"Ian
I don't like pay to win!
http://beta.igpmanager.com/forum-thread/20
"Mark
Both drivers always want the same settings. So far I've not been able to view a race, so I can't comment on that, but if race attendance is a key part of succeeding then I think its only fair to give people the option to preplan strategies (push levels etc) before the race.
Pre-race push level settings will be added soon.
"Alex
Another parts - training, practice, repair are very poor and annoying.
Could you be more specific? I find the training more interesting. For example, the ability to train up reserve drivers within a team and bring them to the race seat. Things like that weren't possible before.
"Alex
Symbolic signs for tyre wear, fuel consumption do not make real picture for adequate race strategy Please bring back digital displaying for instant tyre wear and fuel consumption! I understand that balancing all parts of new game is very difficult, but I hope community feedback will help you in that.
Since open beta began we've seen several new pages of data added to the game, and this will keep coming. I can only ask for patience and feedback as the depth is expanded. We can also develop faster on the new platform than we were able to on the old one, and that is already showing.
We will definitely be adding more telemetry and data, but as I've said many times this is just the beginning of the new game. The old game had 5 years of development, and the new one is just beginning its journey. It was a complete rewrite of every single piece of text you see in the entire game, and every page. This has enabled us to support everything from a mobile phone to a desktop PC, and the entire game can be translated for multilingual support. In the long-term, these things will start to make a lot of sense as the community grows. At the moment, it was always going to be a bit of an abrupt transition phase.