CenSy Tan medal 5000 4 years 235 days ago (Last edited by
CenSy Tan 4 years 235 days ago)
I have a suggestion: How about adding crashes?
This means there is more use for safety cars.
Crash Rate will vary by push level and by track runoff:
Monaco GP (Street Circuit):
Push Level 1: 5%
Push Level 2: 10%
Push Level 3: 20%
Push Level 4: 35%
Push Level 5: 60%
Bahrain GP (early Tilkedrome):
Push Level 1: 0.1%
Push Level 2: 1%
Push Level 3: 2%
Push Level 4: 4.5%
Push Level 5: 7.5%
Note: Everything in between will have a crash rate in between these rates.
Crash Rate will also vary by the place of track:
Straights:
Push Level 1: 0.1%
Push Level 2: 0.5%
Push Level 3: 0.75%
Push Level 4: 1%
Push Level 5: 3%
Corners:
Fast Kink:
Push Level 1: 0.5%
Push Level 2: 1.5%
Push Level 3: 3%
Push Level 4: 5.5%
Push Level 5: 8%
90 degree corner:
Push Level 1: 1%
Push Level 2: 2.5%
Push Level 3: 5%
Push Level 4: 8%
Push Level 5: 12.5%
Hairpin:
Push Level 1: 3%
Push Level 2: 5%
Push Level 3: 8%
Push Level 4: 12.5%
Push Level 5: 18%
Note: Everything in between will have a crash rate in between these rates.
(100% means completely likely to have this level or more severe level)
The rate for Yellow flags:
Retirement from mechanical failure: 100%
0 fuel: 100%
Crash: 100%
Rate for Double Waved Yellows:
Car-stopping Retirement: 30%
Crash: 100%
Rate for VSC:
Car-stopping Retirement: 25%
Crash: 75%
Rate for SC:
Car-stopping Retirement: 15%
Crash: 35%
Also: the flags need to stay, because:
Good managers should be ready for all the scenarios and predict what could happen or not.
-José Trujillo
The problem is
NOT the flags. The problem is the inactive players. If my solution is not viable, stop blaming the flags and start blaming the inactive players.