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New Look iGP

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medal 5000
9 years 109 days ago
Thoughts on the new look iGP planeed to be launched in November? i thout itd be better to make a forum so that its easier for people to show their thoughts
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medal 5000
9 years 109 days ago
Meh, OK I guess
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medal 5000
9 years 109 days ago
not too bad can not wait till November to try it
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medal 5000
9 years 107 days ago
is that official or ? 
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medal 5000
9 years 106 days ago
New cross-platform, cross-device GUI design, new artwork sounds & looks good.
But the new streamlined race preparation is a bit of a worry.
Car setup is one of the most important parts of Motorsport, the setup is the key to success or failure that goes hand in hand with race strategy. It may make for closer more exciting racing though the way they have made it, will just have to wait to find out. Also there is more than what they have shown so there is lots to look forward to :)
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medal 5000
9 years 106 days ago
Jack!! Track information is it fixed in place or will suppliers give different ratings?
likes of Wonder with it being slower. Tyre wear, Fuel & Downforce would be lower for them than the murk?

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medal 5000
9 years 106 days ago
AWESOME! i cant wait to see the new look of igp! :D 
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medal 5674 CEO & CTO
9 years 105 days ago
"James
Jack!! Track information is it fixed in place or will suppliers give different ratings?
likes of Wonder with it being slower. Tyre wear, Fuel & Downforce would be lower for them than the murk?

The track information is fixed, although the way cars work is quite different now. There will likely be an additional row in this table from the screenshot you posted which displays your cars "compatibility" with the circuit, likely rated in stars (e.g. 5 stars would be ideal for this track, 1 would be poor).

The way car performance works in the new iGP, different cars will be suited to different tracks. Like in real life, where McLaren have a great chassis but low power, so they are in the points at Monaco but miles off at Monza. Or a few years back where the Lotus/Renault was really kind on its tyres and could always run longer stints than the competition. At least, that is what we're hoping to finalise through the beta testing phase. It's going to be very tricky to get that balance right, though, and we may have to compromise to keep things balanced.

So, we aim to have that kind of effect built in to the new design system. Rather than the track attributes changing on this page, the cars compatibility will.
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medal 5000
9 years 104 days ago
"Jack

The track information is fixed, although the way cars work is quite different now. There will likely be an additional row in this table from the screenshot you posted which displays your cars "compatibility" with the circuit, likely rated in stars (e.g. 5 stars would be ideal for this track, 1 would be poor).

The way car performance works in the new iGP, different cars will be suited to different tracks. Like in real life, where McLaren have a great chassis but low power, so they are in the points at Monaco but miles off at Monza. Or a few years back where the Lotus/Renault was really kind on its tyres and could always run longer stints than the competition. At least, that is what we're hoping to finalise through the beta testing phase. It's going to be very tricky to get that balance right, though, and we may have to compromise to keep things balanced.

So, we aim to have that kind of effect built in to the new design system. Rather than the track attributes changing on this page, the cars compatibility will.


I get it sounds good but also sounds a bit familiar :)
EA F1 Manager was built using Text files for each chassis so they where able to set tyre wear, fuel consumption, handling, aerodynamics & component wear for each team in the game.

It's maybe not the road you are going down but for example we buy a chassis for our team from a list of chassis you have made available. Each with it's own area of expertise, weather it be tyre saving, cornering/handling, streamline effects (areo)or gas eating. It might work out easier for yous to control how the game runs having characteristics per-built into the chassis.
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medal 5000
9 years 104 days ago
Do like the idea of not being able to be on top on things with the same suppliers at every track. It will give more possibilities for teams to score good positions but it might require a stop on changing suppliers every race. But since there used to be a transition period when getting a contract with a supplier, you already know how to deal with this. :)

Like what I'm hearing at least. :)
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medal 5000
9 years 104 days ago
Jack maybe isn't happy he having to give out more details than he would like, he might be wanting to keep a lid on things to have as a surprise
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medal 5000
9 years 104 days ago
As what Tjerk Korving is saying about suppliers.
I'm guessing suppliers are being locked in place form start to finish of season/series.
But in quick race mode you will be able to pick and choose any combination when entering the race.
Means someone could very well win every race in quick race mode but not in the season/series.

More emphases on supplies & car and less on the driver meaning you could very well win the championship with the worst driver in the game cause you had the best car ;)
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medal 5000
9 years 104 days ago
"Jack

"James
Jack!! Track information is it fixed in place or will suppliers give different ratings?
likes of Wonder with it being slower. Tyre wear, Fuel & Downforce would be lower for them than the murk?


The track information is fixed, although the way cars work is quite different now. There will likely be an additional row in this table from the screenshot you posted which displays your cars "compatibility" with the circuit, likely rated in stars (e.g. 5 stars would be ideal for this track, 1 would be poor).

The way car performance works in the new iGP, different cars will be suited to different tracks. Like in real life, where McLaren have a great chassis but low power, so they are in the points at Monaco but miles off at Monza. Or a few years back where the Lotus/Renault was really kind on its tyres and could always run longer stints than the competition. At least, that is what we're hoping to finalise through the beta testing phase. It's going to be very tricky to get that balance right, though, and we may have to compromise to keep things balanced.

So, we aim to have that kind of effect built in to the new design system. Rather than the track attributes changing on this page, the cars compatibility will.

Jack, will there be more depth into sponsor and manufacturer stuff now? Like say engines getting worse and better AKA Ferrari this year, or maybe even incredibly rich teams being able to make engines. That would be truly legendary
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medal 5674 CEO & CTO
9 years 104 days ago
Suppliers operate in a totally different way. It will be based on your design which suppliers you choose, not based on how good the suppler is. Each will have unique bonuses that they bring to the attributes of your car.

Sponsors will actually have less depth if anything, and be really straightforward. We want to focus gameplay on the interesting parts. :P

But just to be clear, since it got mentioned, we aren't adding a quick race / friendly race option in the first version. It will come later.
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medal 5000
9 years 104 days ago
What about other stuff, like say teams being able to manufacturer engines and the like?

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medal 5000
9 years 104 days ago
Start flattering all the suppliers now! :D
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medal 5000
9 years 104 days ago
Hi Jack,

With the new viewer will there be any change around the ports etc that the viewer works on? 

Thanks

J
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medal 5674 CEO & CTO
9 years 103 days ago
"James
What about other stuff, like say teams being able to manufacturer engines and the like?

No plans for that at the moment.


"Jamie
With the new viewer will there be any change around the ports etc that the viewer works on? 

I wasn't sure about this one, so I asked and got this answer: "Not sure yet, I don't really see why it would change".
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medal 5000
9 years 103 days ago
When do you think the Mobile App will be completed?
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medal 5000
9 years 103 days ago
Please dont go to far as in yaw control this and camber that. I am a manager in igp not a mechanic i hire staff for that haha :)
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