ios-personmd-notifications md-help-circle

Profile

  • Guest
    medal 0
  • Posts: 21
  • Post Likes: 3765

Notifications

  • No Unread Notifications

New iGP & Open Beta FAQ

warning
This thread is closed. Threads older than 6 weeks are closed automatically. To continue this discussion, create a new thread.
md-lock This topic has been closed by the moderator
medal 5000 Super Mod
8 years 240 days ago
A couple of things...

First of all what is the (2) suffix that I see against all of the star ratings for staff and drivers when viewing their detailed attributes?

Last night, our race finished (MJL Beta league... Spanish GP) but for a considerable time afterwards the red Go to Race button was still active (instead of Next Race). Out of curiosity I clicked on this about five minutes after our race had finished to find another race underway. It was about three laps from the end of the race,same drivers/teams, but the order was completely different from the race that had just finished. Forunately (because I did better in the real race) the championship points reflected the real race and not this "time slipped ghost race" that was going on in the background.

Am I missing something? How do I view the drivers championship?

Thanks
Kev.
md-quotelink
medal 5549 CEO & CTO
8 years 240 days ago
Hi Kevin,
The (2) is the "actual level" of the driver. The stars represent how good they are "relative to your level". So if a driver is 5 stars and you are level 3, that driver is also level 3, the best you can get. If a driver is level 5 overall and you are level 10, they will show as 2.5 stars (half your level), but next to the stars it will say (5), representing their actual level. For this reason, the star rating can actually shrink on a driver even if they are levelling up, if you are levelling up faster than them as a manager. The stars are more of a guide for when it's time to replace or train a driver than a fixed representation of their level.

The races last night had some issues that shouldn't repeat tonight. I accidentally started a few of them again after they had finished while repairing some parts of the service that didn't start. You probably saw that. Also, I'm aware that the "go to race" button doesn't clear after a race is over, because the website currently doesn't have any way to know it is over. We are going to work out a solutoin to that soon.

The drivers championship is not visible at the moment but will be added before live release.
md-quotelink
medal 5000 Super Mod
8 years 240 days ago
Thanks Jack, interesting about the ability rating.

One last question for now and I'll leave you in peace...

Is there any way of pre-setting the push level if for some reason you know in advance that you can't attend a race?
md-quotelink
medal 5000
8 years 239 days ago
Sorry if it has been mentioned before.

But no option to create a cleague if you are already in one. I was just curious to see what options were available for setting up a league.
md-quotelink
medal 5549 CEO & CTO
8 years 239 days ago
I was thinking of having it as it is, to keep the quality of leagues up. So, everyone can create a league, but only one.
md-quotelink
medal 5549 CEO & CTO
8 years 239 days ago
If you are wondering about features in the current iGP Manager which seem to be missing from the new version, I have created a thread on the beta forum detailing which features will be returning that have not yet been added.

You can read it here:
http://beta.igpmanager.com/forum-thread/39
md-quotelink
medal 5549 CEO & CTO
8 years 238 days ago
Driver standing are back in the beta:
http://beta.igpmanager.com/forum-thread/40
md-quotelink
medal 5619
8 years 238 days ago
Hi Jack and the others,

I played again at the beta and i try to appreciate her like the current version. I make an effort ;)

If I can, here are the weak points to improve :
-car settings are perfect in 2 or 3 click whereas before 5 rounds you were not sure of the best settings
-livery was just on the grid before , in the beta is not saw anywhere for now (just Hall of fame)
-in race you must click on 3 tabs in the leaderbord in beta so you could see everything on a single screen in the current version
-even if it was not the most important element , there are no more cars on the track in beta(for immersion it's not great). In race, only huge colored balls (too big balls).
-no mechanics, designers or ingeniors to engage and the strategy that goes with
-the design system disappeared
-the fuel for a race is automatically calculated, nothing to do.
-much less detail on gasoline, tire wear and the health of drivers in the bottom left corner in race
-for repairs, finish details is fix the car and that's it , no reflection on what parts to change or not before the failure

