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[ROUNDTABLE] Tyre 'Cliffs' Update

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This thread is closed because it is solved.
medal 5000
1 year 254 days ago
Just little bit schocked about what happened... Few people complained about the "old" tyre management and in few moments all changed. I have read about people hate the fact they can't do the same thing at 100% length distance in a 25%... I don't know if they were serious.... However I wondered if someone had tested the new tyre wear. I mean... SS last 3 laps in France and S 6. And there are 20+°C. MY SUGGESTION is to make more strategies like the same and not make 5 pits for race so that the 25% players can do their 1-stop strategy. I really don't like it now because there is only a way to interpretation about a race. All the managers about the same numbers of pit stop. For sure the previous version was not the best but now the tyre wear is a joke. From an extreme to another.... From pre 3D to now, the game is badly affected. Try to make the strategies more balanced please, if you call it strategy game. Just focus about a player can think the race by his own and not to be obligated by to follow only one way to play.

Thanks
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medal 5000
1 year 254 days ago
Since this update. Fuel estimates for next stint seem to be way off!
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medal 5000
1 year 254 days ago
Hello;
I would like to share something with you on my own behalf and on behalf of Turkish players.

Many times Turkish players have told me that they do not want to play what they want to quit. I tried to keep it in the game by setting up different systems each time. In fact, many times I wanted to quit the game completely. I was no longer enjoying it.

However, the current update has taken the game to a completely different point. And I got a lot of thank you messages about it, me and Turkish players started to enjoy the game again..

Many thanks to everyone who contributed to this. 
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medal 5562
1 year 254 days ago
Hi,
I have not raced no refuelling races dry races yet, but wet races still seem to be 0 stop. Was the update for Rain tyres as well? Or do their wear needs to be increased a bit?
First dry race today so hope its fun.
Thank you for the update 
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medal 5190
1 year 254 days ago
Mac
Hi,
I have not raced no refuelling races dry races yet, but wet races still seem to be 0 stop. Was the update for Rain tyres as well? Or do their wear needs to be increased a bit?
First dry race today so hope its fun.
Thank you for the update 


Tyre wear for Wets and Inters in no refuelling has definitely increased, but not excessively at 75%.  For example, now not possible to 0 stop, you can still 1 stop.  This might be an issue of trying to apply the same process to all race distances.

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medal 4789 Community Manager
1 year 254 days ago

Mac
Hi,
I have not raced no refuelling races dry races yet, but wet races still seem to be 0 stop. Was the update for Rain tyres as well? Or do their wear needs to be increased a bit?
First dry race today so hope its fun.
Thank you for the update 


No, tyre wear wasn’t modified (for any of the compounds). You’ll be happy to know we’ll start testing changes to W and I wear very soon.

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medal 5000
1 year 254 days ago
Tyre update was needed? Yes. 

Tyre update was a priority? No. 

Every time there is a change in tyre performance/wear managers need just few weeks to figured out the best strategies and then its always the same according to temperature. 
And thats why i proposed in the suggestion forum to randomly change tyre performance/wear every season in a certain range of values (not too high and not too low). This should be enough to have different race and strategies every season. But they rejected this... 

The real problem of this game is the impossibility of overtake a slower manager with same tyre compound, almost the same fuel load and almost the same tyre wear without using kers. 
The PRIORITY for the developers should be to fix this, "make overtake great again" like they was 3-4 years ago: if a manager is better than others in tyre temperature and push level management he should be able to overtake slower managers. 
This problem is esasperating by undercut strategies...

I can assure you that if you are able to fix that many players will came back including myself...even if next week f1 manager 2022 will be released 😄

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medal 5002
1 year 254 days ago

Sajnu
Good mornings I am Sajnu from Racing Service Providings. Our providings are fasterings than other providings!

In my league we did the racings at Mexico the temperature providings were 14 degreeings.

I started on the softings tyre providings and at 25 percentings the tyre temperature droppings at lot and I needed to do push level increasings to do the temperature maintainings. 

In order to finish the racings with my fuel providings I had to change my tyre providings to the super softings. The super softings also experienced similar problemings.

The racings leader did not change his strategy providings and ran out of fuel at the start of the last lapping!

Overall I think the new updatings make things more interestings but it needs some tweakings as my experiencing just on one race providings so far are that it was a farcings.

I will do more racings before I make up my mindings if the update providings are workings.




Admittedly, this was funnyings and I appreciate your humorings. 
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medal 5135
1 year 254 days ago
Some more feedback for the devs.

Had a 100% race, no refuelling in Hungary, 26 degrees. In which the Softs at 70% started to post the same lap times as the Hards, became slower at around 65%.

In my opinion this is absolutely wrong and completely unrealistic. Softs should in no circumstances be slower than the Hard tyre at anywhere above 50%, it just doesn't make sense.

Again, I like what you're trying to do with this update, but balancing is absolutely needed here. At these kinds of scalings, the game becomes almost broken.
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medal 5000
1 year 253 days ago

Patrick
Some more feedback for the devs.

Had a 100% race, no refuelling in Hungary, 26 degrees. In which the Softs at 70% started to post the same lap times as the Hards, became slower at around 65%.

In my opinion this is absolutely wrong and completely unrealistic. Softs should in no circumstances be slower than the Hard tyre at anywhere above 50%, it just doesn't make sense.

Again, I like what you're trying to do with this update, but balancing is absolutely needed here. At these kinds of scalings, the game becomes almost broken.



