Jack Basford medal 5549 CEO & CTO 8 years 137 days ago (edited 8 years 137 days ago)
We have a solution for all concerns about level balancing. It's called: Spies, and it will be coming back to the game. :) There was no spies system in the open beta, and this is obviously where most of the confusion has come from in that area.
"James
The new iGP car design cap levels how does it work if the league has managers between levels 9-20.
That scenario shouldn't be possible in most cases. Rookie is up to level 8, pro is up to level 12 and Elite is up to level 20. So the only tier in which you could have a level 9 vs a level 20 would be Elite, and that's par for the course. By the time you get to Elite you should expect really stiff competition and possibly even to encounter people who just have higher levels than you. It's narrower margins in Rookie and Pro on the level front. Of course, when we reintroduce a spies system of some sort most concerns about balancing will be addressed by that, enabling smaller teams to close the gap on the bigger teams and steal some of their progress, eventually enough to race them on the track.
But I find the question itself kind of strange to hear people asking. It would be like the day after you buy World of Warcraft, with your level 1 account, running in to the top Dungeon on the game and saying "why can't I slay the dragon"? or something. It doesn't make much sense as a question really, does it? In any other game people would say it's obvious why you can't beat the highest level competitor in the game with a low level account. But not in iGP... we have to even make that a possibility! :D So we do, in a fair way, through spies.
"Eton
I've been jumping in and out of different leagues races asking peoples thoughts on it and I'm honestly not exaggerating when I say 2 people said they love it and 50+ have said they found it far too confusing and stopped playing because of it.
It would be good if they could tell us this, rather than you, wouldn't it? First I've heard of it! That's what the open beta was for, so we could get all the feedback, especially feedback like this, and address it.
I have to say, I'm most surprised by this claim that the new game is somehow really difficult. All along everyone has been saying "it's too easy", now we close the beta and go to launch it, "it's too hard". This isn't a troll, is it? :P
If we heard this during the testing we could have addressed whatever it is these people you are talking to are finding difficult. For what it's worth, there will be a tutorial system in the new game that explains how to play (which wasn't there in the beta, which might be why it was tough for them). I would love to hear any elaboration on what is difficult to understand though.