Thank you for reading and I hope future improvements. ;)
md-quotelink
medal 5000
8 years 238 days ago
This is what happen when i want to watch the race

ARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shaderUnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shaderUnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - All passes removedblob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1 Lost connectionUnityLoader.js:1 exception thrown: TypeError: Cannot read property 'messages' of null,TypeError: Cannot read property 'messages' of null    at _SocketRecvLength (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1:230726)    at PVf (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:574724)    at KVf (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:574188)    at Array.F4f (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:740613)    at Array.H_n (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:8:791321)    at xM (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:24:351582)    at Zv (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:24:86930)    at psb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:349898)    at APb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:1098141)    at hMb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:1010700)Module.printErr @ UnityLoader.js:1live.php?id=580:24 Uncaught TypeError: Cannot read property 'messages' of nulllive.php?id=580:25 blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205aelive.php?id=580:26 1blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1 Uncaught TypeError: Cannot read property 'messages' of null
md-quotelink
medal 5000
8 years 238 days ago
This is the whole list
Failed to load resource: the server responded with a status of 404 (The specified blob does not exist.)UnityLoader.js:1 Decompressed https://igpmanager.blob.core.windows.net/raceviewer/Release/igp.memgz in 344ms. You can remove this delay if you configure your web server to host files using gzip compression.UnityLoader.js:1 Decompressed https://igpmanager.blob.core.windows.net/raceviewer/Release/igp.jsgz in 775ms. You can remove this delay if you configure your web server to host files using gzip compression.UnityLoader.js:1 optimizing out Math.fround callsblob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1 MediaStreamTrack.getSources is deprecated. See https://www.chromestatus.com/feature/4765305641369600 for more details.UnityLoader.js:2 loading igp.data from cacheUnityLoader.js:1 pre-main prep time: 2606 msModule.printErr @ UnityLoader.js:1UnityLoader.js:1 Initialize engine version: 5.3.4f1 (fdbb5133b820)UnityLoader.js:1 Creating WebGL 1.0 context.UnityLoader.js:1 bad name in getProcAddress: glGenQueriesEXT,glGenQueriesModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glDeleteQueriesEXT,glDeleteQueriesModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glBeginQueryEXT,glBeginQueryModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glEndQueryEXT,glEndQueryModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glQueryCounterEXT,glQueryCounterModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glGetQueryObjectui64vEXT,glGetQueryObjectui64vModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glGetQueryObjectuivEXT,glGetQueryObjectuivModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glQueryCounterNV,glQueryCounterNVModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glGetQueryObjectui64vNV,glGetQueryObjectui64vNVModule.printErr @ UnityLoader.js:1UnityLoader.js:1 bad name in getProcAddress: glGenQueriesEXT,glGenQueriesModule.printErr @ UnityLoader.js:1UnityLoader.js:1 Renderer: WebKit WebGLUnityLoader.js:1 Vendor:   