Broken? Yes but not because of what you are saying, before the update no one used H, now is almost the same for SS, you need just some time to adapt to new tyres performance. 

If you read my comment above you can understand what i'm trying to say
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medal 5000
1 year 253 days ago
my experience so far is that hards have become even more useless than ever. they barely last a tad longer than mediums, but the few longer laps you can run them don’t pay back as soon as you hit the cliff because they cool down a lot faster than mediums and therefore you lose even more time. Supers have become useless as they can rarely do more than 5-7 laps before going to s*** on a 100% distance race. This leaves mostly everyone on a game of softs+mediums 
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medal 5251
1 year 253 days ago
I think soft and medium are balanced. Hard and supersoft must be rebalanced.

The harder the compound, smaller the temp drop before 50%.
(Maybe very weak or non existing on hard tyres)
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medal 5000
1 year 253 days ago

Lightning
Is it possible that Tire Economy has become as meaningful as perhaps the big 4? More meaningful than Fuel Economy? I've neglected Tire Economy my entire iGP career. It may be time to experiment. I'm certain there are expert gear heads crunching those numbers as I type this heheh. 



The big 4 are acceleration, braking, downforce and the steering wheel icon one?.
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medal 6362
1 year 252 days ago

Ángel

Lightning
Is it possible that Tire Economy has become as meaningful as perhaps the big 4? More meaningful than Fuel Economy? I've neglected Tire Economy my entire iGP career. It may be time to experiment. I'm certain there are expert gear heads crunching those numbers as I type this heheh. 



The big 4 are acceleration, braking, downforce and the steering wheel icon one?.



ACC 

Braking 
Downforce 
Handling 
Fuel eco
Tyre eco 
The rest do absolutely nothing 





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medal 5251
1 year 252 days ago
As sad as true.

Last month I have been invited to race with another account in a private league for a season and I developed cooling to maximum possible. My car had more engine damage than some opponent who didn't invest points in it.

These are the broken things that should be fixed ASAP. I'm sure there is a commented line in server side code...

This update has been like a breeze of fresh wind but the problems are others.
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medal 5135
1 year 252 days ago

Matteo

Patrick
Some more feedback for the devs.

Had a 100% race, no refuelling in Hungary, 26 degrees. In which the Softs at 70% started to post the same lap times as the Hards, became slower at around 65%.

In my opinion this is absolutely wrong and completely unrealistic. Softs should in no circumstances be slower than the Hard tyre at anywhere above 50%, it just doesn't make sense.

Again, I like what you're trying to do with this update, but balancing is absolutely needed here. At these kinds of scalings, the game becomes almost broken.



Broken? Yes but not because of what you are saying, before the update no one used H, now is almost the same for SS, you need just some time to adapt to new tyres performance. 

If you read my comment above you can understand what i'm trying to say



I'm sorry but in what world does a tyre compound lose performance to another compound 2 tiers harder/slower after only wearing to about 65%?

Unfortunately for the very reason I stated the update is broken. But it can be fixed very easily with some rebalancing and then it would be a much better update.
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medal 5191
1 year 252 days ago

Patrick

Matteo

Patrick
Some more feedback for the devs.

Had a 100% race, no refuelling in Hungary, 26 degrees. In which the Softs at 70% started to post the same lap times as the Hards, became slower at around 65%.

In my opinion this is absolutely wrong and completely unrealistic. Softs should in no circumstances be slower than the Hard tyre at anywhere above 50%, it just doesn't make sense.

Again, I like what you're trying to do with this update, but balancing is absolutely needed here. At these kinds of scalings, the game becomes almost broken.



Broken? Yes but not because of what you are saying, before the update no one used H, now is almost the same for SS, you need just some time to adapt to new tyres performance. 

If you read my comment above you can understand what i'm trying to say



I'm sorry but in what world does a tyre compound lose performance to another compound 2 tiers harder/slower after only wearing to about 65%?

Unfortunately for the very reason I stated the update is broken. But it can be fixed very easily with some rebalancing and then it would be a much better update.



This is very selective and not generalized.


I for 1 have not experienced losing as much pace as you have with S vs H. From the races I've done, S & M have proved to be the primes while H was wayyy slower.
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medal 5190
1 year 252 days ago
Archie

Patrick

Matteo

This is very selective and not generalized.




I for 1 have not experienced losing as much pace as you have with S vs H. From the races I've done, S & M have proved to be the primes while H was wayyy slower.


That is my experience as well racing at both 100% and 75%.  How anyone can think Hards are ever as fast as softs is beyond me,  but just goes to show we are all very selective in our view of this game.  So far I think iGP have had every possible combination of feedback both negative and positive on this update.


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medal 6362
1 year 252 days ago
The tyre life reflects exactly what is predicted in practice, why are you complaining? I know why .. because you can't abuse the tyres anymore. It's as simple as that! The update is good , learn to adapt and race better without exploiting the tyre wear. Oh wait you can't anymore 👍🏽
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medal 5044
1 year 252 days ago
The new tyre updates are not realistic as i was 40 seconds ahead in my league race with 10 laps to go. When I realised the guy ahead had 10 lap younger tyres. My tyres were 60% and the guy ahead ended up winning by 18 seconds as he gained like 10 seconds a lap towards the start of his stint. The old tyre cliff was realistic, just make new tyres about 1 seconds faster and it will be fine. I'm fuming that I lost my streak of races
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