"Ryan
Jack - I'm sorry to say that having set up a new account on the Open Beta Test to get an idea of what we have to look forwards to, I'm very disapointed to see that the iGP Team seem to have in many ways turned their backs on the existing loyal subscribers
Subscribers will get the best deal of anybody on the new game, as I've said in the blogs. I will be explaining this in detail with a new blog. In fact, we're going to make it worthwhile to keep the subscription active, and it will be a much better arrangement then anybody else will get, out of respect for the support you have given us, allowing us to keep going.
"Ryan
and instead gone with a "Free to Play - Pay to Win" system which means you can only ever be truely competative if you are prepared to make in-app purchases
For the record, that's absolutely not our intention, and I don't believe it is that way. They mainly do the same thing as the old game. You could heal a driver with reward points, or repair a car with reward points, you could reset a team and get $50m from nowhere. In the new game you can repair the car with tokens, heal a driver with tokens, or add some balance with tokens. They are not integral as much as they are integrated, in the way Reward Points never were, hidden and obscure, but offering the same powers for the most part. The subscription model is dated and doesn't appeal to many people, and subscription games are dying off in a very democratic way, as people like being able to play games for free and choose how much they invest. We've made sure the purchases are aimed at accelerating things, not handing over a direct advantage. There is no advantage from buying tokens that you can't also earn from grinding and leveling up for free.
Free-to-play was always the core philosophy of iGP, we're just making it far easier to maintain with one central service for everyone. That means we'll be able to develop the game more. With the free/subscriber model, we were slowed down massively by maintaining two games and balancing things all the time, not to mention Java and other obstacles. On top of that, subscribers always complained that too much was available for free and f2p users always complained that subscribers had a "pay to win" advantage (yes, many more people said the old game was pay to win, believe it or not).
However - and hear me out - would you consider keeping the "old" version of the game running in its current format in parallel to the new one when it goes live? You could run iGP in such a way that all new accounts can only be created in the new game and that becomes the game recognised by the vast majority of players, but those accounts currently running on the existing game can keep going in what would essentially become a "Legacy iGP".
In some capacity I've wanted to do that from the start, and I expected these reactions from some people. Mainly, I expected certain groups of hardcore simracers to feel alienated by the changes, but for the most part not that much disruption. However, releasing a legacy game won't be possible initially, it's something we can look in to at a later date. Runescape did something similar, launching their new game then offering "Runescape classic" alongside it at a later date.
I have only jut resubscribed a month or so ago, I've essentially lost that £20 as soon as this version of the game gets closed.
Actually, you will get significantly more value in the new game than you would have by saving your £20 and spending it on tokens when it is released. I will detail how in my upcoming blog for subscribers specifically. As I mentioned at the start, subscribers will get the best deal by far, and we intend to make it generous enough that you want to stay subscribed when the new game arrives.