WebKitUnityLoader.js:1 Version:  WebGL 1.0 (OpenGL ES 2.0 Chromium)UnityLoader.js:1 GLES:     0UnityLoader.js:1 ANGLE_instanced_arrays GL_ANGLE_instanced_arrays EXT_blend_minmax GL_EXT_blend_minmax EXT_disjoint_timer_query GL_EXT_disjoint_timer_query EXT_frag_depth GL_EXT_frag_depth EXT_shader_texture_lod GL_EXT_shader_texture_lod EXT_sRGB GL_EXT_sRGB EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic WEBKIT_EXT_texture_filter_anisotropic GL_WEBKIT_EXT_texture_filter_anisotropic OES_element_index_uint GL_OES_element_index_uint OES_standard_derivatives GL_OES_standard_derivatives OES_texture_float GL_OES_texture_float OES_texture_float_linear GL_OES_texture_float_linear OES_texture_half_float GL_OES_texture_half_float OES_texture_half_float_linear GL_OES_texture_half_float_linear OES_vertex_array_object GL_OES_vertex_array_object WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBKIT_WEBGL_compressed_texture_s3tc GL_WEBKIT_WEBGL_compressed_texture_s3tc WEBGL_debug_renderer_info GL_WEBGL_debug_renderer_info WEBGL_debug_shaders GLUnityLoader.js:1 _WEBGL_debug_shaders WEBGL_depth_texture GL_WEBGL_depth_texture WEBKIT_WEBGL_depth_texture GL_WEBKIT_WEBGL_depth_texture WEBGL_lose_context GL_WEBGL_lose_context WEBKIT_WEBGL_lose_context GL_WEBKIT_WEBGL_lose_contextUnityLoader.js:1 OPENGL LOG: Creating OpenGL ES 2.0 graphics deviceUnityLoader.js:1 UnloadTime: 77.869995 ms6live.php?id=580:1 [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexImage2D: UnityLoader.js:1 UnloadTime: 28.665001 msUnityLoader.js:1 Unloading 6 Unused Serialized files (Serialized files now loaded: 0)UnityLoader.js:1 UnityLoader.js:1 Unloading 1867 unused Assets to reduce memory usage. Loaded Objects now: 2338.UnityLoader.js:1 Total: 254.224991 ms (FindLiveObjects: 7.320000 ms CreateObjectMapping: 17.790001 ms MarkObjects: 151.099991 ms  DeleteObjects: 77.669998 ms)UnityLoader.js:1 UnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD' has no vertex shaderUnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - Pass 'FORWARD_DELTA' has no vertex shaderUnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - Pass 'SHADOWCASTER' has no vertex shaderUnityLoader.js:1 WARNING: Shader Unsupported: 'Standard' - All passes removedblob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1 Lost connectionUnityLoader.js:1 exception thrown: TypeError: Cannot read property 'messages' of null,TypeError: Cannot read property 'messages' of null    at _SocketRecvLength (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1:230726)    at PVf (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:574724)    at KVf (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:574188)    at Array.F4f (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:9:740613)    at Array.H_n (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:8:791321)    at xM (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:24:351582)    at Zv (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:24:86930)    at psb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:349898)    at APb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:1098141)    at hMb (blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:20:1010700)Module.printErr @ UnityLoader.js:1live.php?id=580:24 Uncaught TypeError: Cannot read property 'messages' of nulllive.php?id=580:25 blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205aelive.php?id=580:26 1blob:https%3A//beta.igpmanager.com/3d71933e-e823-44b7-80dd-2cd85e2205ae:1 Uncaught TypeError: Cannot read property 'messages' of null
md-quotelink
medal 5549 CEO & CTO
8 years 238 days ago (edited 8 years 238 days ago)
Thanks for the effort, Philippe! To address the points in order:

