Dario
The problem is the players, not the Devs or funding. all players hate change, especially ones that win every race. For them every idea and update is stupid to them because it messes up their boring routine they got to win. This is the best update I've seen in well over 5 years, it's an actual gameplay change that works. Not sure why you all can't just try a new strategy, technically the old tyres was a cheat/exploit and it's now been fixed. All that's left for a great racing experience is to fix the hard tyre to make them competitive ? these two things are the bread and butter, fundimentals of a racing game, please please do not revert it back.
First of all I never said the problem was the devs, infact I have described them as hardworking, and the update as possibly very good with a bit of balancing.
"All players hate the update, especially the ones that win every race", well... which one is it? All players or the ones who win, because not all players win, infact only one in 16 win most races.
The thing is, this game is grounded in an element of realism, not necessarily to F1 mind you, but an element of realism in actual real world performance etc. And the problem I have with this update on a 100% race distance league is, it is not realistic and far too unbalanced. Like I said before, in no way would a soft tyre at 65% lose performance to a hard tyre. Unless they are going for what F1 did many years ago with cliffs built in to encourage more pit stops, in which case we probably should have been told that was the case. The update notes said tyres were like new down to 75%, scaled wear down to 50%, cliff below 50%, uncompetitive at around 35%... That would have been absolutely fine with me... But that is not what I'm seeing from the races I've done. And I'm not the only one. Again, with a smidge of balancing I thinkn the update would be great.
@Archie Bald, I will try to find my comments. Will edit this with the link when I find it.