4 seconds if all boost is deployed in a single lap. 

Don’t get me wrong it’s fun and obviously saving near 100% boost till the last laps isn’t gonna win you races in a competitive league (unless your pace already fast enough for winning). 

When pressed the depletion is already at a sweet spot, especially now @ level 19 on this account. But it shouldn’t add soo much extra speed/power. That needs to be cut down significantly as mentioned. Which will really make use of it even more tactical. 

Instead we managers will have to focus more on tire and pit stop strategy, avoiding traffic, overcut and undercut, etc to achieve wins.  

But Since this is tire wear update discussion, we can probably move this to the suggestions section. 


——————

As far as tire temperatures dropping before 50%, I noticed this also. But I believe this is more realistic and welcomed change. The tire characteristics, including temps, should be different after the first few laps. Especially SS, so this change results in a tire that’s stable for longer in temps the harder the compound used. I like that! 
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medal 5870
1 year 255 days ago

JNS
Tbh, all guys losing temp at 70%…..where did you race?
Actually we did 2 races in the league since the update (Russia and France) we all didn’t lose temp at 70%

So what would be nice and interesting:
- if you lose temp at 70% on which track, with what Tyres and what weather?
- also interesting would be if you race with a static push or dynamic push


Racing under Two Tyres and No Refuelling rules, we race on Azerbaijan with 30° and Abu Dhabi with 34°. I did S H in Azerbaijan and S S SS in Abu Dhabi. 

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