- I don't think car settings options need to change, but the variety from each track needs to be stronger. At the moment there is too small of a change from each track.

- A grid screen will return, there is not a grid screen at the moment as you have noticed

- We are going to make some improvements to desktop gameplay so you can get everything on one screen. I think it shows that we designed for phones first, then tablets, then desktop. We did this not because of priority, but difficulty. It is most difficult to make things simple and fit in a small mobile phone screen, and most easy to make them on desktops, all over a huge widescreen monitor. We started with phones and then worked our way up, but this left the desktop version needing a lot of love. It is getting that love now in testing. Have you seen my suggestion to improve strategy access also? So you can stay on one page.

- Cars will return to the tracks (liveries in the viewer). I will add this to my thread of things which will return. Also, about the 'big balls', it's actually a bug. We are going to fix the scaling of the dots on each track. It's a complex problem to explain about why this happens, but it's going to be fixed.

- Mechanics, designers, and engineers may not return. I felt they slowed down gameplay and enjoyment too much for most people (myself included) and became tedious and routine.

- The design system is much more direct and cuts out a lot of the bullshit. I know anything that becomes easier to understand is quickly scoffed at by the hardcore players, but the depth is still there. It's just in a different form. For example, I just beat Joey McLane today on the beta (sorry, Joey) because I designed my car for the circuit. This is important. You can design a good car for Monaco in the rain and it will be terrible at Monza in the dry.

- On detail on fuel/tyres/health in the race - it's not less detail, it's displayed visually instead of as text. For fuel, people are not going to get a calculator out beside their mobile phone or tablet. Even on desktops, it was a lot to ask from people, to calculate fuel in real-time. I don't see much of a loss here. It feels more like a game to me now and less like maths homework. There are other games which exist which feel like maths homework. IIRC, the new iGP still has more detailed fuel than Grand Prix World, which you referred to on the blog. You also have to factor in push levels, because the estimates are only based on current data, they are not 100% accurate. If you have been on PL1 all race, and then run the next stint on PL5, the data of how many laps this second stint will be is virtually useless, a bad guess.

- We wanted someone who doesn't know what a sidepod is to be able to understand the game, and what impact their changes would have. Casual F1 fans, not just hardcore fans who know all about wind tunnels and springs.

Hopefully that clarifies some things! Thanks again for playing.
md-quotelink
medal 5619
8 years 238 days ago
Thank you for all theses answers Jack.

They do not all sastisfy me because I'm on PC at night and never on my phone the day I do not have time. But it takes for everyone and I understand your point of view. I love the strategy and the details, so polish up the settings, the perfect approach quantity of gasoline,the best design and best manage his tires and pit stops are important to me. Some answers comfort me anyway, though-even details that I appreciate are less picky. ;)

Thanks for your disponibility. I'll read tomorrow evening topic on strategy. Thank you
md-quotelink
medal 5000 Super Mod
8 years 238 days ago
Jack, it's not as bad as some make it out to be. It's very diferent and people don't always respond well to change.

I'm going to persevere, although I do find the live race screen takes time to get your head around and (I know you're going to fix it) the "Big Ball" cars are awful on a large screen.

Providing I don't have to spend much more than my current annual subscription to remain competitive I'll be happy. I've been playing the current game for about 15 months (so a relative newbie) and having had a mess around with open beta I intend to continue with the new game after it goes live.
md-quotelink
medal 5619
8 years 236 days ago
Hi Jack,

Not bad the topic on your proposal but I spoke rather of information to the right of the screen. In the current version we have sectors, the fastest lap, the state of tires of all and the gap without having to click on different tabs(just choose in settings). In the beta there are 3 tabs because of space I guess. Is there no way you at least add sectors on the same tab as the positions in the race?  (The state of the tires on another tab, we will do with)

Thanks.
md-quotelink
medal 5000 Super Mod
8 years 236 days ago
Jack
In your list of things that will return I don't see any mention of disabling wet weather strategy. If the weather changes during the race I prefer to manage the strategy directly, I don't necessarily want the cars to pit immediately it begins to rain.
Is this already in Beta and I can't find it?
md-quotelink
medal 5000
8 years 236 days ago
I'm having trouble viewing races in firefox, it comes up with some codes and then blank white screen, is this a bug being looked at?
md-quotelink
medal 5619
8 years 233 days ago


We must get rid of yours reward points or they will turn into tokens or other? Thanks.
md-quotelink
medal 5404
8 years 233 days ago
Jack's said that reward points will be scaled and converted to tokens.
md-quotelink
medal 5619
8 years 233 days ago
Ok then. Thanks.
md-quotelink
medal 5000 Super Mod
8 years 231 days ago
Jack

I'm probably being a wally but how do I re-enable auto renewal on my subscription?

Thanks
Kev
md-quotelink
md-lock This topic has been closed by the moderator

You must be logged in to post a reply.